Ok, tell me how it is my fault?
Because Blizzard decided that those 3 different abilities with the exact same effects don’t count as the same type of ability, simply because of what, animations, textures and cancels on taking damage?
Is it my teams fault for being matched against a team with better class combination?
Or is it my team members fault for being dead?
Or is it my class designs fault for having only 2 abilities that remove stuns which can’t be used within 25 seconds of each other due to a CD, while the enemy can stun you again after 12 seconds while your 2nd stun block ability still have 13 seconds of cooldown before you can use the other one too.
Is it my fault that the enemy team has 4 stun/incapacitate abilities available on their class in summary, while I, as a Paladin, have only 1 that prevents players actions? (edit: not counting talents here)
Again, it doesn’t matter how those skills are declared as a freeze or stun or incapacitate or disorient ability. If they remove a players ability to both move and perform actions in combat, they do all the same.
Let us look for this at the definition of the abilities from the WoWpedia.
Stun effects are a form of crowd control that cause the victim to be unable to move or perform most actions for a period of time. Stuns are significantly more effective than snare or root effects, since they prevent the victim from taking any action, and unlike disorient and incapacitate effects, do not break when the victim is damaged.
Incapacitate or Knockout, is a form of crowd control that renders a player or NPC unable to move or act for a short period of time. Incapacitate differs from Stun in that Incapacitate effects always break on damage, while Stun effects don’t.
Disorient, previously called Confusion, and more rarely referred to as Mesmerize, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time, although, unlike stuns, disorient effects do break on damage. They cause the target to wander about in a confused fashion for the duration of the effect.
Now, back to the situation I had in the match. My partner is already dead after a 3 minutes long fight. The opponents use their CCs on me but don’t attack me at all, meaning all disorients and incapacitate effects did the exact same as a stun ability.
They prevent me from doing anything in the game (moving and using abilities) for a duration of 15 seconds or more, simply because they are not measured as “the same ability type” and the opponents chose to not attack me while I was affected and kept me therefore in a “stunned effect duration” that exceeded what is fine to a player.
And guess what the enemies did in the meantime, aside of refreshing the CCs? They healed up to full life within those 15 seconds, while I was standing there in the open, unable to do anything aside of just watching them prevent me from interacting in the fight. For 15 seconds at least. Still 1/4 of a minute. Still a very long time in a combat situation. Still unfair to the receiving player on the end of the ability.