Please remove the id for mythic raid

The Mythic raid ID is bad.
Bad for PU
Bad for guilds
Bad for replayability

Please remove the MM raid ID, it’s just frustrating.

and she’s totally useless, nobody likes her

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whats MM?

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Mythic mode raiding.

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It’s obvious that I’m talking about the mythic raid, what do you think of the mythic raid’s id? Do you think it is useful? If so, why? I’d like to know your opinion

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I think it’s a language barrier. I did wonder what MM hunters had to do with anything in two different topics now.

We just call it LFR / N / HC / M, but other nationalities have all sorts of ways of doing their variations. I wondered what it was at first too :dracthyr_nod:

The funniest one (to me) is the Germans saying NHC instead of N. Things are just lost in translation.

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if its to run with a bunch of other people who wont let you down, then im all for it.

The upside of the ID system is that your fellow raiders haven’t gone and pugged without you. That the loot is guaranteed and will benefit the whole team without anyone diminishing the loot pool.

The downside is that it locks you in and is harder on pugging.

Iam all for removing MM hunters to be fair and keeping Mythic lookout its good for guilds.

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I get confused a lot when people refer to expansions as “DLC” or even worse “addon”. In Newcomer chat I’ve seen people ask if they play the correct addon.

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Yeah terminology from other games or systems. And probably a language thing too.

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This poses a lot more problems than benefits, for loots it will be enough to put an icon for players already tagged

In general some way of checking if players are loot locked would be fabulous even for other difficulties.

I don’t agree it creates more issues. It encourages team play, it encourages guilds.

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and no one complains about the nm and hc raids, and let’s be honest, very few people retag the same week

Lots of people reduce the loot pool and it is the most common complaint I see in guilds. It’s also disappointing in pugs when the loot doesn’t drop because people are previously locked.

the mythic raid id system slows people down and discourages people from tagging, the loot issue is really minor (and as I said, you just have to make a system to see who is tagged)

I know there’s an addon that does it but I don’t remember the name.

To you it’s minor, that’s not how many others feel. If PuG leaders could see who was already loot locked on bosses they would probably not take them either.

But we just have different opinions. For guilds the raid ID is great. You know your players aren’t going to be loot locked and will progress with you.

There are always going to be pros and cons to every system.

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Yeah no thanks. This isn’t good for guilds in the way you think it is.

Yeah well… I dont share your opinion.

What that means is that if you are 19 people because 1 of your guildies had something to do in RL you cant replace him. And cant raid.

Unless you have a bench. Which is a group of people that log in that day just to watch the birds fly in Donorgal for 4h. Which IMO is a degenerate behavior at best.

Pugging dosent always imply a whole raid. Sometimes its simply that 1 dude you are missing in your group. It adds flexibility to guilds, which is great IMO.

The dificulty of Mythic raiding already requires you to have people on Discord, and a coordinated group to begin with. Its 100% impossible to pug YOLO anything beyond the 1rst of 2nd boss of a raid.

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There is a reason why raid IDs exist in classic wow. It’s well thought-through for guild-raiding

I feel like the game is very appealing now to solo/pug players mostly, don’t think they should go that much further, but they always can of course

The game is still primarily designed with the idea that people join a guild & raid with that guild. Whether that is still true is another matter, but on this design basis, the mythic lockout makes sense.