A lot of people also complain about the Eclipse system needing a rework cause casting SF in ST and Wrath in AoE just feels bad. Also we’ve seen a ton of tuning issues where in the past just casting Wrath 24/7 even in Lunar Eclipse was a DPS advantage or was DPS neutral. Now we have again a problem where Wrath seems so strong that we don’t even wanna use Starsurges while playing Keeper of the Grove.
So let’s make a new Eclipse system!
Eclipse System - Lunar / Solar Empowerment
Lunar Empowerment:
Casting Wrath empowers Starfire, stacking up to 5 times, at 5 stacks Starfire becomes Lunar Strike.
Lunar Strike: +50% damage, instant cast, +100% AP gain.
Solar Empowerment:
Casting Starfire empowers Wrath, stacking up to 5 times, at 5 stacks Wrath becomes Solar Strike.
Solar Strike: +50% damage, instant cast, +100% AP gain, 50% AoE damage.
Solar and Lunar Strike should have new visuals. This creates a basic game loop where we want to every 5 casts use the other spell. The talents below will add a bit more to this simple system.
Talents and Skills
- Empowered Strikes:
Effect: Casting Lunar Strike empowers the next 2 Wraths to deal 25% more damage and cast 50% faster. Casting Solar Strike empowers the next 2 Starfires similarly.
Reason: Makes the whole thing flow a bit nicer. More emphasize that one empowers the other. Makes it easier to get stacks back up to 5.
- Eclipse Stacking:
Effect: Casting Lunar/Solar Strike increases the damage of Starsurge/Starfall for 15 seconds, stacking up to 99 times, with stacks falling off over time like Ironfur.
Reason: Creates a mini game where we wanna stack this buff as high as possible before the stacks start falling off. The RNG talents below can help us get to high amount of stacks with a bit of luck. Makes sure that Starsurge/Starfall scales with this whole system.
- Astral Efficiency:
Effect: Casting Lunar/Solar Strike reduces the AP cost of Starsurge/Starfall for a certain number of casts or seconds. Can be synced with Eclipse Stacking or a choice node, get more DMG on finishers or get a ton of finishers.
Reason: Can help us speed up the whole back and forth chain if needed. With the talents below I think this system will be fast enough, but this gives us an additional effect we could tune up / down to speed up or slow down the whole system.
- Eclipse Surge:
Effect: Casting Lunar/Solar Strike has a chance not to consume Lunar/Solar Empowerment, allowing for multiple strikes in a row.
Reason: Getting those OMG moments where you win the lottery and get 10 strikes in a row.
- Celestial Harmony:
Effect: A chance equal to your mastery to instantly gain Lunar Strike after casting Solar Strike, or vice versa, enabling fluid back-and-forth casting.
Reason: Strenghtening the feeling of we go from Day to Night to Day, from Solar to Lunar to Solar.
- Critical Empowerment:
Effect: Wrath and Starfire critical hits generate 2 stacks of Lunar or Solar Empowerment, adding crit scaling to the rotation.
Reason: Mainly a way to speed up the whole back and forth loop and add some scaling to make crit a better stat and make us scale better into the expansion.
- Overflowing Empowerment:
Effect: Increase the stack limit for Lunar/Solar Empowerment to 15. However, Lunar/Solar Strike still consumes and benefits from only 5 stacks per cast.
Reason: Allow us to overstack, make overstacking not feel bad, allow to stack up on this last mob in this pull to start the next pull with 2-3 big strikes. Helping Moonkins be a little bit more bursty when they want. Plays nice with Eclipse Stacking, Astral Efficiency, Eclipse Surge, Celestial Harmony.
- Astral Convergence:
Effect: Starsurge and Starfall generate 1 stack of both Lunar and Solar Empowerment.
Reason: Starsurge / Starfall as Astral generate one stack of each. Makes sure spenders stay important even if we end up with a build where fillers are stronger than spenders (like Keeper of the Grove).
- Astral Chain:
Effect: Casting multiple Starsurges/Starfalls in succession increases the empowerment stacks incrementally (1st cast gives 1 stack, 2nd gives 2 stacks, etc.), up to a limit of 3 stacks.
Reason: Encourage a playstyle where we want to bank AP and release all at once. Also keeps spenders relevant even if tuning might be off for filler vs spender DMG.
- Incarn:
Effect: All abilities generate double Lunar/Solar Empowerment stacks.
Reason: Go crazy moment where we constantly have Lunar / Solar Strikes happening, Starsurges / Starfalls happening, one procing the other etc.
- Starbound
Effect: Instantly grants 5 stacks of both Lunar and Solar Empowerment. 1-2 minute cooldown.
Reason: On demand Lunar / Solar Strikes when needed. Say we need to burst AoE now and we just used our Strikes.
On top of this we can add simple talents that can be easily balanced out like:
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Powerful Strikes
Solar Strike deals 50% more splash, Lunar Strike deals 50% more DMG to the main target. With this we can easily buff / nerf ST and AoE DMG.
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Bountiful Strikes
Lunar / Solar strike give 100% more AP. Let’s Blizzard easily increase / decrease AP generation.
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Double Eclipse - Equilibrium
Landing Solar and Lunar Strike within 5secs of each other causes an additional Astral Strike to hit your main target. Deals AoE astral DMG. If we wanna add more skill to the gameplay and make keeping stacks up evenly reward you. Or if you have both Lunar and Solar Strike active your next strike you pick becomes Astral Strike doubling it’s bonuses and granting 5 Empowered Strikes for Wrath and Starfire (more DMG + faster casts)
At first glance the system seems very simple, but quickly with just a few different talents we can make the system a lot more complicated, add minigames / mini rotations, add some planning, make it super fast or super slow depending on what we want.
Solar / Lunar Strike do pretty much the same thing - AoE DMG, Instant Cast, grant more AP, we could try to differentiate them a little bit. The strikes themselves don’t really matter, more that we have a gameplay loop / rotation that seems to flow back and forth no matter if you are doing ST or AoE with some OMG moments happening.