You keep introducing new LEGENDARILY STRONG characters and make them completely irrelevant/disappear at the end of a patch. In recent years lore characters in the story feel absolutely useless and all of them rely on us 100%, with the episodic exception of Jaina, every character since Illidan feels utterly helpless without us.
The aspects are so ancient and powerful except they need us to restore their oathstones even though that is THEIR homeland and we have zero knowledge, and now they have their oathstones but the best they can do is HAVE A CONVERSATION with the end boss (first with Raszageth, now Vyranoth for Fyrakk) before we have to do the work anyway. Their only role is to yell at me âCHAMPION I HAVE A TASK FOR YOUâ at the beginning of each patch so I can start the campaign and thatâs the extent of their contribution.
You tried adding Wrathion and Ebissian to the raid so they come âassist usâ except they just chat to the bosses and themselves, talking about how sad they are because they didnât have a childhood. Call the Waahmbulance. Compare this to contributions like when Tyrion shattered the Frostmourne in the LK encounter? Or how the titans in Ulduar end up helping you on Yogg?? At least in BFA Wrathion was a bit better when he stabbed NâZoth to start the Carapace Encounter.
Shadowlands was no different. The 4 zones of the afterlife ruled by these unbelievably powerful beings? Except for Denathrius (which was a cool boss), the Primus was as useful when he was jailed as he was afterwards, The Winter Queen was running around screaming âPROTECT MY SIGIL AND MY BUTTERFLIESâ when Sylvanas attacked, and the Archon⌠Remember when Anduin just WALKED UP TO THE ARCHON through all the guards and just jumped and stabbed her and she was just sitting there staring at it? The Kobolds in Elwynn Forest at least target you and try to attack you even if you one-shot them. I wonât talk about the Jailer, you must know by now how atrociously-written that character is.
Slightly off-topic, but this whole âgo to the new zone and help the indigenous people fight the other indigenous peopleâ routine is bad. A lot of the most iconic and remembered zones in WoW have the theme of âi just walked into completely unexplored area, itâs creepy as hell and everything around here can tell that I am an outsider and itâs trying to kill meâ.
I think what dragonflight is missing is itâs not relatable with any aspects of the story and none of the characters are interesting either. even the ones we know before become boring somehow. there is no depth in the story. BFA & Shadowlands had that, even tho they were controversial there was still something that people wanted to talk about. i donât see half the amount of lore discussions i saw in previous expansions.
This is so true.
WoD introduced a bunch of characters too. some of them returned in Legion (Guldan and some of them Demony types). But most of the (particularly Yrel) are left drifting in limbo.
But itâs not just characters that are affected by this episodic approach to story telling.
The class Orders were pretty much abandoned after Leion. Who is in charge of the Earthen Ring (could still be me). Earthen Ring should be all over this expansion with all the Elements everywhere.
The Orders should play an important part in every expansion.
Same goes for all the politics of each Race.
Whatâs going on with the Dwarves these days. There was some interesting stuff back in Cata with the Wildhammers and Moira taking over the regacy due to Magni being Diamondified.
I believe Turalyon is the Regent of Stormwind just now, I know this mostly from some youtuber (Taliesin maybe). What else is going on in Stormwind Keep?
Is Velen still in charge of us Draenei? Is he still alive? I remember him doing stuff in Legion on Argus.
Again every expansion should have a storyline for every race. We donât need hundreds of quests or cinematics for them all but a few short questlines (similar to Heritage questlines). These would probably be in areas of the game that already exist, Stormwind, Ironforge or maybe Twillight Highlands etc.
An expansion story should include all (or most of) the major characters, the politics of Alliance / Horde but also their individual races, the class Orders.
Questing / story should be core of each expansion but in some expansion itâs felt like an after thought. WoD had a reasonably good story up to max level then it was abandoned with just enough on the end to show that Yrel had (somehow) become the leader of the Dreanei and Gromash had (even more bizarely) become the Hero we should all celebrate.
Too many resources have been used since WoD / Legion on Systems rather than on simple story telling.
Many of the examples you gave could have been used and continued. If they did this in the last 2-3 expansions then those individual stories would by now have so much more depth, instead of having to start completely from scratch every new expansion.
It feels as if the team does not want to use the rich, pre-existing lore in the game, which is foundational to the Warcraft universe, and instead insisting on making up completely new ideas and characters just to abandon them every 3 patches.
Whatâs the point of having the IP if you are not going to use itâŚ
Have you done the Eredar quests? I was talking to Velen last week ⌠not sure if the real Velen or the alternate universe Velen (whichever one isnât dead) but he was there with me in Argus.
However, the class orders should have moved to each different base we go to and I really want to see Yrel again.
According to google this is the only requirement. I was surprised usually you need to be level 50 for such things. I did the Worgen on recently when I got him to 50.
Thats why i hated sark, we beat him so many times during the story to the point where he had to meekly limp away miltiple times and then all of a sudden BOOM final boss.
kind of wish I hadnât started this now. Iâd almost forgotten how much I hated Argus (thanks to my hatred of the Maw).
I canât even get to the quest area, this terrain is just so awful.
Edit, remembering the Flight Masters whistle works here and gets you to the nearest teleports helped. Was able to get there by getting back to the teleporter and starting over.