So as we all know, BFA mobs scale not only with your level, but also with item level at level 50. Blizzard’s excuse for this was to “make it still relevant for max level players” which, frankly didn’t make much sense. You still grew in power, but not as much as your numbers indicated, so the result was a massive number bloat for no apparent reason. Whatever.
BUT! BFA mobs still scale with your power even after level 50. Honestly it’s absolutely ridiculous that I could solo world bosses during 8.3, but they kick my butt even harder, even at level 60, with item level 155.
How long do you still want to keep BFA content “relevant”? This goes against every RPG principle where your character should gain power. YES it shouldn’t be a challenge to defeat mobs 10 levels lower than you. The challenge is supposed to be the current expansion.
BFA experienced the worst player power bloat in the game history, even with the scaling in place you could two shoot mobs one patch after they were released…
Seems like you don’t understand how that so called scaling work.
It used to scale based on your level from lvl 110 to 120 for leveling, then increase the mob HP based on your ilvl to prevent you from killing everything in one ability. It’s not like in PvP scaling where you had no idea how much dmg you would deal, it’s just that the mobs have slightly bigger hp bars, that’s it.
It does not increase mobs dmg, or at least the BFA scaling didn’t. AFAIK it was never changed so you should be missing the point here.
Imo the issue lies with all the systems we lost, altho they were boring the azerite traits and the essences were extremely powerful, and this early in SL we have yet to reach similar degree of player power from soulbinds and legendaries.
Even if it’s just HP, it still shouldn’t apply any more to Shadowlands. Even compared to being level 50 at prepatch, at level 60 and 25 item levels higher, I’m not a single bit stronger. This is absolutely ridiculous, and I highly doubt this was Blizzard’s intention to keep BFA mobs up with the player’s power forever.
Anyway, it’s exactly like PvP scaling. If, let’s say I was at ilvl 130 and in group with someone at ilvl 70, we all see different numbers. The only thing consistent is the HP% done.
Also I doubt it’s just HP. Doom’s Howl, the world boss in Arathi Highlands now took like 20% of my HP with a single melee hit. I have 26 000 HP right now. Also the level 52 rares take just as long to kill as at level 50. They are stronger than the level 60 rares in Shadowlands. It’s total madness.
Imagine if level 60 mobs acted like this in TBC for a new level 70 player, even with just quest greens.
This was an awful system to begin with, and a much simpler solution would be to just make gear give you less power, less number bloat. This scaling nonsense (supposedly) achieved the same in such a concoluted way and is causing problems now that BFA isn’t the current content anymore.
tbh i’m not even sure it’s still applied. But if it is, then it only affects HP. If it doesn’t then i’m fairly sure your issue lies with the loss of azerite and essences
That’s the usual scaling, pvp is a whole other story. I suggest you check whether you take the same amount or less dmg from bfa mobs with the 130ilvl character compared to the 70ilvl one. If the 70ilvl takes more dmg then there’s no dmg scaling (he has less armor), but if the 130ilvl takes more then you’re onto something here.
sound like some unintended scaling issue but haven’t checked the npc since SL release
Gear isn’t the only issue in BFA. We went from a 60k hp 5k dps fresh 120 to a 600k hp 100k dps character on mythic Nyalotha gear… It made sense to add the hp scaling
Now if there’s some weird scaling issues in BFA now then it should be fixed, but the ilvl scaling we had back then shouldn’t be responsible for any of it
The whole business of retarding progression needs to end.
Blizzard devs are just being stupid with all this stuff added that just annoys the players. They’re exploiting players loyalty and eventually that loyalty won’t be enough to keep them playing.
When the devs realise that WE are the customer and if you do something to upset us then eventually we’ll go somewhere else. Ever heard of the phrase’ Death by a thousand cuts’ ? well it applies here, each little annoyance you devs bring in will add up and then one day, BOOM ! No one wants to play WoW.
It’s to stop well-geared players from flying in and literally one shotting everything, which hurts gameplay for a whole lot of people who aren’t geared like that.
World content does not become irrelevant because rewards scale, and other rewards like gold and Anima remain important.
It is also the case that scaling of max level mobs is not a linear system that always matches the player. Mobs do get relatively weaker, at an increasing gap to the player’s item level.
Previous expansion content shouldn’t scale as it does now though, because that content IS irrelevant. However I’d prefer it if it wasn’t worthless, but that’s what Blizzard continue to do. It should be possible to choose to scale down to old expansion packs, or let us use Chromie Time to scale given expansions up to 60.
It’s so stupid I was crushing these emissaries with my corruption gear, while now I hit like a wet noodle. The elite mobs take ages to kill and they nerf gold value down to 10% in paragon cache.
You nailed down exactly why i hate scaling in games. I am glad that they severely squashed the stats (people shouldn’t have millions of health points), but the mobs themselves shouldn’t have scaled.
I remember playing ESO back in the day. You can fight some malnourished, naked pirate at level 1 and have a decent battle. Then you can go back to that area at max level, find that same naked, malnourished pirate and suddenly he is some kind of god who can tank your legendary enchanted weapon swings with ease. Scaling makes no sense and it shouldn’t be such a widely accepted thing. It ruined ESO for me and it’s tarnishing WoW as well.
Go back to the old ways, where each area was level bracketed and you traveled through entire continents to level. I miss those days. And no, i’m not going to pay a sub fee for Classic.
I would agree, from a dev point it makes a lot of sense, but from a players point it doesn’t.
I feel scaling is fine if it affects the current relevant content, but if it’s messing with old out dateed content, i think it should be changed. I’m not a dev, so i don’t know how hard it is to have it only affect Shadowlands
Just checked with the saurolisk enemy near Boralus, it had 6673 HP with my ilvl 155 (lv 60) druid, and 5292 HP with my ilvl 97 (lv 50) demon hunter. So it is definitely still applied, above level 50 too.
So the mob mentioned above hit my druid for about 240 HP per hit (423 armor) and the DH for about 280 HP per hit (192 armor). So the weaker level character does take more damage, but only barely. Frankly, 10 more levels and over twice as much armor should mean A LOT more difference.
Well, again, maybe they shouldn’t have made the numbers 20x times higher while your actual power increase is way, way less. It made zero sense to increase numbers this much, only to scale up everything to match (part of) it. It’s insulting in a way, as if they trick the players, like “OH LOOK AT THESE SHINY HUGE NUMBERS” when they are meaningless.
Good to know, altho I agree it makes no sense to keep it now
Could be wrong but I’m fairly sure amor dmg reduction is based on your level, just like how it works on secondary stats. That said you should’ve 2 or 3 times more hp on your druid so that makes up for it.
At least it shows that it’s the BFA hp scaling and not some weird dmg scaling that you were thinking about.
It mattered tho, mythic nyalotha bosses were down under one or two minutes at some point…
Good old clown fiesta, the issue wasn’t the scaling imo but the amount of free power given by the systems. Azerite gear didn’t need to double your DPS alone, nor did essences need +% stam or random procs.
Yeah but that’s really stupid. This basically means that being level 60 in level 50 gear makes you weaker than at level 50 in the same gear. Absolute nonsense.
And yes, I know ever since TBC we had this reduction for secondary stats (Idk about armor itself), but back then it was counteracted by the fact that your level difference mattered.
Enemies whose level was “gray” to you did significantly less damage to you, and the same was true if you attacked an enemy with “red” level (5 or more higher than yours).
All this seems to be pretty new, I mean, I remember in early BFA I was steamrolling through Legion stuff.
EDIT: the toolip at armor does say “x% damage reduction against an evenly matched enemy” - apparently level 50 enemies count as “evenly matched” now. What is NOT evenly matched anyway?
(and yes, my level 50 DH does have a higher number than my level 60 druid, confirming that armor works like secondary stats)
They really need to fix this, remember when we could solo Antorus even on mythic? (up to certain bosses) Tomb of Sargeras? Nighthold?
Amazing power progression, two expansions later and legion raids can’t be soloed (mythic, I heard some are struggling on heroics too) EVEN THO it was possible before the level squish and ilvl scaling.
From the hotfixes: " * Battle for Azeroth creatures that increase their health as the player’s item level increases now stop scaling at a lower, more appropriate item level."