dk need presences
unholy= 10% movement speed 10% haste 20% reduction on global cooldown
frost=10% dmg 15% runic regen
blood=15% armor 15 % healing received from any source
make a6 sec cooldown on switching between them
this will fix blood dk frost dk and unholy dk in any aspect of the game and give
dk players satisfying system to play with
because now when ppl will get tier sets dks will fall down in pvp and pve
WE NEED IT!
or like that
unholy= 10% movement speed 10% haste 20% reduction on global cooldown
frost= 10% dmg 15% runic regen dk take 10% more dmg
blood= 15% armor 15 % healing received from any source dk does -10% dmg
so it wount be too op
I would like to see at least 10% flat buff dmg. Also base heart strike healing should be increased.
Regarding armor it is funny that plate class like DK has lower armor than balance druid with leather. This is misunderstanding. We should be buffed somehow in this matter. For example increase absorb created by HS by twice.
You already deal negative damage as a blood dk. Even with those presences (which I would also love btw) you still can’t compete with what prot paladin is right now. Anyway, the 10% damage penalty is not needed.
I don’t get why they removed presences anyway, I heard it was because they considered them “un-fun” yet hunters still have their flavour skills with no purpose whatsoever.
One part of mastering the DK class was knowing how to swap presences and predict when to do it.
Now we’re just a pound shop paladin with unholy spells designed to tickle.
Presence should be a talent option and work like an aura
i dont believe we should have all 3 at once, we should pick one as an option and its permanently active passively
we dont need more GCD buttons to press in pvp
It would be a interesting choice, but i’d rather have the ability to change presence depending on what i need. I’d say all presences should have a different defensive bonus with a offensive bonus depending on what you need.
Unholy is ofc Haste with GCD reduction, with a speed boost that also boost passive Death Advance.
Frost is damage increase with an increase in armour.
Blood boosts your self healing by 25% and healing recieved by 15%
All of these can work if blizzard takes them into consideration while balancing DK’s after the presences has been applied.
If the fantasy for DK’s is the unstoppable juggernaut, being in melee range with a DK should be a death sentence.
it wouldnt work in pvp though, mobility is king. if they want to do this for the DK then they would need to ramp up the damage by a lot.
i think the safer option would be for DKs to focus on DoT damage, we dont have a melee Dot class.
imagine a warlock but melee range
Yeah, Unholy should be that in a nutshell. Instead of burst abilities give them them different melee based DoTS.
Hell if they want a burst on Unholy give Apocalypse a combo of summoning undead + a hard dot
I like frost as it is now, hard burst damage. I see mostly just some QoL changes could be done
I don’t miss presences at all. It just adds more button bloat, which only Frost really has room for. Good riddance.
Pressence would be a good option as a passive, not active ability
like row 3 could be replaced with Unholy / frost / blood pressence and then row 3 is all baseline
Yep, Presences were removed during Legion. They were mostly clutter, and negatively impacted gameplay when off-role Presences were used.
the DK was designed to be balanced with presences, when they took thoose off they didn’t give us anything to resist physical damage. Also we lack of utility, and death grip is no longer enough when there is that much mobility, we would need to have back the root on chains of ice to peel for our healer and to be able to stick a bit more on the target.
Malekith actually has a good point. The bonuses they gave were kind of substantial that never got replaced with something else.
I would love to see them back cus I don’t mind the button bloat, it adds an extra dimension to the class that this game is currently lacking. Giving my blood dk death coil is not something I would want to see again during an unpruning.
Kinda makes you miss the unique mechanic chains of ice had as a slow, making it start as a root that slowly dropped in the amount slowed until it wore off.
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