Plunderstorm and MoP Remix killed Retail WoW

And you look better? :slight_smile: Tiny dwarf with white beard.
PS: I cant see your mog. Its all beard.

Its not what you are saying. “Doom & Gloom”
Its actually dead cuz the Panda stuff.
Im waiting for 40+ mins in every PvP queue.

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I think MoPR brings the best aspects of…

  • Classic - Visiting an expansion in full
  • Retail - Current class design
  • SoD runes / D3 legs - Adding fun powers to our characters (being gems means we don’t lose them to scaling)
  • Seasons - By the time our growth process reaches a plateau, it just ends
  • Retail-ready - Unlike other iterations, these characters will join the club.
  • Solo - Introducing its non-tradeable currency, it forces players to achieve their goals themselves (while rewarding group play) instead of relying on looking for economy niches (skinning), gambling (should I level alchemy, hm) or resorting to RMT as a shortcut.

Retail is fine but it has its own limits. Same dungeons, raids, dailies, minor gear upgrade casino, questionable professions… Which is fine but not for two years. (I consider even the 6 month deals a trap.)

I never really enjoyed endgame and instead played varying content with alts.
This model seems practical by focusing one content, both helping with immersion and group play, compared to playing a large rotation of Chromie characters.

Except, please, don’t release 3-5 things at once again.

Weird, my blitz queues were like 10-15 minutes

I think events like Remix are great and create new interest in the game during low points. Dragonflight is at the end of the expansion and S4 is no longer new. Cataclysm also released this week, which will have taken a lot of players temporarily away to play too.

The only Blizzard mistake was releasing Diablo 4 (Season 4), MOP Remix and Cataclysm at basically the same time. I hope they do more events like MOP Remix during downtime periods of the current expansion.

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I play remix 'cause theres nothing for me to do at retail other than farm a couple of raids every reset.

WoW has always had the problem of the content drought toward the end of an expansion. I remember the long, long 5.4, for example. And pretty much all of Draenor after 6.0.

Having alternative content available is a great way to provide content - good for players! - and keep sub numbers up - good for Blizzard. Especially now that Microsoft is closing whole companies to cut costs.

That’s the principle.

Classic Era games provide a more-or-less permanent plug for the holes in Retail, but the timing, intensity and commitment may not fully do the job.

The question then is what form should short external features during drought season take.

I really objected to Plunderstorm because it was not WoW. It didn’t use our characters, our classes. It wasn’t an RPG. I would have preferred a game-wide chess tournament, which would have been equally justiafiable.

I have some problems with Remix, and I don’t find it compelling, but it is WoW.

These are optional extra content, and while they do take people away from being available for groups, they are generally a benefit for the people who spend time with them. Good! Let’s have more of them - but do please relate them to WoW.

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Pro tip: learn a few basic pet battling strats and level a few pets. Levelling with wild battles is CRAZY fast in Remix - I clocked it as 8 minutes per level in the 40s and 30-40 minutes per level in the late 60s, and that was on a first character with a low cloak. You don;t get any gear or power, but if all you want is a TWW alt at 70, that doesn’t matter so much.

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Unless something changed since yesterday, the cloak is capped. Your alts will get 100% xp and no more.

No. My 2nd alt is already around 130.

Yes your alt will also get xp while leveling, but I think Slap think he will be able to transfer 1:1 the 450% which is not the case.

Blizzards bad planning is at fault here. Plunderstorm and Remix are bandages for problems they created themselves. That said, at least we’re getting something instead of a very lengthy and boring recycle season.

I felt quite stressed up and frustrated at the early stages of Plunderstorm (not a pvp’er myself) until I got a grasp on how to farm reknown.

In regard to Pandaria Remix, I am generally having a good time. I never got to play most raids of the expac and didn’t do the quest chain for the cloak back in the day, so much of the stuff is ‘new’ to me :smiling_face:

I would have certainly enjoyed a proper S4 of DF with new raid, etc. As it is not the case, I like having something different to play than the rinse and repeat of old dungeons of the current expansion whilst waiting for TWW.

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I completely disagree. Both Plunderstorm and Remix came out during content droughts, Plunderstorm coming out during the end of S3 and Remix during a nothing season. Given the feedback I have seen towards Remix it seems that the majority of people would much rather focus on their mains rather than leveling an alt and unlocking cosmetics (key part here being that they aren’t playing their mains, if mains could participate in Remix we would be having a different argument).

However there is an other argument to be had. Are the different versions of WoW splintering the player base too much. And the answer is again no. First of we had the total WoW subs leaked which were ~6.5 mil across every game mode. Judging by the servers per version Retail has way more servers than any of the Era version in total and Retail has more Full or Very High populated than Era has total servers in general at any population level. Also I think that Blizzard themselves said that there isn’t much crossover between Retail and Era players and most people just stick to one version.

So in general. Nope all these events and version aren’t actually hurting the game or each individual version. Most are niches at best that attract particular types of players that wouldn’t be interested in anything else.

Here is where they messed up:

  • Remix

S4 was supposed to be a “filler” season while we wait for WW. And that is OK.

But then WHY do remix at that moment? Its contradictory. Especially when remix demands so much time to get all the rewards.

So next time, blizz should choose to do either a new season, or a new game mode. But not both.

  • Plunderstorm

This mode was released at the end of S3. But thing is… when it was released we had endured 4 months with no dungeon, class, or raid tuning at ALL.

And because of that, many people ended S3 early.

So for next time, dont abandon a whole season mid way so devs can work in WW or something. It feels bad.

It doesnt take alot of time immo

What dosent take a lot of time? Getting a char to level 70? NOPE.

Farming over 2.2M bronze for gear upgrade and cosmetics… YES.

Is it just me or does gear uprading seem, idk pointless in remix. I mean the event will probably end the moment pre-patch goes live and you know that the catch up gear then will be HC or Mythic ilvl. Yes I know that remix gear goes up to 550 but still aee those ilvls worth the grind? Also the rewards in Remix that require that ilvl (HC and Mythic raid) seem pretty lame.

Yes it is, you steamroll bosses even with 360 or so ilvl, everything above is an overkill, and 550 ilvl you’ll receive in tww via questing

Well a few thoughts on this.

If people are playing remix more then maybe they are having fun.

Its a way to experiment so if people are engaging with it then perhaps some of the remix will find its way into retail.

Season 4 is a washout with no new content just old stuff rehashed nothing new, so people take a break from it until TWW.

A new gameplay mode is always fun something different for a while until people get bored with it.

Perhaps season 4 should have been dragonflight remix, so all the fun crazy stuff in retail, with a break from the end game grind.

you do realize it’s fated season right? no new raid, no new m+ dungeons, no new pvp elite sets, why in the world would anyone be playing retail right now? thank god there’s mop remix, there’s still a reason to log into wow or i would just have to go play something else