Plunderstorm still too slow

Saw they buffed the rep so I thought to myself why not devote and grind it out, who knows if I start to find it fun.

Well it’s okay I guess? It’s still wildly imbalanced: levels in a BR is just stupid, meeting someone with the fire tornado straight away is rip (happened like 3 times 5 sec into the battle).

I mostly get a few kills each match if I don’t meet someone with the firewhirl, and I complete the quest 90% of the time.
I played for an hour straight and got one, yes, ONE level in rep. This is not fun at all.
It’s like walking uphill towards a mountaintop that doesn’t seem to get any closer.

13 Likes

sorry but how can this possible. with daily and the captain order you receive 800. i did this morning in 20 mins a level and half. i just plunder and fly from PC’s.

1 Like

I refuse to run unless I’m 100% going to die. Like I said I was trying to make it fun by playing it the intended way and seeing if I would start to find it enjoyable. If I just want to loot and run from pvp I would turn on warmode and go do WQ’s in DF.

im so get used to fly away in PVP that is my normal routine… and the fact gold is everywhere gives my an adding incentive.
to each his own

Land. Get the quest for 2 “items”. Do not find 2 items. Get killed by a bunny hopping noem with fire tornado and stun spells. Repeat.

7 Likes

Yep, exactly. in 5 games this happened 2 times, well 3 but I managed to escape and got pretty far.

2 Likes

My only complaint is the RNG in abilities and yes if you meet someone early on with flamewhirl it is tickets.

Would have been cool to have immunity till level 2 that way it gives you a bit of leeway to at least find one or even two abilities, but I guess this is not how the mod is intended to be played.

1 Like

yes. i was thinkin the same.

true.

3 Likes

So 1 rep an hour is pretty slow, considering for instance yesterday I wentt from 3 to 10 in like 3 hours of play and never won mind you.

But even going with that calculation 1h = 1 rep, mean in total you need to play 40 hours.

The event is suggested to be going for 6 weeks=42 days

40:42=0,952380952~0,95(this many hours per day)

0,95*60(minutes)= 57

You need to play 57 minutes a day in order to gain all rewards for the event which are limited.

If we go off the assumption that these rewards should require some dedication to earn as they do look snazzy and pretty noice I feel like 1 hour a day works as a “price” especially since wow players have almost always more time then this.

i see no problem other then maybe some balancing issues.

if you find one and still have your barrel you can keep swapping in and out and it counts as more items.

2 Likes

Nerf flamwhirl thingy its way too OP.

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i assure you i die even when i have it

true it is very good but not as good as some others imo, repel is insane and counters fire whirl much harder and ccs and does dmg and silences.

There is also Snowdrift which does more dmg and slows you to the point you can almost guarantee a skillshot like a stun or a big dmg hit.

So although fire whirl is really good if you catch the enemy off guard and does max dps in a single ability, I think. There are other ways to counter it which makes me chuckle when I see someone just immidiatly go afk after I repel their fire whirl and hit them with the windstorm into searing axe into slicing winds wombo combo.

I said this in another thread but you can indeed counter firewhirl but you need to actually get these abilities to drop. It’s levels on top of drop RNG, whereas in other BR’s I played it’s more skill and awareness and less RNG. WoW just isn’t the template for a good BR imo.

5 Likes

this is true, but the thing is, rng is perfect balance imo cause you are not the only one subjected to it, let me explain what I mean.

Fire whirl is a 1/20 drop if all have the same drop chance, this is a 5% drop chance not bad but not reliable imo if you only just land but it can happen, cause… well rng.

But there are many abilities that counter and or greatly increase your chances of survival against fire whirl like :

  • Earthbreaker (Start channeling before they get to you or when you see them start channeling)
  • Slicing winds(dash away, became more effective after they cut the fire whirl speed in half)
  • Explosive caltrops (when used properrly can disengage and slow and allow you to start your combo as fire whirl if not hitting you effectively means the enemy is stunned, NOTE: requires skill)
  • Fade to shadows (jump away and wait for his fire whirl to go on cd, NOTE: Is only as effective as you are unpredictable)
  • Quaking Leap ( a well times jump away and he wont reach you and even if they do they’ll get 1 tick off, NOTE: do not charge jump when fire whirl is active, then yu eat alot of dmg)
  • Repel (hard counters it and ccs and allows you to start your combo as they are silenced, easiest counter by far)
  • Steel traps (root them for the duration of their fire whirl and watch as their dreams fade away along with their fire whirl, NOTE: requires skill to place and play around the traps)
  • Windstorm (unreliable because of moving target but if you can land it, it takes them out of it and sets you up for some juicy wombo combos, NOTE: requires the most skill of my listed options)
  • Feaform (just negate the dmg entirely, NOTE: second easiest counter)

With all these listed I left a few out that might help as well, but for the sake of being fair lets so no items and you arent insanely skilled. With these options you have a 45% chance of getting one of these that greatly help against fire whirl against fire whirl.

This means the enemy has a 5% chance to pull it, you have a 45%(9/20) chance to have something to either make it not as strong via a good timed dash etc. .

With this in mind, objectively you will have on average something tocounter fire whirl, obviously if things are mistimed or too early predicted and used then you are a sitting duck for fire whirl, in which case unfortuante but mistakes will happen.

So all in all it’s good but if you have these defensive/offensive options you should be gucci.

1 Like

they fixed it. just discovered

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Land in high drop areas, there is this place on the map with 4-5 elites/rares standing around in a circle and 4-5 treasure chests in between them.

If you kill the one or two players that will target this area and you kill all the 4-5 elites and loot the 4-5 chests, you should be level 3 or 4 with good abilities, this takes about 3-5 minutes.

If one of the players kills you, great, you didn’t have your time wasted.

Yeah that’s about my strat, I honestly dont go for a specific build as like I said rng can be a female dog somettimes, but within this annoyance you can find fun as this is experienced by everyone so no build is guaranteed so just find whatever tools you are comfortable with and do your best, got close to winningo ne with mackerel and slicing winds, paired with hunter chain and snowdrift, was a pretty funny strat, would hunter chain on, mackerel for the poison and then if I had time or the didn’t have aoe, snowdrift, otherwise just used slicing winds to dash through them and creat distance, rinse and repeat, was hilarious cause I rarely use those abilities like ever, I really dislike them other then slicing winds

Sure, you seem to know a lot about this. Clearly you’re a fan, which is ok. I just dislike it and wish it was a tad faster to get rep.

2 Likes

Just did another game. 10 sec in killed one guy, fun. Encountered another 1 below my lvl, so lvl 1. He had the firewhirl, I had a shield. Died in 3 sec. Great design.
Spectating freaking 1 min into the fight and see people running around with bis stuff lvl 7+. That’s insane. No matter what you say.

Not really just doing the math.

That’S unfortunate, but if you choose to do something you dislike for the rewards you kinda gotte be prepared that you arent gonna like it.

Bit of a strawman but I get your point.

Well rng is rng, the way it’s possible for that to happen to them is just the same likelyhood for it to happen to you, also there is no bis, there is most comfortable build for you, but bis implies raw max dmg output and eliminating the possibility of mistakes which is simply not possible/silly in a game mode like this.