As Prot, I feel squishy and if u remove my main survability skill I will be left to rot.
I can also help my group in hard battles and feel usefull.
Maybe try looking at Tank Dhs, they double our dps and heal and nobody is talking about it.
As Prot, I feel squishy and if u remove my main survability skill I will be left to rot.
I can also help my group in hard battles and feel usefull.
Maybe try looking at Tank Dhs, they double our dps and heal and nobody is talking about it.
Why actually is Prot so squishy in PVE? I currently have no gear (shield/sword) to just change spec and see for myself. It appears that it should have high physical resistance due to SotR armor bonus. Also there is some damage reduction from mastery together with parry chance. At least in theory it looks decent against foes that do physical damage.
Weâre not squishy, you just need gear. Sotr bonus got nerfed to compensate for the extra uptime we have now, with 12% haste or so itâs already 80%+ uptime.
It will feel better with more gear that brings more armor with it.
wog needs a massive smack with a nerf
In this fast phase meta if they nerf WOG better give us wall⌠otherwise there is no point playing this spec.
And what kind of topic is this⌠PLEASE DONT NERF WOG⌠like you asking to be nerfed.
WoG will be nerfed, at least when healing others. That talent is out of balance, making prot a better healer for dungeons than holy. Spamming 26k WoG crits cmon.
When as Ret I try to heal tank with WoG itâs not too amazing. WoG is scaled for Ret health pool, so for a tank itâs not much - especially without crit. But I can imagine what can Prot do with heal scaled for his health pool, multiplied by low health and also with a crit.
WoG will be nerfed, at least when healing others. That talent is out of balance, making prot a better healer for dungeons than holy. Spamming 26k WoG crits cmon.
Uh ⌠What?
You know all 3 specs have WoG right?, its not a prot only abillity o_O
he is referring to the talent that makes it so if you heal someone at 20% or less hp it heals for 250%, so instead of about a 4.5k heal it is an 11k ish heal (depending on factors but easier to use real numbers) and then it can crit on top of that.
What is being neglected to say is that the target needs to be at about 20% hp for that to happen and you need to crit with it.
So if a prot can spam it they are not doing any Sheild of the righteous and therefore are taking way more physical damage, they are also dependent on the target being low hp for that to happen so a ton of damage is happening if you consistently can do that.
You also have to use other abilities to get the holy power to use WoG and WoG is on the gcd. And so is all the other abilities you need to use.
And you need to crit every single WoG you use all the time.
But if it is a problem all that is needed to change it is to gut the talent or make a new talent, even though that talent existed in BFA also.
he is referring to the talent that makes it so if you heal someone at 20% or less hp it heals for 250%, so instead of about a 4.5k heal it is an 11k ish heal (depending on factors but easier to use real numbers) and then it can crit on top of that.
Actually Prot doesnât need a talent for that for himself at least. Their WoG is like that by default (and that talent extending it to other players is actually not even recommended - probably PVP use only). Itâs Ret that needs to use talent for low-health multiplier, and that talent has âonlyâ 100% bonus. So WoG currently scaled for 20% hits normally for 40%. Itâs okay value. Letâs remember that Ret has ZERO damage % mitigation skills, so these heals are not the same as 40% hp for Arms that actually DOES have % mitigation.
Crit makes that 80%, and thatâs the part where people get heavily butthurted. But all healing spells always could crit I guess, wouldnât be making exception just for Ret and Prot pretty discriminative? I would rather say that WoG needs some CD (not that much, 6-8 sec would do the job) so it canât be spammed one after another.
Also letâs remember that WoG can trigger Divine Purpose and that means another free WoG that is also empowered by 20% (10% in pvp I guess?).
And crit + Divine Purpose makes these WTF 0-100 in 2 GCD situations. Thatâs why I think that some small CD would do the job. Just to avoid it being spammable. It doesnât have CD because Blizz probably thought it would be best to be consequent that HP abilities donât have CD and HP itself serves as CD.
Anyway, looking at this I doesnât actually see an OP spec. I see very strong A-tier spec, but I see actual struggle in these fights. OP spec wouldnât struggle that much. Iâm starting to even wonder if that CD on WoG wouldnât actually make them lose basically all of these fights, where they did nothing wrong - they would just be stomped for playing Rets.
Sure it depends on missing life, that WoG hits for up to 50% (noncrit) of a damage dealerâs life pool. Maybe its a risky thing to heal that way but to be honest, can a holy Paladin hit like that? The lower someone drops, the stronger the heals hit, which would be a nice mechanic for any healer I guess.
Furthermore I was referring to a prot pala only playing the healers role, not the tank role at the same time.
Also keep in mind that by talent your Wings cooldown is reduced to about a minute, so there is a lot of +% crit/heal uptime. Prot has a lot of talents that support this healing role to a point where you donât even need to melee to generate tons of HP.
There is a legendary that makes your next HP spender cost less after using Judgement (45% chance). Donât know its name but you can look at my character profile. Judgement CD is rather short with just about 5 seconds and often resets by using another HP generator when talented. In combination with Divine Purpose you get a WoG machine gun.
Theoretically you can also take the defensive conduit that places a shield on you when using WoG which together with your big tank-lifepool and some def cds makes you kind of unkillable without the need of healing yourself in AoE damage incoming situaltions, so you just need to heal 4 ppl instead 5 all the time. Iâm just talking about dungeons (m+ for example), where AoE healing isnât that much required.
There are just two things that could be problematic:
Threat generation and the impact of missing dispells though Hand of Freedom could maybe often be used instead.
I was referring to a prot pala only playing the healers role, not the tank role at the same time.
That is fine but the content you can heal with this protection healing you can easily do with a holy paladin.
When it is challenging content I doubt it is any good, the only thing you have is WoG as holy you have WoG and holy shock and your normal heal and more.
You see the 2 charges on judgment as prot is nice but it is 1second longer cooldown on holy shock and you get things like shields on holy shock or aoe splash healing with single target heals.
I am sure you can heal a good chunk of content but I doubt it will be the best way it is also almost guaranteed to not be able to do as much damage as a holy paladin, and if it was not for the cost of crusader strike, holy shock would have the same cooldown or lower than the protection judgment.
The question is which role, prot or holy has higher hps potential.
As prot I would just need 3 gcds (instant casts) in average to do a 13k heal. As holy paladin its surely possible with Flash of Light spam at some cost of mana. But as I already stated, a holy pala would need to also heal himself, prot doesnât really.
Gonna test this out at healing dummy in the Legion addonâs Chapel of Light.
Well I tested it. Holy isnât even close to prot singletarget healing wise. About 3/5 to 2/3 of prots hps but the dummy is at 1% hp so WoG hits like a truck.
Well I tested it. Holy isnât even close to prot singletarget healing wise. About 3/5 to 2/3 of prots hps but the dummy is at 1% hp so WoG hits like a truck.
The problem is - if they take away healing NOW - wonât Prot become squishiest tank (I guess itâs still squishiest, but emergency heals make up for that)? Letâs remember that Prot is mitigation boss only against physical damage.
Yeah as a tank if your tactic was to get me to 1% HP before WoG for the sake of your HPS that would be our last run together
Maybe it can heal some tank and spank stuff but for the role Prot is supposed to do, which is tanking, you are sacrificing mitigation for it, which is a really big thing
The problem is - if they take away healing NOW - wonât Prot become squishiest tank (I guess itâs still squishiest, but emergency heals make up for that)? Letâs remember that Prot is mitigation boss only against physical damage.
I think a talent nerf could be possible, that way selfheal wouldnât be changed.
Yeah as a tank if your tactic was to get me to 1% HP before WoG for the sake of your HPS that would be our last run together
Nah 1% was just an extreme example. You can heal ppl when they drop on 80% hp like any other healer too but in case of sudden damage inc, ppl dropping very fast very low, WoG hits hard. Often enough I see healers struggling with keeping the tank alive, forcing me to sacrifice dps for a WoG.
but in case of sudden damage inc, ppl dropping very fast very low, WoG hits hard.
Oh yeah definitely but thatâs by design, itâs meant as a sort of way for the Prot paladin to mitigate spikey damage onto himself, expected or unexpected at the cost of damage mitigation uptime
Youâd have to talent into WoG working on others that way as well (missing health increases healing done) and the talent it competes with is one that gives consecration a slow and makes kiting much easier
WoG is as strong as it has to be for that panic button functionality considering the damage mitigation trade off but Light of the Protector talent probably should get a nerf, as long as the spells base values are untouched
Holy has different things that means the hps does not matter as much take aura mastery that is big damage decrease and you do not have that as prot.
You also do not have beacon of light as prot duplicating your healing and if you heal the beacon target with normal heals you get holy power.
You also do not have the dps of holy paladin by doing so or rather if you do then you are likely to get threat.
Nah 1% was just an extreme example.
You need people to be at 20% for the full effect to work if you heal at 80% you will not see the big numbers but you also do not need the big numbers then, so go a normal heal spec is just better at that point if big heals wonât matter.
You can not test it on a target dummy you need to do dungeons with it to actually test if it is any decent.
because in content where almost no damage is happening I am sure it will work it is when you get to the content that you and your group no longer overgear it might start to become a problem.