The last couple of weeks I have been running M+ via Discord group making. This improved my joy in mythic+ drastically for dps and tanking. I like playing M+ again as those roles. I still don’t like playing M+ as a healer in most cases. As healer I’m to dependent on the skill of my fellow group members if I enjoy it. If they don’t stand in things and use their toolkit (like defenses, self healing and interrupts) it’s really nice to heal. If they don’t, it feels like hell to me.
I think there are ways to solve this issue or at least improve it from a healer perspective.
Hereby a few possible changes:
- Grim Batol → Faceless Corruptor → Corrupt. Make this debuff do two things. One is healer mechanic. The debuff does like roughly 150% of players health. Or some value that is healable. The other part is a mechanic for the affected group member. If you don’t use a personal defense cd you will be placed a cocoon and can only dps that cocoon. You have to free yourself.
- The Stonevault → Skarmorak → Crystalline Eruption. Make the damage intake the same with 1, 2 or 3 stacks. So the healer has the same difficulty with 1, 2 or 3 stacks. The dps get a movement speed decrease based on the number of stacks. 1 stack is 0%, 2 stacks is 40% and 3 stacks is 80%. If the dps screw up this mechanic they can still salvage the situatie by their toolkit like removing movement increase skills or hoping that they won’t have to move out of something while this debuff is on them.
The focus of mechanics should be on punishing the player or players who made a mistake. At the moment it feels the healer is punished in most cases.