Possible solution to toxicity in dungeons & raids

Not sure if this is the right place but here it goes

Personally I think a good way to solve all the toxicity around dungeons and raids and people not being able to get not certain content due to “gear scores” and being “bad at the game”, and other reasons there might be, is . . .

capitalize on the follower dungeon system, make every dungeon at every level of difficulty a follower dungeon, every raid a follower raid and every time you enter one you gate different sets of AI allies to do it within various different Builds for each class.

so how it would work is follower dungeons and raids would be mandatory by every player to recognize how much skill you have as a player using the logs, so if you stand in ground crap and don’t move or you don’t debuff the tank or heal that DPS, the follower dungeon will record all of this data and at the end of the dungeon the game tell you . . Look, you stood in poison for 10 seconds in this fight and the recommended time to be stood in that poison is 2 seconds during this run so you get a score of 4 out of 10, and you need a score of 8 out of 10 to unlock the next difficulty of the dungeons or raids.

As you get higher in the dungeons or raids the follower also get harder, so let’s say you have the gear and the gear score for mythic 5 in for that dungeon or that raid, the follower version would be mythic 6 or 7, and if you can’t do the follower version you don’t get access to that level of dungeons or raids, but you have to do these follower dungeons 5 times in a week all in 1 day or throughout the week your choice and get good results at least 4 times out of 5 to level up.

however these follower mythic dungeons and raids will have NO LOOT, NO GOLD, NO MOUNTS, NO COSMETICS they are solely for improving your personal skill at the game, at your class, at your rotation in a scenario similar to playing with real people at that content of the game and that is it. if you don’t want to do that well then you don’t get to do higher tiers of difficulty of the game and that is your choice.

the beauty of this everybody gets to experience all of the content and story of the game, the difference being if you can’t do the follower version at a good enough level you are ultimately locked out of the higher difficulty versions you wont be able to que for them or even create groups for them if you can do the follower version you can do a regular that simple and no one can say otherwise, but if you mess up in a regular mythic dungeon you will have no excuse for it since you had to do the follower version and should know the mechanics and you earned the right to do regular mythics, but my thing + won’t have if you have gotten to and unlocked mythic + level there really isn’t any excuse for your failures and you deserve to be kicked.

if people want to pay for being boosted in some why through these then well blizzard need to work better on catching these people and banning them

At the end of the day it is just a game and you will get to experience all of the content the game has to offer.

this is just my thoughts and opinions, not looking for some silly argument

*Mythic + wont have follower version if. . . * sorry my bad there i missed that in the proof read

You noob… learn to type!!!

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As long as the content difficulty has to do with min/maxing dps/hps and is not an active skill based game that the gameplay matters more, the toxicity is gonna stay forever…

I literally stoped reading there.

FIRST: So your solution to “toxic people” is literally to play alone. With machines replacing real people. In a MULTIPLAYER game ?

Just play Delves if you cant deal with people. Or play a SP game. Or simply tell people to grow some guts and learn to deal with people. Leave M+ alone.

And SECOND: “toxic” is an over used word to describe anything and anyone that dosent agree with your point of view. You wanna see what a real toxic person is ?

THIS:

And please read the coments and watch what the community thinks of him. If this post is even half as representative of the general population, I can confidently say that the chances of playing with a real “toxic” person are very, very low.

So I even doubt that there is a “toxicity” problem to begin with.

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A “training area” would be ideal for any spec. It would offer new people a chance to practise their class/spec before going live - this should be removed from gear and purely a practise area.

This idea actually happened before and it resulted in massive outrage as people couldn’t play and queue freely without playing up to silver I believe in the Proving Grounds.

I think we kind of need it back. In a way where it absolutely cannot be outgeared.

I don’t even play M+ as i think its just crap system and generates toxicity but please no If you want to play with AI companions go play Skyrim or something we already have too much automated crap in every mmo already that break what mmo’s should be a MULTIPLAYER game.

I really think nobody ever will have this idea, because thinking it is the businessmen who make major decisions in this game, this new “Proving Ground” system would effectively reduce the amount of exposure to one of the game’s main pillars (and almost zero competition on the market) plus create a LOT of outrage among the players.

No, players should be able to create and join the dungeon groups as they wish without any artificial hurdles that really serve no purpose and only result in overall loss.

And I would agree with that in principle. In practice, many MANY players queue up for keys (and I imagine, raid boss fights) to which they cannot deliver even 50% of the expected performance.

And that is because all endgame content is grouped content. And in grouped content, you can be carried by others to victory.

That’s why you cannot trust ilvl nor m+ score to gauge if this player delivers their expected performance.

However, in a single player Proving Ground, where you get static, calculated stats regardless of ilvl (and disabled trinkets), could 100% without a doubt prove (see what I did there?) your skill and performance.

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Yes, but most of the people are not there for skill and performance. They are there for loot and other rewards.

Therefore putting an artificial obstacle in front of them will only cause more problems.

All this performance and skill talks in a game like modern WoW are absolutely irrelevant to majority of playerbase, both in PvE and PvP.

Quite frankly it doesn’t matter what they are there for. The only thing it matters is what the majority of the group is there for.

Not to be that guy, but you haven’t come up with an actual reason to not implement this. Just excuses to be a hindrance in the group.

No evidence of this at all. People will have to get better in order to be accepted into groups where their expected performance is required. Oh, the horror!

It’s actually, literally the opposite. Have you ever logged into WoW in the past 8 years?

2 Likes

I agree that I don’t have solution.
Also, please let me explain my position: I am rather defensive and against any major changes because it would more affect other people than me. I don’t want to be preacher of something that I am not target of or part of, because someone else might have bad time because of such opinion.

Second thing, I know how outrageous MoP proving grounds were at the time. I think it would be seen as bad even now.

Third thing, playing this game a lot, I have seen a lot happening and I firmly believe that substantial peformance requirement you speak of (something that can’t be compensated by de facto free carry) happens since +12 keys and Mythic Rashanan. Most of the players crying on this forum are very far below these levels, thats why I feel that any skill-dependent hurdle would hurt their enjoyment more than benefit it.

And lastly, I am constant PvE player, I learn rated PvP nowadays. And I think what I think based on my observation of the extreme amount of boosts, free carries, PvP queue syncing etc. I believe if majority of people truly valued performance and skill, the majority would not go to such lengths to skip any challenge and get to the rewards.