Possibly the worst attempt at class balancing and bias that wow has ever seen in history

I would love for whomever is in charge of class balance to explain why you have gone against the basic principles of original wow class balance.

Every class had pro’s and con’s. When it was easy to level one class, it would be weaker in other situations… one that had greater utility, would have weaker single strength. Warriors who originally would the best dps class were also the most gear dependent and the least utility…

Instead you’ve made hunters that are the easiest class to level, both the strongest dps in almost every situation and also have the greatest utility with their leader of the pack…

If you can explain how hunters that can spam raptor strike hitting 800-1k damage… whilst also at range being the most versatile class is good for the game?

I’m all for changing the game and making it different, but you’ve gone so far away from the original idea of class balance that your not even considering what made vanilla wow great. Your literally randomly buffing abilities because you think that spec is cool and hope that 1+1 = 2.

Watch the massive drop off of players coming in this and the next phase…

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So much this.
No one cares that warrior isn’t #1 in pve right now, but the fact that the most versatile class which brings Kings is also the best melee, while others melee bring nothing more than dmg, is complete non-sense.
Not even considering the PvP situation, that is much more dramatic.

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And for the record im all for making classes better and viable… but you’ve actually got to put some thought into it and think about what class balance actually is… or you’ll make the game end up like retail…

Totally agree.
We have now moonkins crying because they are not top dps caster, they simply dont care they still have heal, cc, cr and more.
In other theme about rogues, shadow priest has audacity to whine about rogue’s damage. So, having in his pockets shields, dispersion, dog for mana, heal, dispell and more is not enough, he wants to ez clap EVERYONE.
Or in theme about paladins, one of rets crying about his dps lower than warrior in pvp, and he doesnt care about warrior have trash dps and no utilities, unlike ret with his cc, heals and bubble, he just wants to oneshot.

I haven’t posted on the forum in years. But I felt like this needed to be said. I didn’t come here to complain about hunters specificly, but rather than making a new topic about basically the same thing. I want to ask what the plan is?
What is the balancing plan with the classes, we all know warriors will be kings anyway at 60, because they scale with gear or do you plan on addressing this issue? I call it an issue, because I don’t like warriors, I think they are boring to play and super strong in both PvP and PvE already, because like I said, they scale with gear better than anyone along with Shaman I think, but Shaman will not contest warrior in DPS, maybe as tanks though.
As I see it, you have no plan, no vision in which you see the class balance, you just nerf whatever seems a bit too strong and you go overboard with those nerfs to where the class is completely useless after you made the changes.
I’m a ranged player, I prefer playing ranged dps classes, Melee Hunter does not appeal to me at all. Why would I play that? it’s just an inferior warrior with a pet. So what is the plan Blizzard? What ranged class is safe to roll? Warlock? Fire Mage, (I prefer frost though)? not hunter, they are useless, ele shaman is useless, Balance druids are very fun, but useless. Shadow priest just got hit with the nerf bat, so I don’t think they are safe. What class besides warrior is safe? Because I don’t wanna waste my time leveling up a fire mage only for you to nerf it into uselessness the next patch.

not everyone that plays hybrid classes cares about the other roles their class can do. Give me dual spec and I’ll gladly tank as well.

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if they dont care, doesnt mean they cant use abilities they have
There are 2 types of moonkins in BGs:
1 - players, who main druid and pushes his 50 buttons every fight, kites everyone, heals even if he is not heal specced
2 - staying in his lovely rooster form, not doing anything when you engage him but just trying to spam you with insta casts
And second option of moonkins is like 80% of them. I even saw how moonkin saying “Why do i have to shift in bear to stun, I am not a feral”
If they dont use abilites they have, doesnt mean their damage should be buffed

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did you play sod last phase? How do you know this? Because last time I played vanilla, there were not such overtuned casters, how do we know their runes wont be even more powerfull at 60?

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Not the simplest no, but one of the simplest yes, for leveling.

On the other hand, aspect of the pack “the greatest utility” uh no. One damage and you’re daze for 4 seconds, it’s a troll skill that is extremely situational and not at all useful in pvp.

The melee hunter currently does a lot of damage in pve with the Dualwield rune, yes, and the damage will probably have to be reviewed. On the other hand in PvP, a dualwield hunter is a warrior without charge/intercept, if you let a dualwield hunter run at you without doing anything, it’s just a skill issue.

The viable spec for the melee hunter is 24BM/07survival or 31 survival with 2H to use Trap launcher (Dualwield rune is on the same slot as Trap launcher), and there the damage is of the same level as a warrior/rogue/paladin.

So stop mixing them all up, only the hunter’s Dualwield rune is OP currently. Not the rest. And even Dualwield is no more OP than some casters currently.

ps: And the warriors who cry about no longer being top DPS, we didn’t hear you in P1 when you were Top DPS by a long, long way…

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because they were in Vanilla and unless they nerf warrior and rogue damage at 60, they will dominate pvp and PvE, it’s just the way it is and we know they won’t because warriors and rogues are the Blizzard darlings.
Of the high warlords and Grand Marshals, how many Non-warriors and rogues did you see on average? maybe a couple of mages?

it is not vanilla, we literally see other classes runes do more damage, than their main abilities, but you keep repeating same mantra about “warriors will be good at the last month of sod”

I hope you are proven to be correct, but my guess is you won’t be. And when we hit 60 in Phase 5 and Warriors and rogues still dominate, I dare you to defend yourself

How can you sit there and pretend you know what lvl 60 in sod looks like? Moreover how can you say warriors will have to suck up 80% of sod content as nothing more than free kills…what…because at rank14 with a healer in vanilla they dominated?

People seem to forget how OP rogue, warlock, mage and hunter are in vanilla with insane gear in PvP…have you even played the game?

So you rolled a warrior expecting it to be the best yet again and now you’re mad that isn’t the case for the moment? Oh yeah, terrible game lol.

Nerf them.

Not all people play warrior, you know. In fact I’d guess most are quite happy that at least for the moment it’s not another episode of warriors #1.

I agree. Nerf us and make our ranged specs 1% better than warriors in endgame.
I just want to see warriors keep crying even if we’re balanced with each other.
But I suppose they’re gonna bring up “easy solo spec!” as an argument for having lower raid dps. Like they have anything to do with each other.

Also:

Class balance and vanilla in the same sentence? Surely you’re joking. Please revisit the vanilla warcraftlogs.

I agree that melee hunters are a bit too far ahead right now. Tbh, a big portion of us don’t even like it. I rolled a hunter to play the traditional playstyle hoping we could keep up, but having us in the bottom 3 forces us into this meme raptor strike spec.

I’d even be happy with hunters being in the middle of the pack if there was actually any use for our kiting utility, but alas there’s not. As long as we don’t get any benefit from our kit in raids, there’s zero reason we don’t belong in the top DPS. Ranged hunters with melee weaving are also one of the most complicated classes to play - prove me wrong.

I am disappointed that even after the nerf to raging blow and consumed by rage rune, they didn’t compensate at least letting consumed by rage rune work when you reach say 30 or even 50 rage.
Atm it’s one of the clunkiest playstyle of all the classes i play in sod.

And if ppl need a reminder warrs get the first true rage spender at level 36(!!!) being whirlwind.
In before some muppet goes “but but heroic strike rage spender!1?!1”. Yeah on next attack also means for those who have no clue about warrs that they get no rage from that attack since it’s not a white hit. Also see how raptor strike was neatly changed for hunter since it was basically working the same as heroic strike before the rune.
“But but overpowered overpower?!11?!1” Yeah reactive attack. Execute you say? First you need to get the target there.
Meanwhile paladins got both crusader strike and divine storm in phase 1. And before you jump at it, i think it’s a good change that it happened.

So raging blow could have helped and i still play with it but damn is it clunky. Don’t want to play with consumed by rage? You’re tied using 1 min cd bloodrage or from lvl 32(!!) berserker rage. Need berserker rage to break a fear? tough luck you used it to hit a centaur in desolace…
And don’t get me started with that joke of quick strike, hitting for 80 dmg at lvl 32 for 17 rage…i’d rather queue in another heroic strike…

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As a Hunter player I do see where people come from and where the frustration builds into tension.

At lvl 40 Hunters do receive a significant power spike with a powerful Pet cooldown making it a nearly unkillable - killing machine in pvp content if played correctly.
Now with SoD P2 Hunter has the option to become a meele spec with also significant damage while maintaining most of the utility provided and I see that other meele classes suffer in popularity.
Naturally, you can bring the argument of Hunters “being a pure dps-class” – usually this would apply to other classes like rogues, mages and warlocks, too. THIS is not the case in SoD - most classes fill more than one category while Hunters remain as a sole dps class, we cannot tank or heal but dps (whether meele or ranged).

Come on ! Two warriors doesn’t stand a chance vs a melee hunter rn.

Sajuuk a troll, he just doesn’t like the fact that his class and rogues need nerfs.

Usually ferals that whine about that, but okay boomies apparently do in your brain that is seriously not functioning.

Not what was said, you trying to make up stuff like people wanting SP to be more OP just makes you a worse troll.
Rogues have an insane toolkit loaded with CC/Slows/Damage already + SoD adds more insane stuff CC/Slows/Damage to it. Mutilate hits harder than rogues actual finisher moves, and hits harder than some classes 2h abilities like Mortal Strike.
SP has a harder time getting his damage out than a rogue, and that’s a fact.

Warriors having trash dps? When? They literally did way better in BFD and now Gnomeregan, logs do not lie.
Warriors have utilities but your dense head wouldn’t understand that warriors could tank/slow/AoE fear/thunderclap/demoshout.
Ret not having CrusaderStrike/DivineStorm classicfied as Holy Damage like they do in WoTLK is simply a crutch.

Instead of chatting like an AI bot, you should really play the game.

Not the simplest? Your pet does more DPS than most other classes (and you literally click one button to enrage it) and you spam raptor strike. That’s at max, 2 abilities? Explain to me a simplier pvp class and skills used? Delusional if you think playing a hunter is at all difficult… It does more PVP damage than pretty much every class aswell within any time frame you can measure.

BUT again your missing the entire point “BALANCE”. There is literally no balance with it. It brain dead class design at it’s finest.