Power levels of basic mobs

Hail, friends! Since a lot of roleplay in world of warcraft involves combat against either monsters or players then I thought that it would be useful to gather a thread regarding the strength of various monsters in Azeroth, primarily focusing on monsters many think are just bottom feeding trash that a five year old orc can kill.
To start I would like to point out the Quillboars which are a race of half boar half man, they are commonly seen as mostly a nuisance but I think that they can actually prove a threat to your average soldier due to their boar part.
A boar is an animal with immense strength in all of its body, in short it is an animal made of muscle which is why I believe that Quillboar can pose a threat to an average soldier in a one on one fight and this just becoming harder with additional Quillboar.

If you agree or disagree then write a comment or explain your thoughts on another monster we don’t often see as a threat. And do keep it civil, we want an open discussion and not a fight about who is right.
To finish, I would recommend taking your basic soldier or grunt as baseline for the power levels of the monsters.

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Murlocs. People seriously forget what they are, they are bipedal Piranhas, They travel in swarms, attract each other by noise, can wield weapons, and have teeth the size of the average adventurer’s fingers. I mean a Murloc -is- a bipedal Piranha. Tell me that is not a scary concept! They’re fast, likely to be slick, they have a -massive- mouth to head size ratio. They can use tools. One of nature’s most effective predators in our real world, and these ones can walk, open doors and use sticks. Mother of… Yeah, They’re scary. Also. Set the Murloc ‘sound’ as your alarm ringtone, then tell me you don’t wake up in a bit of a panic…

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Murlocs are painful one-on-one, but armor and/or a better weapon usually means a fighter has the edge on one. They’ll just come away with some bite marks. Murloc weapons are pretty crude, and they’re not exactly skilled, highly-trained warriors even when they get better ones. That said, they’re swarmers. They don’t do one-on-one. One Murloc gurgles a warning and suddenly the whole village descends on an intruder. That’s scary. Even if you’re wearing plate armor, they’re not so dumb they won’t surround you and go for the chinks.

Quillboars are powerful, physically, and smarter than Murlocs by my estimation. That’s not a high bar, but it is noteworthy. They don’t seem to swarm as much, but they’re not solo types either, they live in large groups and are probably ready to fight that way too. Their greatest weaknesses are probably their limited reach, shoddy equipment and overreliance on fury over finesse but, as any Gnome fury warrior will tell you, that can be overcome.

Kobolds seem to favor fighting with their picks over a dedicated weapon, but that’s far from harmless. A pick made to pierce rock can do the same to armor. We can assume that they use more tunnel-fighting tactics than we see in WoW since, well, mobs in WoW never use tactics, they just hang around waiting to be aggro’d. That said, they seem pretty limited in terms of ranged weapons, though their earth elementalists have an obvious advantage in their native terrain. Their main problem is that they’re not really warriors, they don’t seem to train to fight at all. They’re just small, ornery rat-men, unlike the highly aggressive, warlike Quillboars.

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I will give a shoutout to Centaurs.

While oft remembered as a pesky source of copper and silver for new horde characters leveling in the barrens, the concept of the centaurs is actually a very formidable foe that draws inspiration from the mongol horde of our own world that was so unstoppable, wicked and cruel it decimated the human population of its time and broke the back of the islamic expansion of its time and threatened to even overrun europe.

A centaur is essentially a perpetual mounted warrior with exceptional mobility, and when they come together in numbers, they could easily form a marauding horde capable of trampling any foe caught in the open.

The fact that the Orcs and Trolls managed to fend the Centaurs off, after being little more than stranded survivors off a wrecked fleet, on the open plains of the barrens; the very area Centaurs would excel on;(while also fighting Harpies, Quilboars, Night Elves and Kul Tirans) is nothing short of a miracle that beggars belief when you think about it.

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I’d actually say a lot of the basic animals are vastly underestimated and dismissed far too easily.

Wolves are dangerous animals that hunt in packs and are highly intelligent, their bodies are built to do one thing - kill and strip meat off said kill. They’re not an animal you dismiss as ‘harmless’, even if you’re armoured a pack can still run circle around your monkey butt. Add to that WoWs souped up wolves, Wargs and such and… well going through Westfall alone should be one hell of a dangerous prospect.

Spiders - the sort of spider you can find on Earth has at least one version that can kill you with pathetic ease. WoWs versions are often gigantic and are often labelled venomous and such. I’m not going near the damned things.

Cows - no I’m not joking, cows can be incredibly dangerous and ours are domesticated, WoWs seem to be free roaming doing whatever the hell they want. Again, I’m avoiding the ever living hell out of them.

Lions, panthers, tigers etc - yeah. Does this even need to be said, really?

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I’m actually going to back that up. Giant Spiders. Now, it doesn’t matter, if like me, you don’t have a fear of spiders. Consider what it is. Its a -Giant- Spider. It has four more limbs it can strike you with, than you have, not to mention those projecting mandibles, something you don’t have. Oh, Poison says Hi, and…they don’t wear shoes. so those spiky limbs? Yeah, you’re gonna get infection assuming you survive the attack. Did I mention it was a -Giant- Spider? So the Mandibles, yeah, that’s about the size of your -arm- and probably hitting with the same punching power too, as well as the poison. Lets add in the fact of body mass. Its basically like being bodychecked by a Smartcar. Its…gonna hurt

I mean…they’re pretty bad news…

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Like the Goblins… immagine a scenario where Kobolds were used by the Trolls to mine Kaja’mite… or more likely, any time a colony of Kobolds could discover a Kaja’mite deposite!

Bats
Azeroth giant, so-giant-you-can-ride-them-even-if-you-are-a-Tauren giant Bats! With fangs. And claws.
Its a miracle there isn’t a Druid ‘way’, say, Druids of the Shirek, or Druids of the Leather (without a gag-ball and whip)

But Azeroth have her fair share of snakes… giant, hungry snakes

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Azeroth is one scary place to live in!
Giant spiders, super large snakes that make the anaconda in the movie anaconda look like a wuss, raptors, direwolves, Trexs, murlocs, naga, undead…
…yikes :open_mouth:
maybe time for Martok to go back to Draenor…

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Gnolls! As players we have been beating and bashing gnolls since before we killed our first old god, but that does not make them any less reason to tread very carefully when fighting these warlike humanoids. Gnolls are a race of humanoid monsters with the appearance of hyenas on two legs, so if we look at the hyena then we will find a bite force of around 1000 psi which means a lot of pain and suffering should one be bitten. We all remember Hogger, the gnoll that new players used to be slaughtered by in enormous masses in the past, this gnoll later became an “ally” of the player in the form of a follower.
It has been stated that these warlike beasts named Gnolls would be a truly terrifying enemy if they stopped infighting and became organised enough to form a proper army.

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I so- so- so want Gnolls as a Horde playable race… But yeah, they too are an absolutely terrifying thing. But mostly…I just want playable Gnolls. I could bang on at length about this, but I have thought about it…

Humans give them simple names, but their own names for each other are complex and many syllabled things, they do not see themselves as Scavengers, no, they are the final Undertaker, they take your body and give it -meaning- whether as tent leather, whether for your belongings, or yes, even whether for the meat, the Gnolls will always be there when you perish, and make sure good use is made of what you leave behind. Some, the more impetuous, are overzealous, and rather than taking care of the dead, seek to make more of them, and will attack. Whatever you were, whatever your hopes and dreams were when alive, when you die, the Gnolls will find a use for you, so not only will your life have had meaning, but ultimately…your Death will have also… BLIZZ Give us Playable Gnolls Please!

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I think at least in lore there are Troll Druids dedicated to Hir’eek that can take a bat-form.

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Is there source for this or is this weaponised head-canon?

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Absolute Head Canon. But I want it to be true. Or maybe its just that I really want playable Gnolls….

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Expand our list with the giant turtles (not the Tortolans, tho I’m sure they could be formidable foes)
Some little snapping turtles could bite off your finger, their beak and bite is that strong…
Immagine them as dog or cow sized…

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Dog-sized snapping turtles are already a real thing. And yes, they bite pretty hard. I haven’t seen one the size of a cow, but I’m sure it would be entirely as terrifying as you’re saying.

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yes, they can be really scary (and incredibly fast and agressive). A snapping-turtle the size shown in WoW would propably be able to take of your arm.

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Interesting thread with good posts!

I really haven’t thought about it much, but I usually always assume that our player characters are trained warriors / sorcerers, etc.
Thus I figure we should be able to take most ‘regular mobs’ one on one, at least when we are the aggressor (which we usually are).

Being swarmed, however, is in my experience just as dangerous as I imagine it would be in real life.

Also, a shoutout to the undead mobs of Warcraft. They give me the creeps.

Depending a lot on the class and the player, yeah. Most enemies aren’t a match for the PC, who is assumed to be special and exceptionally capable. That’s why we can clear out whole camps, though not necessarily all at once. But we’re not the best measuring stick for these things; the mobs are still dangerous by other peoples’ standards. Talraea here spent over a century skirmishing with Trolls in Quel’thalas, and my Troll Warrior comfortably takes on four or five mobs. Sure, he gets injured, but he’s a berserker. That only makes him angry.

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Has no one mentioned the giant frogs?

Probably one of the most inglorious ways to die.

Spectral Warrior 1: “I died fighting of a wicked force of Orcs attempting to raze my town. I stabbed my sword into the third, but he took my head off before he bled out. It was a good fight!”
Spectral Warrior 2: "I was leading a cavalry charge into a horde of ghouls! Though I was torn apart, we crushed them like chaff under our lances and mighty steeds! How about you, Billy?
Spectral Warrior 3: " … "

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