It seems to me that the forum is quite full of negative and toxic messages, so first of all, I want to express my gratitude to Blizzard for their work and for listening to the community.
Creating a hardcore server was a risky decision with unknown consequences, but in my opinion, the experiment not only “succeeded”, it incredibly greatly exceeded all conceivable expectations. The hardcore mode breathed new life into WoW, gave the game a new meaning, a bunch of unforgettable impressions, funny content, we also saw an excellent economy and a minimal number of bots, those hidden advantages that many players did not even dream of.
Hardcore is attractive because the time spent in it is valued higher, the character’s loot is more valuable, gold is more valuable, etc., the degree of risk is also added to the assessment, which is not available in other versions of the game. I think that Blizzard should think about further development of hardcore modes, for example:
Creating further versions of the Hardcore mode with progression in BC+
Creating a SoD HC
Adding an achievement system to the vanilla version of HC and others (achievements will also be valued much higher than on regular servers, also hardcore makes you skip a huge part of the content, achievements are ideal in this situation, so we need to make an ACHIEVEMENT TOURNAMENT)
Addition of PvP (including Arena)
And what do you think can be invented within the framework of HC and what other advantages does the hardcore mode have? Please leave your opinion.
How many threads are you going to open or hijack, spouting those same ideas again and again?
Forget about BGs, arenas and all that - unless it’s only and solely for fun. No awards, no XP, no nothing but the PvP itself.
Forget about achievements in HC, more so if they are not individual.
Account-bound whatever is a plague upon WoW in general and specifically upon HC, where going again is part and parcel of the game.
Just give us a HC server or two for TBC and make those forever servers. No more needs to be done now. Later on do the same for Wrath.
HC is the only mode worth playing … AS IT IS! It should not be ruined by additions.
If the company was guided by your logic in the style - “everything is perfect anyway”, then the Hardcore mode would not have appeared.
Achievements (with the ability to disable) do not affect the gameplay at all, but they greatly affect motivation, in addition, the duration of the actual existence of the server increases, since the range of tasks and, accordingly, the time to complete them increases. In other words, players will not limit themselves to closing the main boss of the patch and will stop playing en masse, and they will have a lot to do.
I agree, Hardcore is good, but why not go further and make it even better?
I am not a fan of BC and other versions except vanilla, but I still support the creation of such servers, many people would be interested in this.
I also want to add that the self-found mode is a great idea! and the corresponding achievement content can be applied to this mode as well.
What utter hogwash. I say explicitly that I want HC for all expansions, and I have spoken in defence of Hardcore since forever. “Everything is perfect” pertains only to the 100 % faithful re-creation of the three Classics - and their HC counterparts with their necessary adjustments. Ergo this “perfect” does still not exist.
The problem lies here:
Because your better is my worse, and I suspect the other way around goes as well.
If your additions were only in a SoHC or parallel HC server like the Anniversary or something, fine, I will absolutely advocate for this, most of all for Achievements, as I love those.
But if you want to implement them on the standard HC Era servers, no thanks.
You are just without arguments. BC is bad because PvE content implies inevitable death against many bosses that cannot be skipped. Falls in fly mounts will make the already statistically unpopular BC mode even less popular. The abundance of angry messages in Blizzard’s adres due to DDoS attacks and angry posts with demands to “resurrect the character or I’ll leave” look like a toxic HC mode in the eyes of the company’s management, for this reason I decided to create a topic to praise and highlight the advantages of the hardcore mode - a topic about the advantages of the hardcore mode. But you viewers will not be bothered by achievements, just terribly bothered by achievements that can be disabled if desired, they will ruin the game for you very much. I will no longer sheep people with arguments like “nah”
The style of BС is more like “Star Wars” than the ancient world of axes, spears, shields and swords.
Also, there will be a bunch of druid engineer bots and all other types of bots flying around the BC, and you won’t be able to do anything to them, unlike vanilla.
It is possible to kill but at the cost of death of raid members, in principle it is not so terrible for the HC.
You were simply crushed by arguments and you did not find anything better to say - “stop talking”. Before that, your argumentation was met with a high-minded “nah”. Stop disgracing yourself and answering me.
This is THE argument against implementing Achievements in Hardcore - You want to motivate players who wouldn’t else play this mode to play … This never ending flood of complaints over unfair deaths, DDoS attacks and “Revive MY character or I quit” is the result of motivating players to play HC by all means.
Hardcore is a niche, it has to stay niche to stay true to itself.
It has nothing whatsoever to do with the achievements as such, and everything to do with the players attracted to HC by achievements.
One more thing. Blizz changed kill-mechanics in Classic, they can of course do the same for TBC HC. This is what I implied by
Because there is no arguing with you. All you say is “achievements hurr durr” nothing of substance. Just stop. Your suggestions are all for the bin. Hardcore is fine as it is.
You lie constantly, you lie like you breathe. I listed why exactly point by point, which contradicts your false statement.
All you say is “achievements hurr durr” nothing of substance.
Improvement of the economy, because for many achievements you will need to buy rare recipes for professions or previously unclaimed items, collectible pets and similar things that will greatly improve the situation at the auction.
Complex tasks in PVE will make hard mode bosses very interesting and risky (as is known, risk increases the value, which can be traced by the cost of gold and characters in the markets. Such achievements as “first on the server” require teamwork and certain boosts that greatly affect the value of gold. Self-found players will be able to visit every corner of the map, every dungeon and make the achievement “keeper of wisdom” where you need drop items that start the task and much more.
come on like my message you’re a chicken
extending the life of the server, which leads to more annual revenue for the Blizzard company.
What I say brings pleasure and money. What you say is stupid, unfounded hate.
i would give hardcore a try if they had PVP BG’s just for fun maybe have an option to go into a BG where you can ress when you die in the BG and an option for a bg where if you die you die - and it could create like a team deathmatch scenario