Pre-Patch Thoughts:
So, here is the thing; Outlaw flavour, from my perspective, is fantastic. I love the whole vibe of the spec, the flavour is amazing, the spell animations are on point, just love it. I am desperate to play it in War Within, but I won’t be.
The issue is it plays like absolute garbage.
2 Fast 2 Furious
You have a fair number of abilities and cooldowns to weave into the base rotation and defensive abilities, so it can be kind of tough to play at times. Combining this with an ability (Adrenaline Rush) that reduces your global cooldown leaves you spamming abilities like wild. My wrist is literally killing me trying to play this spec, physically it is hurting me to play Outlaw right now, I’m not joking. Adrenaline Rush duration is even extended by using other ability/talents AND has its cooldown reduced by Restless Blades. The button spam feels non-stop and I can’t cope with it!
Bye Bye Shadow Dance = Big W
Removing Shadow Dance from the base tree and adding it in to Sub was a huge win. The shadow-magic flavour never gelled with Outlaw thematically and I am glad to see it gone. If it were up to me, Shadowstep would share a node with an ability that let you have an additional Sprint charge or something, I hate using it but there’s no getting away from that one.
HOWEVER!
Having said that, the devs are still pushing stealth-based shenanigans during the main rotation, and there is absolutely no way around it. This absolutely blows for Outlaw, thematically speaking and from a game play perspective – the spec is too complicated and spammy to have these frequent shifts in tempo where you suddenly go to spamming a particular ability.
Mechanically, it also blows; hate the gameplay, hate having to play around Stealth windows using Vanish. For me, Vanish was always a mega cool defensive ability – I used to feel like I was cheating when I would Vanish away from a tricky situation. But now they’ve baked it into the main DPS rotation! If other people like it, great, but my issue here is this: you can’t avoid it. You cannot talent around Crackshot and Without a Trace. Every talent build I looked at that didn’t include these guys was a massive DPS loss, nothing else even came close. Devs need to balance the other talent options such that running Crackshot and Without a Trace isn’t the only option.
Remember when we were told moving back to talent trees would allow us the flexibility to play in unique ways that suited us? Total fallacy. The reality is that you either play the meta cookie-cutter spec, or you are dead weight!
Ghostly Strike – Brain Dead Button Bloat
I mean, what even is this ability? A short cooldown ability you weave in, on cooldown, increases damage for a short spell. Totally brain-dead design. Get rid of it. Replace it with something passive, maybe something that would compete with Crackshot, and buff the other abilities damage to compensate, reducing button bloat in the process. Visually it sucks also, is it supposed to harken back to Legion where the Dreadblade weapons were a sort of spooky ghost pirate relic? You press this ability, one of your blades gives off a spOoOoOky blue glow. Much prefer the flashy yellow of Outlaw abilities. Just get rid.
Thanks for coming to my Ted talk.
edit: forrmatting, last minute thoughts.