Whenever a player is interrupted, Precognition is unable to proc for the duration of the lockout.
Duration of Precognition increased to 5, maybe even 5.5 seconds.
This avoids double kick situations where the caster didn’t fake successfully, but still gets rewarded if 2 people theoretically kick him successfully.
Melee kicks could also have their cooldown increased by 1-3 seconds. Then make them all at least have a 4 sec lockout.
I understand that micro-CC is an interrupt per se, but doesn’t help players with Precog at all, and I fully support removing triple DR CC. Maybe even make the default DR 20 seconds, up from 18, to help with the slightly over-the-top CC in this game.
You double kick a Destro Lock on either Fire or Fear, and now he can spam 3 Chaos Bolts with the added Haste in your face, and you can’t do anything.
Just an example.
id love to see every caster with a disarm on a 15-24 sec cd for a month, prob still wouildn’t feel as obnoxious as getting all your casts either fake or kicked
Why anyone would consider interupting a destro lock on anything but Chaos Bolt is insane. Even if somehow he managed to get precog, pillars exist. Just run behind one for the duration of precog then just zug zug the lock back into the ground.
Agree, it just doesnt make sense that precog can trigger even when you’re properly kicked.
And tbh it doesnt really need any longer duration to compensate as its already very strong as it is.
There are multiple reasons why you’d want to interrupt Destro on cooldown no matter what they cast nowadays, so I won’t expand on that too much. But consider this:
The Warlock wants to Chaos Bolt you, you want to interrupt it. And nothing else. Thr Warlock fears you. You don’t interrupt it because you want to interrupt Chaos Bolt. You get dispelled by your healer. He fears you again, you still don’t interrupt it because you want to interrupt Chaos Bolt. Now you healer has his dispel on cooldown. The Warlock finally casts Chaos Bolt, which you can’t interrupt because you are in CC, and because of the travel time he even has time to cast a second one before the first one lands and breaks the fear, or cast fear on your healer now and finish you off with instants.
So what’s the situation ? You had an interrupt, you didn’t want to use it on anything else than Chaos Bolt, so you ended up in CC eating one or two bolts, possibly giving the lock easy CC on your healer afterwards etc. And hey, your interrupt is still ready !
Meanwhile you could interrupt fear, giving Warlock free bolts that he would get anyway, but neither you or your healer are in CC, you can use defensives if needed, or just heal, and you could use some micro CC to not let him completely freecast bolt if needed because you are free to act (as opposed to being in a fear because “must kick chaos”).
Of course it’s very simplified, there are other factors, but the point should get across.