Premade duos will ruin solo blitz

Play Rated Battleground then :woozy_face:

I fully agree that devs shall reconsider this. SOlo queue is SOLO queue and there shall be no exceptions. There is also a hidden problem here - with this feature we will have boosters problem again. It will be like this - 2900 exp booster will log into account of a buyer with vpn and other hidding programs and just play instead of the real owner of the account with his booster mate 2900 exp healer. When the ordered rating is reached booster just gonna return account back to the owner with gained achievos, titles, mounts etc.
Without duo queue it will be much harder for boosters becaue 1 guy can’t carry the game. It’s much harder compared to two 2900 exp boosters queueing together. And i should REMIND our DEAR devs that one of the reasons rated bg is dying is because of boosters problem

I don’t understand the whining. Every other PvP game has solo/duo and/or flex queues and it works just fine. There will be no difference here. In League you can duo 2/5 players so here it makes even less of a difference.

Just because other games has something does not make it good for wow. Did u not read the thread? Duo on voice will have advantage in carrying flag and cap bases with coordination. This is very unfair for the 8 dps who can’t que premade with a healer. Unless duo can only queue against another duo. But this just goes against the point of a solo queue ladder.

Same thing for other games. Duos can coordinate and do objectives, ganks, cc setups or bursts in sync.

This is the thing i agree with u. Matchmaking should put duos together so each team gets one. According to reports it seems to work like that and i hope it is true.

As for popularity, i can only speak for my own environment but all my friends prefer playing duo than solo. Some of them (3 healers) and me won’t even play solo at all. It’s too much rng with 7 random teammates. As 2 you can at least do something to influence the game, but you can’t do everything.
Shuffle is different because you are one of 3 instead of one of 8. There you can do much more on your own

The reason of 90% of my Blitz loses definitely were healers. Low healing/wrong positioning/afking/toxicity were their traits. Most of them clearly don’t deserve this queue privilege. There is no point of encouraging garbage healers to do PvP/Blitz.

This argument is moot, we can tell you to make 8 more friends and queue regular RBG.

I do agree that advertising a solo queue, and adding a duo queue for healer will create problems. As mentioned, if not regulated it will be a nightmare and people will scream wolf. But indeed, they need to do something to engage more healers, otherwise this will be a dead mode really fast.

If confirmed that duo groups will only encounter other duos, even if queue time goes way longer. Then it should be ok.

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Than what about rogues only encounter rogues ? Else playing rogue May be unfair etc. ?

This stupid answer proves that your ultimate goal is not playing with your ‘‘friend’’ but abusing the queue system and gaining advantage, as wise people said.

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At lower rating the issue will be healer following their premade dps all game ignoring objectives and team. At higher rating of course people will abuse the most broken spec combos to win and boost healers/dps.

Blitz to scuffed,. on arati basin even at 2k cr they let other bases getting free capped.

MMR atm does not matter.

It won’t ruin anything.

DuoQ exists in most PvP ranked type game modes in other games.

But 2 people are usually not enough to carry like 6 others.

At the end of the day the game mode is supposed to be competitive but also fun. Promoting further complete solo gameplay is just nonsensical and would only benefit people with 0 friends.

And it’s not like you’ll have a guaranteed advantage, because the enemy team might have a duoq too. It’s more to contribute the social and fun interaction within the game itself.

100% randomness has proven to be annoying in many ways for rated PvP. So in a game with like 7 other people, it would be good to have at least 1 person that you know is not going to grief you.

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Gaining adventage for ? Blitz has no reward that isn’t free to get in Solo shuffel anyway.

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You´ve never played Counterstrike or any FPS in PuG TDM mode, have you?

Because 2 good players can absolutely carry the entire team any day of the week.

And it’s the same here… Because its mostly not Weekendy CasualMan asking for duos in Solo queue, it´s people that absolutely do (or at least theoretically should) know what they´re doing.

If you think they´re not doing it so they can roflstomp actual casuals: I have a deed to the Golden Gate bridge that allows me to put down Tollboths… I would let you have for only 5 million bucks, interested? :beers:

This isn’t Counter Strike.

For every Duo you will face there will be those who do more harm than good to their teammates because they’re doing their own thing, which may also be stupid, and would actually lead to losing faster than anything.

It depends on the people.

Plus, anybody can DuoQ. You don’t need to be a pro diehard PvPer to have friends. You just need the basic social interaction skills taught between ages 5 and 12. If there’s really that many “full solo” players who log in with 0 friends online, well, the game isn’t supposed to cater to them more than the people who do want to play with their friends.

Hell, you can even add people after a good game. The game has become so depressing in this regard that people have forgotten how simple it is to get other people to play with. Odds are the hardstuck 1500 potato in your 1500 game is just as lonely as you are. Why not play together?

Conversely, if there are so few of them, then why is solo blitz arguably the most popular mode? Maybe their friends just don´t want to play PvP? I have a handful of friends that really enjoy PvP, both in my guild and on my FL, but I´ll only play a match at best once every 3-6 months out of pure boredom, if at all. I love PvP in other games, but in WoW it´s always been “meh” at best IMHO. On that note, One of the things that helped relegate WorldPvP to near obscurity and really took a lot of the fun out of it was the removal of “bluewalling”… because more often than not the person that would try to surprise the other would get his azz handed to them, and be PvP flagged, which would then lead to actual world PvP. Asa result these days I run around in warmode as a PvE player with almost absolute impunity, because nobody wants to fly back to Valdrakken and turn on warmode to take a cheap shot at what could potentially be an easy target. I´m a walking Honor pinata looking for someone with a stick, but never finding any. :rofl:

And for premades we already have: Arena 2v2 +3v3, RBGs,… Wheras for solo players there is exactly one "fair"mode other than solo arena. That is hardly describable as catering to them more than those that want to play as a group in any objective reality.

One mode, which with 2 man premades will soon also not be for them anymore, but rather quickly becomes the stomping grounds of 2 man premades. Because the healer of the 2 man is a generally a “pocket healer” for this friend instead of giving an F about anyone else on the team, which further assists in making absolutely sure that their experience is made a bad as possible. All it will do is slowly force actual solo players out of a mode that was specifically designed and introduced for them.

Should we also get rid of LFG + LFR “becasue the game is not made for solo players?”

That all said, I personally don´t have a dog in this race, becasue I couldn´t care less about WoW PvP in and of itself unless a BiS item for my spec comes from it, which thankfully hasn’t been the case in many years.

But I have played more than enough video games in the last 30 years to know exactly how this will play out long term. Because no matter the game, whether it´s Doom, Freelancer, World of Warcraft, LoL, or Farmville (does that even have a MP mode? meh, doesn´t really matter), the result is always the exact same when the dust settles: the solo players that almost always make up the great bulk of any online game´s population will simply quit due to the constant frustration of repeatedly facing premades , while premades race to farm easy rewards on those poor souls still dumb enough to queue for the “solo” mode as long as it still exists.

And thats where the issue lies. They usually don´t “just find friends”… instead they find a different game that doesn´t treat them like second class citizens just because the friends they do have aren´t interested in dealing with the toxicity that nearly all PvP modes in almost all games inherently breed.

And the end result is that the game mode dies completely, albeit slowly and painfully, and more often than not takes the rest of the game with it. While that specififallly won´t happen with WoW, it´s going to really hard to get 2400 rating if you can´t find any opponents. Mhich is already more than hard enough, otherwise the half-baked idea of putting duos in single player mode specifically to to reduce queue times would have never needed to be put on the table in the first place. That in and of itself is already a sign that the modea and by extension PvP as a whole is on life support, when even the most casual solo random queued mode can´t find enough players to form a match in a timely manner…

SO what will happen is that it will reduce queue times, until the single solo players eventually start to say F this, for whatever reasons real or perceived becasue they “know” that premades are trashing them match after match after match (whether it’s actually true or not is irrelevant for their perception) , and the mode will then slowly but surely become unplayable and die complely, because the mere existence of the 2 man premade “boogeyman” chased away the very people the mode was originally designed for.

But unfortunately, that´s Blizzard the way we´ve always known them… for reasons unknown to me seemingly incapable of learning from the mistakes that others have made countless times over the last quarter century. No, they always have to make the mistake themselves for some reason, if need be multiple times across multiple games, until they finally get the message that everyone was screaming from the rooftops from the very start. :confused:

You know Healer usually just heal the ones who they see have carry potential…… maybe play better , play objective and healer will actually want to heal you ?

Like how often do you peal for a healer? With your attitude I imagine zero times.

No premade is going to win a game if they ingore their whole team. WoW pvp doesn’t work like that. If you don’t heal your team in a teamfight, you are going to loose it. Dead players deal even less damage than bad ones.
You are forced to play with your team in WoW if you want to win, sure you might be able to grab bases as a duo, but you’re gonna loose something elsewhere.
I tried some duo games with my arena mate healer and it often ends up with us splitting, he staying in the fight while i do another objective.

Out of all the PvP games i’ve ever played, i would say duo in WoW will have the least influence in all of them. You are 2/8 players and you will barely win fights on your own, except if there is a massive skill discrepancy but for thoses cases there is a rating attached to it. Good players should be able to win vs worse ones so they can rise in the bracket and not be trapped with them. As a casual you wouldn’t want to face good players every game.
Games in a bracket with rating attached to it need to be carryable or we will end up with massive skill discrepancies on the same rating and duo is helping out.

Not true, I went solobg on my rdruid and did effortlessly 108mil healing during one wsg by just healing the entire team as we played. I dont specifically plan who will I heal most I look addons (battlegroundenemies) and I have awareness, I see on bge that this guy has 4 ppl targeting him so I put some hots on him before he takes dmg and monitor the situation, does he start taking dmg which I need to react. Then I end game with 108mil healing and the 3 other healer in that particular wsg had 23-50mil and looks to have been mostly healing just few ppl, probably friend and friend set on focus target. Most 2man teams I see seem to only play their own game and its right that it will probably be the most annoying thing when its the healer that is suppose to heal the team but he joined there with a friend and doesnt understand that his suppose to literally heal 8man battleground and not play 2v2, many people will fall to this and it will be annoying for sure but the mode will still be most played for pvp through tww Im sure of it cause shuffle is even more annoying to play when there is no coordination at all and million overlapping or people just doing different things that you had in mind like “lets go sp” and then they are chasing some mage that they will never catch, solobg will be alot more casual friendly and chill to play related all that and less stressful so I imagine it will be most played for rated. I hate shuffle most in the game so I dont really mind either if solobg replaces it. I would prefer if solo meant solo however as 2man teams inside something named as solo battlegrounds doesnt make sense and are misleading.

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People panicking without reason? If duo joining enemy team will have duo also + minimum gear requirement.
Im looking forward to join BGs with my mate.