This is just my take:
The initial thought of World of Warcraft in modern day is: the first 60 levels don’t matter.
I think what’s really making this game more and more unpopular is because the game caters towards us, the veteran players.
Chromie time was more a fix towards us players who have levelled a dozen alts and found it boring and lineair to always experience the same routes.
So they introduced scaling aswell to make it easy for everyone.
Well, for everyone but a new player that’s new to MMORPGs.
Maybe why the genre is doing so bad in general these since it has been surpassed by mobas and games like roblox and minecraft.
A new player joins an MMORPG because of the adventure, the sense of a virtual world brought before them, the setting of the game, the journey he’s about to go on.
And you’re effectively telling every new players that whatever he does, it doesn’t matter, since everything is scaled to said player where he actually becomes weaker when he levels up, not stronger. Until he reaches level 60 and the scaling disappears.
It doesn’t matter if you level up your professions, if you get better gear, none of it actually matters, at all. The newbie is just told to follow the quest arrow and turn his brain off.
I tried to get a friend into WoW again and they got bored around level 24. Because none of the things we were doing actually mattered and it was quite boring.
I think that it comes with the corporation bloat and the way they’ve been copying the system since Legion.
This is just my take, I’m curious how do other people see it? You guys think new players find it interesting and challenging that the game stays the same for the first 60 levels and that no matter what they do, none of it matters?