I think it would be a pretty cool thing that you can overcap your profession skill levels and gain bonuses based on those, the idea is that those most proficient in their professions get to make the best of the best.
So how does this work? well, you get bonuses based on your skill level.
For example, Alchemists make more powerful flasks and potions the higher their skill level is, for example :-
100 Skill points = 250 stat flask, 10% chance to create more
200 Skill points = 700 stat flask 25% chance to create more
There can be other ways to approach, for example item crafters get higher ilvl with their skill, they also get more bonuses like tertiary stats, special procs ( abilities have a chance to ) etc.
How to go about increasing your profession skill levels?
Welp, there can be a number of ways to do this
- finding super rare items
- hunting a rare mob
- killing a raid boss
- reaching a certain m+ level
- Doing a certain questline
- crafting a specific gear piece
- crafting a lot of things
- gathering a lot of things
Doing these can give you special gear for your profession or straight up increases it permanently and there shouldnât be a cap on it, the harder you work on your profession the better you are at it and the more rewarding it is for you.
I think this can be healthy for professions and can put professions back into the game as a very core part of the game and brings back role play.
It would be cool to have that LEGENDARY BLACK SMITH that crafts god-tier items and people are lining up to buy his services, and it shouldnât be because that person raids or pvps or anything, it should be because that person loved their profession and worked on it very hard, becoming the very best.
So what would that look like in practice.
Well a " legendary blacksmith " that has been grinding blacksmithing from the start of the expansion until ( 3 weeks from now ) should be able to craft a 475 indestructible socketed weapon for themselves, and a couple of 455 socketed gear for themselves.
They should be able to sell some 445 items and weapons with a chance to get a socket and tertiary stats, however that should happen once every week or so ( by having the mats being superbly hard to get ( not time gated however so the time can be reduced if the materials were farmed hard, by a legendary miner ) )
Ofcourse, that sounds crazy. But when you think about it, only a person that has dedicated a huge amount of time for their blacksmithing got to this point, likely this person would spend about 2-4 hours looking for their blacksmithing a day to get to this level of power.
The average blacksmith around this time ingame should be able to craft some 445 ilvl weapon and 430 gear for themselves.
While I really would want gear to be directly linked to skill, I still do think that dedication should be rewarded, I think wow has lost some of itâs magic because it moved to the mindset of raid or die, pvp at highest ranks or suffer, do m+10 or be forever doomed.
I think bringing back RPG things like this, even if they affect the game hugely is a better step for the game.
No one will care if the boss is hard but not fun.
But everybody will care if the boss is medium difficulted and fun.
I think player actions should have consequences, people that put time and effort should be rewarded heavily.
Ofcourse, work put in the expansion should give benefits in later expansions but not in a power level way, for example you could get the ability to craft indestructible gear by doing TBC blacksmithing, while you can make a portable anvil by doing wotlk blacksmithing, you can get the ability to repair player armor by doing WoD content etc etc.