Profession concentration usage is whack

Only 1 skill level away from next quality, let’s use Concentration to cap it.

BUT IT COSTS THE FULL AMOUNT OF CONCENTRATION!

e.g. – Want to do Meticulous experimentation, skill 149 need 150 to R3 it… but it’s costing 114 Concentration do do that 1 skill point…

Just… why? It should be % based !! :expressionless:

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If it was percentage based, then pushing your knowledge points, skill and/or profession equipment to max would be pointless.

For example, if I only need to spend 30 concentration every time I craft a belt, a potion or a sword instead of 300 because I am missing 1-2 skill points, why would I bother spending that last KP to maximize my belt/potion/sword skill when I can spend it unlocking another thing?

The developers wants you to care about pushing to get those last few skill points (which are usually the hardest to get), either by leveling your profession to 100/100, picking the last node in the specialization tree or crafting rare accessories and tools.

The way concentration is implemented is, if you want to earn a lot of gold with your profession, you DO need to max out everything for the item you are specialized in (Knowledge Points, Skill and Profession tools/accessories). However, if you are just picking your profession to craft items for yourself or some of your friends (For example, you pick alchemy to craft flasks for your own use in raids) you should have enough concentration to do that without needing to max everything.

To reduce the concentration spent to 0 (even better) so I cant really see this as a valid arguement personally. You can use the same arguement for crafts that reach their r5, if I can get r5 on epic crafts but not all my points are invested, why invest further?

A second reason why its a non issue is because the only choice in KP is what you unlock first, but if you keep getting KP, you will eventually unlock everything anyway, so whats the problem if someone for arbitrary reasons stops to invest in a ring at a certain skill or concentration threshold to invest in something else and come back later to it?

As hard as any other ability that costs knowledge points, it just takes more investments

Your concentration charges from 0 to 1000 in a litter over 4 days. So let’s say you don’t invest fully and you need to spend only 5 concentration points to craft some sword, helm, or whatever. This means you can concentrate to craft 200 swords every 4 days (this is a lot more than most crafters craft). However if you need to spend 300 concentration, then you can craft 3 swords only every 4 days.

Yes, I know that infinity is more than 200. But 200 is a big enough number, that most people won’t care to push those last few points.

Unlocking everything takes many weeks, and requires someone who consistently does those weekly chores which get boring very fast. And without a catchup mechanic, the choice will remain to matter for the entire expansion for new players, or existing players who pickup a new profession or create a new alt.

This is what I was saying. You need to invest. And those who invest fully should have a noticeable advantage over those who don’t.

I agree that concentration costs are totally scuffed.
I reported it previously, it was also reported by other people but no changes have been implemented to fix it.

In Dragonflight 11.0 prepatch concentration cost was % based.
To make gold in DF I was crafting potions of power, I was missing 2 skill points to guarantee rank 3. However with inspiration and random craft bonus I was getting rank 3 about 99% of time.
When 11.0 prepatch in DF went live, inspiration was removed and random craft bonus was removed too (this bonus was hidden and was not mentioned anywhere in the game, so most people were not even aware of it’s existence.)
In place of those concentration was introduced. With everything maxed out and using max rank reagents I was missing 2 points to guarantee rank 3 and it cost 3 concentration points.

This made sense.

Then 11.0.2 prepatch went live and they changed concentration costs, craft that required 3 concentration previously now costs 141 concentration.
This is completely unacceptable for profession making consumables where you make thousands of crafts daily.

But this was DF. In TWW with everything maxed out you can guarantee rank 3 on most consumables and weapons (I do not have armor crafts unlocked yet to check them too). But not on all of them, which sucks really badly. Like really badly.
It makes sense that crafting non-consumables like weapons or armor has higher concentration costs, but cost is still too high. It’s absurd.

If you take into account patron crafting orders, where you need to spend concentration most of the time, it leaves very little concentration to do actual crafts.

When you are maxed out you will be able to guarantee max rank on most crafts anyways.
This makes concentration and ingenuity pretty much obsolete and useless.
Sure, it will allow you to use lower quality mats to save on some gold once in a while, but it only makes things more confusing.

It blows my mind how they managed to make system worse than in DF.

For example right now I am looking to craft Everforged Mace for some of my toons, I am missing 14 points to get rank 5 and it costs 348 concentration. This is absurd, this means like one craft a day xdxdxd.

Blizzard, shame on you.

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