I am for the most part advocate of #nochanges for Classic content.
The main reason being that although there are certainly things I’d like changed, I understand everyone probably wishes for different changes, and as such if it gets 0 changes, I will accept it as it is and deal with it.
However, if ANY changes are made, I expect them to be proper.
Profession perks are extremely unbalanced in TBC.
Fortunately, the worst aspects of that unbalance were successfully addressed in WotLK and can definitely be used as an example to follow if any changes are made.
It’s important to note that all of this is so obvious - so common sense - that a topic like this shouldn’t need to exist.
But the “upcoming” changes to the #nochanges prove otherwise.
1 - Gathering
Gathering offers nothing in terms of perks for a raider.
Therefore every raider needs double crafting.
This is not the end of the world as you can easily have a “gathering alt”, so it doesn’t warrant a change.
However, it could easily be fixed with the WotLK perks.
Even if it ends up not being optimal, at least it’s something.
Again, it’s not the end of the world. So I’m fine with it as it is.
2 - Crafting
Most crafting professions offer nothing useful that warrants keeping them on a raiding character.
The exceptions are Enchanting and Leatherworking due to Ring Enchants and Drums, respectively; and to a lesser extent Engineering with its perks.
To make it clear how night and day the usefulness of professions can be:
Blacksmithing has BoP specialization gear that takes a lot of time and materials to unlock & craft, and yet it quickly becomes obsolete, serving as little more than a “stepping stone”, making it an unattractive profession.
Example: Blacksmithing Lionheart Executioner, the FINAL upgrade of the Swordsmith Specialization 2H BoP craftable, is marginally stronger than TK/SSC drops, and much weaker than BT drops.
That’s a profession that is USELESS for 2 entire raid tiers.
By comparison, Leatherworking also has BoP gear with the same issue as Blacksmithing - but actually covers more gear slots.
However, it also has Drums which is mandatory for raiding.
SOLUTIONS
All Professions
For any given raid Tier, make sure all the endgame crafted BoP gear remains relevant and offers a reasonably similar degree of benefit.
Leatherworking
Option a) Drums - party-wide, 40 yd radius, no cd = 1 LW per group = 5 per raid.
Option b) Drums - raid-wide, 40 yd radius, 2m cd & 30s duration = 4 LW per raid.
Option c) Remove Drum LW requirement & add improved BoP Leg Armor Kit.
Option d) Remove Drum LW requirement & make the specialization BoP gear BETTER than the raid drops.
Blacksmithing
Option a) BoP extra gem slots perk from WotLK.
Option b) Make the specialization gear BETTER than the raid drops.
Tailoring
Option a) add improved BoP Spellthread
Option b) Make the specialization gear BETTER than the raid drops.
Alchemy
Trinket also increases effect from Elixirs/Flasks.
Jewelcrafting
It only becomes “obsolete” in SWP.
Simply add improved BoP versions of SWP gems.