Not a secret for, i’m guess, everyone that current professions are broken, very strange-organized and in general non-profitable if you not creating top items from it. For all of that also exist one big problem which im believe should be fixed: professions should be totally reworked. Crafting professions could left as is, but farming should be replaced.
How I see it:
Character get instead of herbalism/mining/skinning one general profession which replace them all and allow character to do all of that at same time.
The same way could be used for craftable profession, but, for example “Ore Mastery” replaces engineering, jewelcraft and blacksmith; “Herbal Mastery” replaces alchemy and inscription, etc.
In my opinion, such rework is needed to be released ages ago if cancel of existing general profession limitations is not planned.
What do you think about that?
How is merging crafting professions making them more profitable?
I agree that professions as a whole needs some work. These days I tend to ignore them and maybe go back and do the ones from old expansions just as something to do. They’ve become ingame hobbies.
The idea of combining farming professions could have some merit. Perhaps everyone can gather small amounts of mats but then you could specialise in one of them and get more.
Last time I enjoyed professions was MOP. Ghost Iron was easily obtained (previous expac metal was much scarser) and I could make OKish gear for my alts when they dinged max level that got them a good start.
We need fewer mats as well. Now we four different types of leather, two types of teeth, pixie dust, fairy wings, six types of meat, eyeballs and whatever else. My bags get so full just from a few kills.
Simplify it. All this added complexity is not adding much fun to the game. A recipe with eight ingredient is no more fun than a recipe with three ingredients.
Professions are the best way to earn gold beside boosting tho. Dunno what your AH looks like but there’s plenty of opportunities to profit from your professions on mine and I’m not talking about items selling in the tens or hundreds of thousands.
Or simply get all gathering professions ? If you fuse everything on one single professions it’ll be an unreadable mess imo.
Why should this improve anything ? If anything this further unbalance professions as niche resources such as leather will have to compete with highly profitable and diverse professions such as your “Ore mastery” (provides for an armour type, more than half of all weapon types, consumables and unique utility) or “Herbal mastery” (provides trinkets, a weapon type, most consumables, unique utility and highly profitable cosmetics"
I honestly fail to see what’s so great about this one.
Your grand rework can be summed as a great QoL for gatherers at the cost of an UI mess and smh destroy what made crafting professions unique & what little balance there was between them so that you could create homogenised titans hording all the good stuff and leaving scraps for the others.
Honestly the second part is terrible, there’s no other way to put it.
by making it easier for bots to mass gather and their owners(goblins who employ such bots) to craft without switching alts or using guildbanks
energeering is profiable in SL u dont need use fly patch u just use wormholes to teleport to other zone …
bots doesn’t have such problem as they don’t switch alts, they use 10+ accounts in same time, but ability to do everything by yourself will give the advantage above that pack of hundred druids farmers which 24/7 collect herbs in flying form or collecting ores from prowl.
it’s about making them adequate, not more profitable. profitability - more about what it will bring too as in general professions just useless from 99% what they have. i didn’t know anybody who craft for example 168 gear all the time, it’s just not needed as all same gear you get while leveling and then once you travel to kortia - you got there better gear from everywhere, so in this part crafting require more rework than I mentioned above, much more things need to be adjusted so that wouldn’t be a trash for leveling prof before unlocking the lego crafting which also useles if you cant farm resourses for yourself, otherwise bots who farm & craft in better situation and you can’t beat them in AH.
totally agree, mats requirements just insane
as much i’m enjoying crafting in teso without any restrictions - so often i wanna cry from crafting in wow, is that too much to want it in the wow?
it wouldn’t as you wouldn’t need all of that but you will have the ability to do that, that’s different things
How so ?
There’s something like a dozen gathering skills for BFA and Legion Skinning & Herbalism.
Add to this something like 30 skills or recipes for mining alone.
We’re talking about merging nearly 60 recipes and skills in the same interface merely so that you could have 1 merged profession instead of 3 without a single gameplay improvement, merely playing around with UIs.
Just getting the gathering professions baseline sounds like a far easier solution to me.
Edit :
… Because we’re one patch later and 200/230ilvl gear sells like cupcakes ? I’m currently earning in the tens of thousands everyday merely selling these as a LW, with sometimes more than 75% profits.
On my realm you currently earn more selling two 200ilvl leather items than most tier 6 legendaries, despite the crafting cost being 20x lower.
Even some 100ilvl green gear for lvl50 characters sells decently well due to how useful they are for fresh characters using threads of fate, especially weapons.
The moment all gathering professions get merged will open world resources become extremely scarce as everyone will gather everything, and the only way to get mats is by buying them on AH.
As for the crafting profession, merging them makes no sense. Increasing their usefulness by allowing them to craft higher ilvl gear is a must - and should not be rep-gated like Korthia is today. By the point the crafters get to craft ilvl 200 and 230 gear, they are already obsolete for everyone doing any kind of M+/raiding/PvP. And the worst is the unique-equipped restriction on crafted 230.
The Legendary system have so far only benefit the rich players and guild crafters with infinite mats for unlocking the ranks for all slots immediately and sell the legos for a decent price. For everyone else unlocking ranks is a grindy gold sink as none wants to pay the crafting costs for the lower ranks.
Not a fan of your suggestions because it works against my immersion.
My two cents:
- Professions should be limited to 1/character. Does it make sense to you rp-wise for a character to have time for multiple professions? Even with the gathering professions, I don’t think a tanner could really have time to be a herbalist and a miner at the same time.
- There should be a pattern/schematic/whatever for every armour in-game including tier sets but not for artifacts, and they should be BoE and sellable on AH. Does it make sense rp-wise for a character to predominantly wear clothes/armour from defeated enemies? It happens in the lore, particularly with weapons, but not that often.
- Expulsom should not be BoP. Whose idea was that?
- If you want gathering professions to be more profitable, just increase the raw mat requirements for crafters.
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