What are you thoughts on the current system for Professions?
Im frustrated by my Jewelcrafting initially, it may change but as of right now:
Making a simple Gem requires:
- x2 of the base colour uncut gym
- x30 gemdust!
- x1 thingy to cut the gym i cant recall its name
The gemdust is from shattering disused gems but to shatter a gem needs 10 Bismuth Ore currently. So youre losing raw mats just to shatter a gem to make a gem. Then you have to make the cutting thingies, and those require Pebbles from Prospecting Ore and Raw Ore.
So you have to crush gems and prospect your Ore but dont do it too much because you need that ore as a base material and … im exhausted by it.
I look at the recipes and im bewildered. So i hoard my ore and then go “right ill prospect half of it” then save some for later and use that to crush what I prospected?
Its all playing a little big. And annoying.
This has been my experience for Jewelcrafting so far and its royally turning me off. Any other proffessions having an easier time? 
7 Likes
Didn’t look at my enchanting since bfa or legion.
I am overwhelmed by all the badly explained permanent choices and mechanics. 
5 Likes
It’s awful and I hate it.
4 Likes
Something to ignore in the game imo. Professions were just a mindless grind in DF. I am seeing little evidence to see any real changes in TWW.
The way the system is set up is very anti-casual gamer. Meaning that to make professions viable for end game, you commit to a very lengthy grind for the talent points. It is not something that you can just drop back into the game at any point and make use of the previous effort. This will make professions a niche area in the game.
I have already decided that if the costs of crafts becomes so excessive that you need to buy tokens to raid, then that makes playing TWW unrealistic for me.
2 Likes
terrible. terrible. i loved professions. now i never bother myself to do it.
5 Likes
For Leatherworking it feels just grindy (to get all the mats), which I’m used to and think is okay.
But I completely agree with Jewelcrafting, it felt terrible. Having to prospect everything to have a chance at getting the mats I need (in stead of just straight up farming them). And then having to use of break those mats again for other things. It feels somewhat counterproductive. After leveling this monk I got quite far in Leatherworking. My DK is nowhere near as far with Jewelcrafting eventhough I farmed a lot of mining nodes with him and a third character.
1 Like
I tried these new systems once, at the start of DF with alchemy. I ended that woeful experience very quickly and replaced it with mining. I’ve been a gatherer only ever since.
4 Likes
I will never drop enchanting. But this will be a very off the side project. With no focus on making it actually do anything for me quite a shame but hey it’s what the people want apparently
I was put off professions entirely in DF with how convoluted and drawn out they are.
I used to see professions more as a hobby than anything else. I’d leave them for a while and then max them out and make some gear for alts.
But now you have to be on it from day 1 or it’s not even worth looking at.
The materials have gone crazy and just fill up your bags in no time. Even though I’m not engaging so much in professions I still can’t just vendor the crafting materials - it’s engrained into how I play that I keep materials so my bank and guild bank has loads of them.
All this convolution and material bloat has not made profesions do anything more than they used to.
The way to make professions interesting is to have them make interesting things, not to make the same old things in more convoluted ways.
1 Like
Hated the profession system since Dragonflight, it’s too much of a pain in the a** to be a crafter or to get orders done.
5 Likes
I’m alc, and the mats required to make even the basic pot is exessive to say the least. Atm the expermintation seems rather bugged. 24h CD lots of mats and it has like a 99% fail rate and you get nothing. TBF they are looking into this but the fix aint live yet so im holding off of any future expermentations til this is fixed.
The new system itself is way way better than what we had pre DF.
Not a fan.
I have all professions for the achivements and for completionist reasons. I just barely managed to at least get all (DF) crafting professions to skill 100/100 last week. Blacksmithing, engineering, inscription, and alchemy still need (horribly) many knowledge points to actually be done with.
TWW seems to be the same but worse. I really don’t want to play 6 characters every week just to stay on top of the knowledge points, just like I really don’t want to have to gear those same 6 characters to a point where they can raid (assuming Blizzard again is going to put recipes in raids that you can only need on with a char with the profession, only ofc for that recipe to only drop on every other character).
It’s not that I’m necessarily against specializations and having to get knowledge points, but I’m against it being impossible to max out a profession skill without it
1 Like
the whole system is designed for the bots/corps and to make you spend lots of gold lots of it.
4 Likes
I think its bad and unfun but the dudes that do nothing besides proffesions like it. I prefer just leveling it to max and getting the recipes not farming ranks on random things, its gonna make all your early crafting a complete gold sink which is annoying for newer players and people that dont do proffesions a lot
I dont like it. I like the new interface, and the profession stats, tools and talent trees ect, but i hate it being gated behind limited weekly and soulbound materials, and how you cant sustain yourself on a single character, and need mats from 3-4 different professions to do one craft.
I have blacksmithing and mining, and i should be able to get everything i need for blacksmithing from mining.
I leveled up my professions and learned the schematic for a really cool weapon, but i cant craft it even though i have all the mining materials, because i also need a rare and ridiculously expensive skinning material, and 2 timegated sparks.
And this is just on my main character, dont even get me started on alts, i used to be completely self sufficient, but the new profession system is so time consuming, having all professions is a full time job on its own.
I dont think I have touched professions since Cataclysm. Back then leveling them were easy for my alts. Now even the gathering professions are turning my enjoyment off.
Most bullsh*t professions system ever. Only made for auction house and not to help your own character.
Since this was introduced I NEVER got myself to max level again. Same as workorder, what the hell are they thinking ?
2 Likes
I don’t mind the professions, but the NPC orders are a bit of a mess, they replace the weekly quests for knowledge points, but i now find myself unable to make the requested items (Or not at the required quality), so i can’t fill the orders to get the knowledge points i need to make better quality items, bit of a catch-22 there…
1 Like