Lately I have been doing the STV event more frequently. Not because I´m enjoying it (d´oh), but because I need to farm rep for Arathi (lumber). I can do around 1000 coins as a rogue, but I really really don´t enjoy it and I think most people who do this also don´t do the event because it is fun.
There are a lot of things I could complain about. E.g. that this event is totally unsuited for a rogue with low armor/hp and no AOE. While a priest has a 30 s cool down AOE fear that actually kills me (because I´m feared into other groups of players) if I don´t have my 5 min cool down insignia up or mages just blasting arcane explosion in these masses of players, gaining hundreds of coins…
No, what I would like to rant about today is the programming effort that has been put into this. Does anybody know how many developers are working on SOD? I would imagine that Blizzard with 4700 employees might have like at least 20 programmers working on this. But it actually feels more like there are two programmers who have to implement the changes.
Just one aspect: You resurrect during the STV event and get the debuff “drained of blood” that protects you from getting killed again for 15 seconds or so. Instead of making you invisible and just untouchable, you can still get hit by AOE effects (hunter ice traps, flares). You actually get slowed for a very short period of time. You actually get feared by priests for a very short time. Instead of thinking of something that would make you actually untouchable during this time, I can literally see the programmer going like “oh crap, this happens. Erm, I add a line of code, so each time the player gets affected by a spell, it is immediately canceled. Yes, that should work. Time for a coffee…”
The effect is, that I am in combat, I rez, walk to a new location, cross an ice trap / stand to close to a priest and get feared, I am in combat, debuff expires, I get visible and immediately attacked without being able to stealth. Good job!
Now this is not too much of an inconvenience for me, but it makes me wonder how much time the developers get to make the new content. I mean two months between each phase and not that many new things implemented… and those that are have a lot of bugs from the start. If you tell me there´s two programmers working on the changes and one of them works in part time, I would say they did a pretty good job. I would be shocked to hear that actually more than 2 people are programming that total mess.