[Proof] Endless Halls / Lucid Nightmare maze is bugged & generates inaccessible rooms

…well, either that, or I’ve finally gone mad.

Long story short: over the course of the past several hours, I’ve meticulously mapped out every (accessible) room in the Endless Halls / Lucid Nightmare maze. I used a pen and paper to do this and double checked every single room to make sure it’s correct. The map works. It is consistent, everything is properly marked, and it can reliably take me anywhere 100% of the time. Yes, I’ve accounted for the teleport trap. Yes, I’ve accounted for the edge loop offset.

However, only 8 out of 10 objectives are present, and 4 rooms appear to be inaccessible.

Like I said, I used pen and paper to map, but I’ve gone ahead and recreated my map on this website:
https://nightswimmer.github.io/EndlessHalls/

Input:

#RWSSEESWSES$RW#YW$BSS$YEE$GSEEE#R
#RSSESWWSWWSWWNE#R
#RWWWN$GWW$YNN$BE#YE$RNWNENWNN#R
#RWWWN$GWW$YNN$BE#YE$RNWNENWWNNE#R
#RSSWNNE#R
#RWSEENNNNNEESSSSSESSWWSEE#R
#RWSEENESSSEEE#PN$PN&T
#RWSSEESWSES$RW#YW$BSEEESSEE#R
$RNWNENWWNEENNENESSSESSWWSEE#R
$RNWNENWWNEENNENWWWNNNNNNWWSSSSSWWNE#R
#YSSSSSSSWWSSSSWN$G
$GSENEENNENEESSWSWSSWWNE#R

Screenshot:
https://i.imgur.com/kzMb7jO.jpg

As you can see, rooms A8, C8, G4, H4 are inaccessible. My guess is that they would be accessible from the teleport trap room, but obviously this cannot be done.

I suppose in theory I could keep running into the teleport trap room until I get randomly teleported to the inaccessible part, but… yeah.

Moral of the story: if you’ve spent 10 hours in Endless Halls and still can’t find your way around, give it a rest because it’s probably bugged and placed objectives in inaccessible rooms. The map resets daily, so cross your fingers and come back tomorrow.

Now excuse me, I’ll be off crying in a corner somewhere.

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Honeslty, just forget about mapping it and just brute force your way through.

Maps will only leave you scratching your head because rooms will appear to be inexessible.

The horror stories of people being stuck for hours are almost always from people who tried to map it out while us brute force, no think types manage to get it done in around 90 minutes.

Lucid nighmare helper > pen & paper

I’m sure this can work, but not if the maze is bugged and some rooms are literally inaccessible, as it seems to be in my case.

Hard to know if that’s an accurate map though. I even heard back when the puzzle came out that the maze can have multiple floors so a 2d map wouldn’t cover it completely.

Also once you reach an edge on that map don’t you wrap around to the other side? If so then A8 would be accessible from H8 and H4 from A4, right? Maybe I’m just confused by those weird axes on your map.

I believe that if the rooms could get bugged like that we would hear from it quite a bit more.

The layers thing is a myth. The map will always fit neatly onto a 8x8 grid. When you go out an edge, you appear on the opposite side, with an offset of 4. (Misunderstanding this offset is the reason people thought the map was layered, but it really isn’t.)

So for example, going south from H8, you will appear in A4 (and vice versa): the opposite side, offset by 4.

A8 could theoretically be accessed from H4 (going south), which is itself an inaccessible tile. Likewise A8 could be accessed from E1 (going west), but that room has no pathway to the west.

It is also possible that you could access A8 from C8, going north and looping under B8. C8 itself however could only be accessed from the east, which would take you to G1 (no path west).

I’m speculating that if you could access the teleport trap (G3), you could go west, looping under G2 and G1 to finally reach C8. You could similarly go to G4 from the teleport trap. However, because the teleport room cannot be actually accessed by definition, this renders the whole puzzle unsolveable.

Edit: I think the reason we don’t hear about this being bugged is because it’s borderline impossible to tell if it’s genuinely bugged or you just failed at mapping. I’m preeeetty sure I covered all bases here, though, hence the post.

Literally have no idea how I completed that thing. I just had a really vague mental map going and did my best to remember the general whereabouts of the altars. It was probably more luck than anything that I finished it. That being said, I found the journey for the Lucid Nightmare really cool and I hope Blizzard puts more stuff like that in the game in the future. The maze puzzle reminded me of Zelda big time.

I just ran around and took note, and then I retraced my steps.

Needs patience tho.

I have had two Layouts with one Objective missing in the last two days. I mapped out every accessible room and in one case it was missing an Orb and in the other one Rune was missing

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TL;DR: I arrived at the same exact conclusion as the OP before checking online

This was exactly my experience last night, and same conclusion: trap seems to be able to be placed in such a way that it’ll prevent access to some rooms.

Me and some friends did it with no issue whatsoever 2 days ago and tbh we really had fun mapping and exploring. Yesterday I helped my SO, we mapped the whole maze, cheched multiple times and going so far as cheching every single door in every single room twice.

We counted 64 rooms (including the trap), but as a developer myself I was not keen on believing that a rune could coincide with a trap room, such a bug would happen a lot and it’s a pretty big overlook to begin with.
After normalizing the map in a 8x8 grid I realized two straights were in fact on the same tile and we had an unexplored and inaccessible room beside the trap.

I am far more prone to believe there can be a bug like this.

Just as reference, this is our map: https://i.imgur.com/nmmGvz3.jpg (no need to embed I don’t think it’s that interesting). You can notice we marked with a green pen over the pencil map as we completed the check for the second time.

Edit:
I also agree with this:

I got that mount with no brain strategy, just go straight and sometimes turn left or right, it is easier that way.

It took 34 min if I remember correctly.

TL;DR: Maze’s great, fun, do however you enjoy. Be aware that seems to have a really small chance of being not solvable “today”. Don’t stress out for hours. Come back another day.


To each their own I guess, I completed it and I’d rather map it than going random and I’d call mapping way way easier. Also mapping allows you to notice something like this and realize earlier you got a bugged maze instead of going blindly around, and just call it a day without going crazy.

But tbh the point here is not how to solve this - yes you can solve it by going around randomly, as much as you can solve with a map or without. The point is there is what I’d personally call strong evidence that in a limited number of cases, the maze is not solvable at all, with rooms being accessible only through the trap.

If that’s the case, as it seems, it’s not a huge deal and I’d say who cares. Got really unlucky with an unsolvable maze? Come back tomorrow, np.

But, can be really frustrating if you don’t know beforehand you may have an unsolvable maze, as happened yesterday to us: I already did this and so did our friends. To our understanding, the maze was solvable even though our map yesterday suggested otherwise way way before we gave up.

or, to be fair, without relying on the trap RNG for maybe hours, with each try being at best 1/63 chance of success in our case (depending on how stacked straights are picked by the trap)

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