Hey, I’ve seen a lot of discussion about how Blizzard can improve Arcane and since I love the spec, I decided to think about some changes I would love to see myself. I did it mostly for fun but thought I would share it here and see what other mage players think. Here are the changes I was thinking about:
BASE
- Arcane Orb is now baseline
Arcane Orb is very fun to use ability and it just sucks to not have it, it makes Arcane’s gameplay feel better, gives us another button to press and another way to gain Arcane Charges quickly
- Supernova is nowe baseline
Just like Arcane Orb, Supernova is another pretty fun to use ability but currently it’s just too weak to be used and what’s worse, it competes for a talent slot with Arcane Orb. Making it baseline gives Arcane another button to press in some situations, making the overall gameplay less Arcane Blast centered. We also finally have some CC to compete with Fire’s Dragon’s Breath on M+ and PVP scenarios
- Presence of Mind now causes your next 2 (down from 3) Arcane Blasts to be instant and works on a charge system. You can have up to 3 charges of Presence of Mind and each has 45 sec recharge CD.
This should help us a bit whenever we need to move without losing so much dps. If Presence of Mind had charges we could still use it at the end of Touch of the Magi/Arcane Power like we do now and then still be able to use another charge if we needed to move a bit later. It also adds another button we would cast pretty often making our gameplay less stale and Arcane Blast centered
- Clearcasting procs around 10% more often (for example if Clearcasting had like 20% proc rate it doesn’t go up to 30% but to 22% which is 10% more than it does now)
The goal of this change is to make Clearcasting proc a bit less RNG than it is right now. Arcane can’t force it’s proc like Fire can with Fire Blast or even Frost with some of it’s spells.
- Displacement is back for Arcane
Displacement was kinda iconic to Arcane and made it’s gameplay feel more dynamic. It gave us much needed mobility to avoid mechanics and we really needed it since our spec is much less mobile compared to Frost of Fire
- In addition to 30% mana cost reduction, Arcane Power also reduces the mana needed to proc Clearcasting by the same amount (Overpowered talent reduces it by 50%)
This should make the spec synergize a bit better with itself. Having our DPS cooldown make Clearcasting proc less often simply feels bad.
TALENTS
Level 15
Rule of Threes
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100% => Arcane Blast or Arcane Missiles cast for free still can still proc Clearcasting like they would normally do
Since Clearcasting proc is based on mana spent instead of fixed value, any talents reducing our mana cost synergize less with the rest of our skillset
Level 25
Master of Time
Reduces the cooldown of Alter Time by 30 sec.
Alter Time resets the cooldown of Blink when you return to your original location. => Alter Time causes your next Blink to not consume it’s charge and be usable while Blink is on cooldown when you return to your original location
This change should make Master of Time talent a bit less clunky to use since right now if we had Blink on like 5 sec CD left, Alter Time would reset it’s cooldown, reducing it by only 5 sec. To make full use of this talent right now, we would have to be sure to use Alter Time right after blinking to get the most value out of it’s CD reduction. This change makes Blink’s CD unaffected by Alter Time and instead give us a free use of it
Slipstream
Clearcasting allows Arcane Missiles to be channeled while moving.
Evocation can be channeled while moving. => Clearcasting proc now lasts 10 seconds longer
This change makes Slipstream a bit better to use since we can hold our Clearcasting procs slightly longer and save it for movement when we need it
Level 30
No changes for now
Level 35
Nether Tempest can now be placed on up to 2 targets (up from 1)
Level 40
No changes for now
Level 45
Reverberate => Explosive Echo
If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. => You recast Arcane Explosion, for 20% of its damage, at the location of your last Explosion, when you cast the spell again within six seconds
Some people may disagree but I think that Reverberate is dull and boring talent. It’s also RNG and I think that Touch of the Magi and Arcane Orb both do far better job at generating us Arcane Charges. What I replaced it with is another way of buffing our Arcane Explosion, but this one is not RNG and we have control over it. It’s based on Arcane’s artifact trait from Legion.
Arcane Orb (now baseline) => Torrential Barrage
When Arcane Barrage hits more than two targets, it explodes and damages all enemies within 10 yards of the primary target
Another trait from Arcane’s artifact, Aluneth and also another AOE option for us but this one doesn’t require us to stand in melee range for Arcane Explosion, it will make a good combo if we play the Resonance talent
Supernova (now baseline) => Arcane Pummeling
Each wave of a Clearcast Arcane Missiles deals 5% more damage than the previous
BFA azerite trait is back to give us an option for more single target damage in this talent tier
Level 50
Time Anomaly
Arcane Power gained from this talent once again spawns Rune of Power on the ground (but only for half the duration of Arcane Power buff, so 4 seconds) if you have Rune of Power talent selected.
I REALLY loved that Time Anomaly could spawn Rune of Power in Beta whenever Arcane Power proced. I would love to see it back but understand that it could be pretty OP if we had Rune of Power with nearly 100% uptime so I reduced it’s duration to compensate. It also makes this talent more unique and creates fun synergy between it and Rune of Power talent
Enlightened
Arcane damage dealt while above 70% mana is increased by 8%, Mana Regen while below 70% is increased by 20% => Now also grants 6% increased movement speed while above 70% mana, increased to 12% while below 70%
A small buff to make the talent a bit more attractive over Overpowered (lol) in some situations