PROT WARRIOR SUCKS

WORST TANK SPEC EVER I DIE SO FAST WTF BUFF THIS !@#$
5 Likes
Well I've mained a healer in bfa, I've got to say I prefer having a warrior tanking the group over druids and monks, if it's a good warrior that knows the class they can be one of the best tanks.

Warriors survibility isn't the best but it's not the worst, it is there.
And mobility is decent with charge and leap.
I think over all warriors are in the middle, i don't believe a buff or nerf is in order however a rework but be good
24/09/2018 00:16Posted by Nailtraz
Well I've mained a healer in bfa, I've got to say I prefer having a warrior tanking the group over druids and monks, if it's a good warrior that knows the class they can be one of the best tanks.

Warriors survibility isn't the best but it's not the worst, it is there.
And mobility is decent with charge and leap.
I think over all warriors are in the middle, i don't believe a buff or nerf is in order however a rework but be good


I have to disagree. The passive damage reduction - our Defenses when we are not using Defensive Cooldowns - does not exist.
2 Likes
Nah, you are wrong. Protection warriors are an absolute joke of a tank class. Go play one: don't play a healer.

You healers misjudge. Somebody called me a good tank. But I didn't tank, I was running around avoiding hits.

We cannot tank. To all warriors and all devs, this class sucks at tanking.
4 Likes
24/09/2018 00:16Posted by Nailtraz
if it's a good warrior that knows the class they can be one of the best tanks.


Mate, drugs are bad
2 Likes
"Vanguard now increases armor by 50% of Strength (was 45%)"
"Vanguard increases Stamina by 40% (was 35%)"

With the insane lack of selfsustain, how the hell do blizzard come up with such a dumb buff? - This will litterly DO NOTHING..

"I can't wait to get another ~200 armor and ~4000hp!" As someone wrote..

How does it fix selfsustain? - We can hardly tank bosses in HC Uldir with an ilvl of 360.. The retardness reached a whole new lvl at blizz, holy sheeeeett...
2 Likes
24/09/2018 12:30Posted by Nailtraz
24/09/2018 10:26Posted by Boroborgeran
...

I have to disagree. The passive damage reduction - our Defenses when we are not using Defensive Cooldowns - does not exist.

Well like I said this is from my experience as a healer.....honestly I really haven't had any problems with prot warriors tanking my groups, normal, heroic, mythic and raids there s not been a problem.

And in terms of classes and specs that need buffs, prot warriors are doing Alright, go and play shadow priest or else shaman then you'll know what the need for a buff feels like


Stop saying wrong info to the forums. Post from your main to see the Mythic Raid you were and you healed for Prot Warrior.
Warrior is the worst tank and has nothing to do with skill, is just bad cause of how bad is it’s design.
No self healing tank with terrible skills is just bad design.
2 Likes
29/09/2018 19:32Posted by Iggily
The retardness reached a whole new lvl at blizz, holy sheeeeett...


It never changed.
1 Like
"No self healing tank with terrible skills is just bad design.
"

Major problem, no self heal. And spamming sb is just boring.
Git gud
Topic starter is the epic troll
Doesn't matter what people say about protection warriors, the stats don't lie, the least played class in Uldir and virtually zero representation in mythic Uldir.
1 Like
My warrior was in such a bad state that I rolled a prot paladin to compare.
Paladin is ilvl 347 as of this post.
Warrior is ilvl 360.
I'm not going to cite any examples from high-end raiding and super high keys, as I am not a high-end player by any means. I mostly do level 3-5 keys and am currently progressing in HC Uldir, so I can't speak for those who do mythic raids or 10+ keys and so on. The examples I'm providing is what you can simply see by having a look at each class's kit.

The paladin had a bigger health pool until I downgraded my warrior trinket's item level by 15 levels solely to gain a stamina boost.
The paladin has 40% block chance (holy shield talented), the warrior has 27%. Despite this, the paladin's mitigation is based more around buffing their armor than blocking. Adding insult to injury here, paladins can block spells with the holy shield talent.
The paladin has a powerful self-heal, the warrior does not. Critical block is also an RNG-based, unreliable feature that adds to the stress of healing a prot warrior because we spike down on health in an unpredictable fashion because getting hit in the windows of our active mitigation means we're taking everything on the chin with nothing to protect ourselves.
The paladin can kite when needed with slowing consecration, the warrior cannot without relying on frost mages or other teammates with AoE slows in their kit.
The paladin has several tools to range-tank, the warrior does not (though in this category you can argue that the warrior's mobility makes up for it).
The paladin's mastery is universally useful because it provides passive damage reduction, whereas a warrior's mastery does literally nothing against damage that cannot be blocked.
Paladins can escape a situation of certain death using several tools like Ardent Defender, Lay on Hands, or bubble using either of the 3 bubbles at their disposal (prot/spellwarding depending on talents, and divine shield baseline. Warriors have no way to salvage a situation where they suddenly find themselves low, and have to rely on their healers.
Paladins and warriors both have a big active mitigation CD, paladins get 50% damage reduction for 8 sec on a 5 min CD, prot warriors get 40% damage reduction for 8 sec on a 4 min CD. Warriors can reduce this CD with the Anger Management talent, so that's a point for warriors, finally.
Paladins bring lots of really strong utility to their raid/group, as they can LoH, put BoP/Spellwarding on teammates, spec into HoP to provide spot healing when they don't need it for themselves, cure poison/disease and buff Freedom.
Warriors bring 2 things: Battle shout, which can be provided by a crafted item, albeit to a slightly lesser effect, and Rallying Cry, which is a legit great ability.
Warriors deal more damage than paladins. They get 2 points for that since it provides more DPS, and lets them keep threat more effectively.
Paladins can make good use of the Inspiring Vanguard azerite trait, but they're not completely gimped without it. Warriors without Deafening Crash are hardcore nerfing themselves. No matter how many item levels you gain from an azerite piece, if you lose TC, you're losing one of the most important aspects of your defensive kit; spamming thunder clap on cooldown to extend demo shout.

There is literally no reason why I should pick my warrior over my paladin, except that I am more attracted to the warrior class fantasy. Add to the above the fact that making mistakes as a warrior, and not nailing your rotation is extremely punishing compared to most other tanks, and warrior is just a plain awful choice in comparison.
The paladin is simply objectively superior in nearly every single aspect. And from what I've seen, paladins aren't even regarded as among the top-tier tanks atm.

EDIT: Repeated myself a time or two during this post, cleaned it up.
5 Likes
"Paladins can make good use of the Inspiring Vanguard azerite trait, but they're not completely gimped without it. Warriors without Deafening Crash are hardcore nerfing themselves. No matter how many item levels you gain from an azerite piece, if you lose TC, you're losing one of the most important aspects of your defensive kit; spamming thunder clap on cooldown to extend demo shout."


This, it is kind of mind blowing that such a vital trait is not present in Uldir.
3 Likes
03/10/2018 14:27Posted by Alcotan
"Paladins can make good use of the Inspiring Vanguard azerite trait, but they're not completely gimped without it. Warriors without Deafening Crash are hardcore nerfing themselves. No matter how many item levels you gain from an azerite piece, if you lose TC, you're losing one of the most important aspects of your defensive kit; spamming thunder clap on cooldown to extend demo shout."


This, it is kind of mind blowing that such a vital trait is not present in Uldir.


Fair point, I didn't even take the scarcity of this trait into account. If we down HC Mythrax tonight and I get the 370 shoulders they're going straight into the bank because my 340 shoulder slot is the only piece I own with TC on it.
1 Like
Prot Warriors aren't too bad tbh. If anything they are the strongest tank in the game mitigation wise at the moment. Don't take this as a prot is perfect post there are certainly in need of a re-work.

The problem is you need a lot gear to make them good which a lot of players aren't giving it the chance to even get that far. The main issue is they have a high barrier to entry. They don't have a real get out of jail free card like Purgatory or Argent Defender although I'd argue that Bolster + Last Stand you are almost impossible to kill every 1:30mins for 15 seconds.

The way to play;

Deafening Crash is a 100% requirement
This also links in with Unstoppable Force - Keep those Thunderclaps cycling while throwing in a fresh for IP the 15% damage reduction especially when paired with 3% from Punish is great.

Never Overlap Shield Block (SB) - And do not use SB when in Last Stand (I see alot of prot warriors do this

Saving SB when fighting casters SB costs 30 rage when fighting caster mobs their melee attacks aren't scary Demo Shout + IP Spam will really save your bacon here, also saving the rage from SB really helps.

Forget Mastery - Vers is your best friend. Stacking Vers will not only increase your damage done / Threat Generated it will also add to the IP Absorb amount.

Forget about "Saving Cooldowns" use them. I usually tend to pop Last stand quite early into a boss fight and save my SB charges, you'd be surprised how often they are back up again especially if you a dumping rage fast with the Anger Management Talent.

Don't under estimate EHP (Effective Health Pool) we are given a lower Health Pool because we mitigate a lot of damage, ALOT of damage. Use Stam Flasks get War Scrolls, tbh In raids I even use Indomitable a lot as the actual boss time I get between tank swaps makes Bolster useless.

Azerite Veins - While it's quite "Unreliable" sometimes this trait stacks! And can really save your bacon and actually means healers can pay a lot less attention to you especially when it's ticking for 14k + with 2 traits.

Strength in Numbers - While it's probably not the best, it's great for Mythic Plus just another addition to EHP (In raids it's not so useful)

Resounding Protection - IMO the only trait you would want it's amazing and I'm pretty sure it's affected by IP reduction (Oh yeah me likely).

Anyway, they are just my 2 cents. Do we need changes for our mitigation downtime I'd love that it would make Warrior tanking much easier and easier for newer warrior tanks to step into.

Am I a super hardcore Mythic Raider, no I'm not I'm not even a major Mythic plus runner so I'm not going to pretend I am. I've done a lot of "higher" that I think are what the vast player base actually does.. 6-9 stones and get through them perfectly fine. Ran a +10 last night as a chill run for the chest and barely went below 80% except for when Necrotic stacks were in the 30s.

I'm sure a lot of people will disagree with me but feel free to contact me in game if you are struggling on your prot warrior, i'm not a god but maybe I can help.
4 Likes
^ I respectfully disagree on one thing. Haste is your best friend, if anything because it makes the GCD annoyance fade (a bit). But also the higher is your haste the bigger is your resource pool. And the bigger that one is the greater your survival.

Not only that, big levels of haste helps you on the Thunderclap/Deafening Crash combo. Basically by making it less clunky and allowing you to dump rage on mitigation if needed while you keep that thunderstruck rythim going.

For a +10 tank warrior is ok if done right and you are mindfull of the comp you are running with into the instance. Having said that, it also depends on the afflixes. Two weeks ago it was pure terrorism. For Mythic raiding... well my guild is for now relaxed on heroic farming and doing Mythic in a chill way trying to overcome it more with gear than metagaming. But it needless to say that a prot warrior as many other classes is very hindered to in such level of content.

My hopes as many are on 8.1 I refuse to reroll, rather stop playing BfA.
1 Like
03/10/2018 21:18Posted by Alcotan
^ I respectfully disagree on one thing. Haste is your best friend, if anything because it makes the GCD annoyance fade (a bit). But also the higher is your haste the bigger is your resource pool. And the bigger that one is the greater your survival.

Not only that, big levels of haste helps you on the Thunderclap/Deafening Crash combo. Basically by making it less clunky and allowing you to dump rage on mitigation if needed while you keep that thunderstruck rythim going.

For a +10 tank warrior is ok if done right and you are mindfull of the comp you are running with into the instance. Having said that, it also depends on the afflixes. Two weeks ago it was pure terrorism. For Mythic raiding... well my guild is for now relaxed on heroic farming and doing Mythic in a chill way trying to overcome it more with gear than metagaming. But it needless to say that a prot warrior as many other classes is very hindered to in such level of content.

My hopes as many are on 8.1 I refuse to reroll, rather stop playing BfA.


I take it this is referring to my useage of Punish? I agree sorry I should have been more explicit for M+ I will always use ITF as the 15% haste buff is almost permanently up and with trinkets like Rezans + Quick Nav I can sit around 38% haste which makes the class feel much better.

For Raiding I'll use Punish for the 30% damage and 3% reduction as when tank switching the haste isn't as important and plus it's rare to get more than 2 stacks in a raid encounter.
From icy veins prot warrior bfa guide class overview first paragraph :-

"Protection Warriors excel in fights with high amounts of physical damage, or where mobility is needed. Much of the damage they take is mitigated through blocking, making their damage intake smooth and predictable. Additionally, they provide a healthy amount of utility, whether it be crowd control or raid buffs. They are a formidable tank all around, making them a worthy choice in both raids and dungeons."

What are they playing/smoking that you guys aren't??
I would say not as bad as it sounds but not there yet and also it's not fun to play.