Protection paladin durability issues

As much as i understand that protection paladin is a good class with such a good utility , their durability is not on par with that , which is odd cause a tank player should feel tanky , not a paper class.

Per example if you do a +10+/11 fine your gonna do fine but this comes with a twist where ilvl can impact your whole gameplay and how much can you survive packs , now with the turbo boost i jumped to +15 keys on a cinder , and my hp was dropping like crazy , the gameplay feel so stressful and not fun at some point .

Prot paladin need his mastery nerfs reverted back , and extend the duration of faith in the light to 10 seconds instead of 6 , or make ardent 30% dr instead of 20% , give some lacking tanks something to work with.

Some will say " just pull slow , you are not supposed to do big pulls that’s why u almost get os" , now in high keys if you can’t pull 3 packs minimum your pretty much bricking the key , crazy to know that prot paladin is doing way less keys than any other tanks , even blood dk destroyed him on the ladder , even my friend healer told me that " he try to avoid a prot paladins cause its not fun to heal at all" , feels like a dk with a shield but no death strike and no massive hp pool.

2 Likes

play meta DH if you want to push. Dev team doesn’t care.

same for Dps play Fire unholy dk or balance druid.

same for healers play disc.

Other classes dev team hates.

Well the game is supposed to be having choices , i enjoy one specific class on every role , but i assume blizzard devs are either worried to buff the durability of certain classes and make it absurdly broken , which doesn’t make no sense or like you said , they don’t care.