Protection paladin - I'm disappointed. What to fix :

Hello,

Regarding the PTR changes, you’re turning the prot paladin into the worst spec in the game. I play this paladin since Vanilla and I’m very unhappy with its development direction.

I recently started tanking M+ with my protection paladin, to prep it for S2 TWW - after a longer retribution period - holy pally main here, but holy is quite in a bad spot.

Before this I was tanking with my Guardian Druid and DPS with my mage.

In the past, when I was tanking with my pally it was beautiful because Avenger’s Shield was generating holy power.

Now it’s frustrating and I find myself often lacking the holy power to help my noob team survive, because I don’t have enough holy power to constantly cast both my Shield of the Righteous and Word of Glory.

What is this horrible design of Word of Glory to cost both holy power and mana ? Who the sadistic maniac designing our class ? :)))

We’re no MDI players so we’re not experts. We just want to have a good time, play the game and have some decent progress, up to the point of unlocking the portals. Then we chill on discord and play some M+ for fun and that’s it.

This system is basically bad because you cannot cast outside of Shining Light any Word of Glory. When things are getting tough, you must spam your defenses and Shield of the Righteous so you cannot help the team with your heals. This is why I started playing a paladin, to help the others. What now ?! A blessing every 5 minutes and that’s it ? I’m very disappointed by the current state of the protection paladin.

Then what is the point in playing a paladin tank if you cannot support your team ?
I understand to nerf the damage. To hell with the damage.
I want to generate threat with my abilities so that I can keep the aggro even if my DPS is 10 item levels above me.
I want to be able to heal from time to time without going out of mana.

So here’s what to be fixed, in my opinion :

  1. Not enough holy power generation.
  2. Not enough mana to survive alone. My druid tank is surviving alone forever against a boss. My prot pally is OOM in like 2-3 minutes and dies to a boss if he’s alone.
  3. Make the abilities generate more threat. This is a serious issue if the DPS is outgearing me and is always dying. This reduces by a lot our fun and is making us leave the dungeon / game.
  4. Make Word of Glory cost only holy power as it was before. Wth is happening now to the paladins ? Maybe you’re thinking introducing also rage generation and combo points on top of holy power to be able to throw a heal. This is absurd. Shame on whoever designed the paladin to be like this. It is the worst class in the game now … mana and holy power to cast abilities. That’s quite absurd. And all you’re talking about now is damage done. Who the hell cares about the damage?! A tank is a tank. For damage we have DPS. Again, we’re not participating in MDI. We just want to have fun and play the game.

Make the game SIMPLER NOT MORE DIFFICULT !!! or you will slowly lose EVERYONE still playing WoW

Anyway, thanks for reading and maybe you will fix the game for older players also.

1 Like

Word of Glory should refund mana when cast on self. I also find it counter-intuitive that Avenger’s Shield doesn’t generate holy power. This GCD effectively not preventing me from dying the next GCD, and makes it extremely risky to use even though you know that if you don’t cast it right then and there a DPS will die due to a cast going off.

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Now all tanks can’t live alone because Blizzard made tanks dependent on healers. Why? Most likely, because they don’t understand the game and don’t want to listen to the community. About Word of Glory. Even in DF there was a problem that paladin tanks healed the group better than the healers themselves. This problem was in both PvP and PvE. They solved it by making this ability simply cost more mana. Now paladin tanks need to use it extremely rarely. If you press your saves correctly, then you use this ability not to heal yourself, most often, but to increase the block percentage. You are also wrong about the paladin tank being bad. At the moment, the paladin tank is the strongest and I’m not afraid to even say broken. He can roll back LOH and Divine Shield, Guardian of Ancient Kings and burst. He can use a save on an ally, etc. The advantage of a paladin tank now compared to others is very big. About Avenger’s Shield below the person wrote. I also want to answer him right away. Avenger’s Shield is one of the most broken abilities at the moment because it gives 1) kick cast + silence for 3 sec 2) large generation of aggro 3) dota which is taken in talents and which deals 25-30% damage per dungeon. About aggro, yes, I agree that all tanks have a problem, but for a paladin it is not felt because the amount of damage that a paladin deals is monstrously huge. On a paladin tank in normal gear you can give out 1-1.4 million damage per dungeon, depending on the dungeon.

2 Likes

This is simply not true.

Prot paladin might be the strongest, but that merely shows the poor state of all tanks in S1.

Guy out here trying to tell people prot paladin isn’t broken beyond belief and doesn’t need nerfs.

:rofl: :scream:

Damn, go play another tank and come back to us saying that you are the worst tank.

The only tank receiving changes is Warrior and we are being gutted because we have “high” APM.

But since you play the golden class, they might listen to you. After all, it only required few whine on reddit last time to get a revert while the whole Warrior community is screaming to stop and they keep going.

2 Likes

Other tanks just need to get buffed in order to be on par with prot paladin, nerfing one spec will not make the others perform better, it will only make everyone feel miserable when playing their class/spec.

Some tuning may be in order, but straight up nerfing it will hurt literally everyone.

This is actually lovely, high APM is bad when it’s prot warrior, but the prot paladin tier set will make APM on that spec go even higher, which could possibly cause some health issues at this point (repetitive strain injury or carpal tunnel syndrome for instance) and it’s all fine over at blizz hq.

What a joke right?

I think you miss some note about tank in the beginning of this extension.
Blizzard want tank to no longer be entirely independent of external healing (healing from a healer) that s why they all have some sort of mitigation in either their self heal of external cooldown they need.
It can be mana limitation for paladin, more cooldown on frenzied regeneration for druid, less healing sphere for monk, etc etc …
If you are not happy about paladin go to monk it gonna worst for you.
At least paladin even after the 30% nerf on refining fire is still a freaking dps machine and still bring alot for a group.
If you were complaining the fact that tank buster are busted and the higher the key the more brewmaster is the only one able to survive it without any help nor cooldown i would have said “ok you re right” but brewmaster also has alot of issue.

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Oh don’t worry, the moment I read the Prot Pal bonus and see time and time again that they nerf rage generation and Anger Management, I could see the irony.