Greetings!
On wowhead, there is now a page for the currently planned new talents for each paladin specialisation. I highly recommend reading them.
To find the link to the protection paladin tree, search;
“protection paladin talents shadowlands” in google and scroll for a bit. I cannot post links here.
In this post, all of the changes to the protection paladin tree will be brought up and speculated on. With the information at hand there is a lot to go through. There will be direct comparison to retail talents.
To begin with, the first talent row.
Row 15 have some changes, with [Redoubt] having been completely reworked to a stat increase when pressing SotR. But I doubt that a 6% stamina+strength stat increase will be enough to compete with the other choices. The original effect has a new and improved version in next row.
[Blessed Hammer] has gotten a slightly higher value compared to it’s retail counterpart, since it now gives 1 holy power per charge. With it having 1 more charge than the original filler ability, this means that it should be slightly easier to keep a higher uptime on SoTR. Not to mention that the tooltip is now vague enough to state that the ability now reduces the next damage taken, not just the next auto attack damage. Perhaps it works against any attack now? That would be a major buff.
Two talents are different on row 25!
[First Avenger] no longer increases damage dealt by Avenger’s shield nor increases the proc chance on grand crusader, instead making our shield bounce to 2 additional targets. Also, it now grants an absorb shield for 100% of damage dealt. This could be very interesting, with our covenant ability from Bastion; Divine Toll.
The ability will cast Avenger’s Shield on five targets within range, bouncing between them. It has a 1 minute cooldown currently in Alpha, based on gameplay from Preach Gaming on youtube. If you were to use retail damage numbers for the shield then it would give a minimum of a 250k absorb shield when used on a pack of five, not counting the possibility of crits or the paladin using their own avengers shield as well. That is a massive shield on a low cooldown, which makes [First Avenger] a very competitive talent for dungeons and open world gameplay (with crusader’s judgment still being best for raiding).
[Moment of Glory] is the other new talent on the row, replacing bastion of light. The new talent makes it so that every melee attack against the tank during Ardent Defender will trigger Grand Crusader. In practice, that means you would get a chance to click avengers shield 4-6 times during the 8 seconds duration. Possibly amazing for Torghast gameplay. Not that great otherwise, even with the large amount of burst.
Next change is in row 35, with retribution aura becoming baseline and [Unbreakable spirit] taking its place. This is an amazing change, as it means that you no longer take [Cavalier] in every case where spellwarding cannot be used to cheese a mechanic or an arena matchup. Now you get to choose between lower cooldowns or 2 horses.
Row 40 is a completely new row, being the same three talents for every spec.
[Divine Purpose] is now also a prot talent, with the arrival of holy power. Yet, if it only increases damage or healing once in a while, it is not that powerful for protection. Unless it would increase the damage reduction from SotR it would, at most, be used as another way to get free WoG casts. Not bad, not great. If it is meant as an alternative for more consistent sustain, then it is unreasonable for it to be a random proc. Preferably, it would be changed to be more consistent for tanking.
[Holy Avenger] is a new cooldown that can be chose in all specs.
All holy power generation is tripled for 20 sec. In practise, it is lucid dreams on a longer cooldown. While it sounds good on paper, if a protection paladin is using [Blessed Hammer] and [Crusaders Judgment] then they should already have plenty of holy power generation. Not to mention the Divine Toll covenant ability, which instantly grants 5 holy power on a 1 minute cooldown. We have no need for more holy power generation as protection paladins. However, it could be used for spamming WoG for a short time. Could be good, let’s wait and see.
[Seraphim] has become a 45 seconds cooldown, as usual, but with only a 15 second duration, no longer using SotR charges to be activated. Instead, it costs 3 holy power and grants a chunk of bonus stats. For consistency, especially in early shadowlands with lower bonus stats, this could be useful. Depends on how good WoG is for protection paladin.
Row 45 is incredibly frustrating for me personally. It seems that we no longer have light of the protector, perhaps WoG is meant to replace it. [Hand of the Protector], instead of making our retail self-heal castable on other targets, will now make it so that WoG heals more on lower health targets. That new talent now shares a row with [Consecrated Ground] and [Judgement of Light]. In practise, this means that we no longer can heal people from 10% to 100% with one button on a 13 second cd. In higher keys, where we must choose consecrated ground for kiting, our burst healing has been lowered by an incredibly large amount.
The final row is completely different, with last defender having been removed and replaced with [Sanctified Wrath], which in protection will also make judgement generate 1 more holy power during wings, besides increasing the duration of Avenging Wrath itself. Again, we probably don’t need holy power generation.
[Righteous Protector] is now activated by spending holy power and not exclusively by using SotR. It no longer decreases the cooldown on Light of the Protector, our self-heal, as we no longer have that self-heal.
Besides it still decreasing the cooldown on avenging wrath, it now also decreases the cooldown of Ancient kings by 1 sec for each holy power spent. In higher keys, this is overall better for experienced protection players.
[Final Stand] is now also part of the last row. With our self-heal out the window, this talent will probably see even more usage than before, as righteous protector probably cannot compete with final stand in mythic+ since it no longer improves our self sustain all that much.
Perhaps it is still usable in raiding.
To summarize things, there have been some major improvements to the talents themselves. [First Avenger] is now a strong alternative choice in dungeons, while [Blessed Hammer] got an indirect buff. [Unbreakable Spirit] can now be chosen more often, since it doesn’t compete with final stand or the old hand of the protector now. Speaking of [Final Stand], it has been indirectly buffed as you can now choose it together with unbreakable spirit for a 3.5 minute, AoE taunt + 8 seconds immunity.
Our defensive cooldowns have seen a large increase in consistency.
I am concerned about our basic rotation and survivability now being based partly on chance, since we have to either proc [Divine Purpose] or critically hit to cast WoG. We should never have to actually use holy power on it instead of SotR. It is a big issue for a tanking spec to be reliant on inconsistent procs.
Of course, this might not be what the final talents looks like for protection paladin. They still have a lot of time to change things.
For now, my feelings are a mix of appreciation and worry.