Can blizzard do something about teaching players what their class does , like what hexing a healer or cyclone or cc means , or how to interrupt cyclones , hexes and polly?
How to press iceblock or pre alter time the damage to get back to 100% hp
or to press bubble as paladin and not dying or priest pressing dispersion?
like i understand people are new but in solo shuffle when u actually want to push you cant because people are actually stupid,
some games are impossible to win because sometimes dps just goes zug zug behind pilar and then you get flamed because they died .
Can blizzard teach players what cc , los and other important pvp stuff means , how not to line healer how to support team mates .
They have AI we have seen it in bfa , but they could make it to teach people how arena works and finishing the proving ground would give you an achievement that allows you to que Solo shuffle .
its so demoralizing to play with backpedaling paladins and warriors and you lose because they donât have a clue whats going on just pve random player and tunnel
I strongly wish blizzard could do something because players on 1200 to 1600 are playing like 0 cr arena players , also seen people with full pve gear no trinkets in solo shuffle .
They need to implement something so the games wont feel like your team mates are feeding constantly
True but now the game is so terrible that even as a good player itâs hard to tell if you lost cause you played bad or if you won cause you play good.
Most of people I q into are really horrible, doesnât respect a go then press double trinket and CD but still win games.
Sometimes I played really bad and won game when I shouldnât have won.
i just wish there was tutorial for new players , so they know the basics , and that pvp gear matters and what trinket is , something people can learn and see not just randomly que and feed.
It will improve alot of PvP interaction and bring new players to pvp
idk if anyone ever played a game before , lets say if you ever played hitman it guides you what to do , blizzard could do the same by guiding players to show them oportunity to CC and explain that it means âCrowd Controlâ etc
and everytime player would fail to do it the challenge resets quickly so players can practice
Everyone have their own gameplan when they enter the arena without communication and itâs really easy to see other making mistakes.
Sp and mage die without block or dispersion when they get to greedy and want to save it and donât expect to get bursted down so fast. Sometimes they want to press it but get stuck in a global.
You could always think they are bad but this even happen to high rated streamers.
Imagine adding functionality of actually telling people generally how PvP works in a game that throws a huge amount of information at new players, and has a terrible interface for PvP that isnât intuitive at all.
AWC interface with DR and important CD tracking should be the absolute minimum. PvP modifiers should be communicated in tooltips outside PvP zones.
WoW is about endgame, but Blizzard spent all this effort streamlining new player levelling experience, but just did nothing for endgame - in a game which is about exactly that, which I find really weird tbh.
in the long term youâll be at the rating you deserve since you are the only constant in your games. in the long run, everything evens out. thatâs why there are players at 3k and some players at 1.6k. if youâre 2.2 after 400 rounds that means youâre 2.2.
I think itâs also important to realise even if youâre pretty good, you can be gatekept by counter comps. You could be 2.2 for example, and if you got to that level youâd stay there, but have a hard time getting through 1.8 because the density of gatekeeping comps is way higher there
You kind of missed the point of what OP said above. Read it again.
An introduction to defensives and cc and diminishing returns through proving grounds or lets say training grounds would immensely improve participation in pvp.
Really? I know you need full PvP gear in order to join solo shuffle but I am not sure if you need to have it on or just in your bug. I didnât see this once tbh.
Who would have to do the tutorial tho? Is everyone forced to do it on every spec or how should it work?
ive seen this alot under 1600 , im fine if they wear pve gear but if they are not wearing trinket and the trinket set bonus idk what are they doing in pvp at this point its just feeding and losing on purpose.
it would mainly work on players that havenât recieved challanger 1 yet , this would be account wide so basically you would learn basic stuff for pvp , the game would give you like a tutorial to show you how to actually play pvp so you dont que and run into and get nuked and then complain on forums that some classes are overpowered when in reality the guy had 0 pvp gear , no trinket equiped which means he is not able to trinket and get 1 tapped in 1 stun. etc
Or maybe people that never did pvp before , blizzard would make proving grounds for them.
i mean i played on 2.2 mmr and ive seen warriors ,paladins and classes like ww monks backpeddal and mvoe back and forth during their rotation which is not normal for 2.2 mmr or cr if you ask me and its really cringe to watch that , then i had people not pressing iceblock or divine sheild or dispersion , and then flame the healer for not saving them when they cant even kick a cyclone or polymorph etc , or you have shamans talented into tremor totem and grounding and they dont use it at all , players tunneling 1 target chasing behind pilar while healer is stunlocked on the other side meanwhile they get nuked and again⊠compain about dying without realising its their faultâŠ
thats why there should be some type of proving ground for players like these , imagine how demoralising it is when you actually want to push rating and you lose alot of games because 2 players are on that spectrum like i mentioned above , either full tunnel or not press defensives at allâŠ
thats my point here aswell , why do players that acutally outplay bad players still lose , because the team mates it partners you with are really bad , which also promotes toxicity and that is not healthy for the game .
exactly but even if your personal skill matters you will always have that 1 bad player , so to kill the problem here i would introduce proving grounds for players to improve their knowledge , noting negative
Tbh itâs for me the main reason why pvp is bad now cause even if you outplay somebody you can still lose, nothing really matter anymore and itâs really sad.
Before someone that used trinket offensive or got caught behind a pillar often mean he would die but not anymore.