PSA to dps players in solo queue

If your healer is being blasted, assist him

If your healer is about to eat an unavoidable CC, press kick

Don’t rely on your healer to do all of the CC

Don’t run out of dome or earthern totem

The amount of games I lose cuz my melee brain dps teammates never use their kick (not even one! not a single time!) is astounding

Queues are long cuz nobody is playing healer cuz of how frustrating it is having to hard carry every game

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I mean solo shuffle is the mongo bracket, people dont care about anything but tunneling one target. Dont expect anything from them.
Your advice is still right tho🤷🏻‍♂️

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at mugambala i see mw go top each round

i tell team take honor lvl 5 dh+fury behind wall down while i cc mw top, all go like predicted to cc mw top part

team drags fury+dh top too and i have dh+fury over me zuging me off

get +0 for 5/6

its no use even try say something to these apes as simple as where to position or strat wise kill window u just need zug each other with other zug zug honor lvl 5 xmas zugers

i cant play druid in this mode with these ppl but gz to all who can my nerves cant

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Very real post

solo shuffle feels like random bgs at times, complete clown fiesta, each doing his own thing,

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or how PvErs log into shuffle, chasing one target no matter what, i had couple pepegas against me that got rooted/trapped for like 20s and did nothing the entire round :D.

the amount of times your team mate is getting run at and targeted an entire game and running instead of counter pressuring is astounding, its a losing battle all dayXD

It’s also very boring to play healer in ss. Protip is switch to dps, you will enjoy way more

kiss your local healer

I realize at my low rank me saving the healer or not doesn’t really matter
Better healers always survive and worse one always died with my aid
I only played Arms so IDK about everyone’s favourite Fury

That’s some pretty scuffed logic.

Even if what you’re saying is true and not hyperbole, as you improve, so will the healers that you play with. The core strength of Arms that separates it from Fury is its ability to protect its teammates, and you should always be looking to capitalise on it.

At what rating and under which circumstances do you decide that healers are suddenly worth saving? You should probably be looking to save them all what with how few there are left queueing lmao.

My mere presence on the team is usually enough to stop the enemy zugzug from happening on my healer.

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I’m running into the same issue lol

reminds me of dota and mmr, where everyone else is at fault and u deserve higher rating but u are held down by someone else fault, usually they also pay someone to boost them (which actually proves them wrong, but they fail to see it)

If they do that with you it means it most likely is happening with the other healer which makes it balanced, so the dps are the same the difference in the end is you vs the other healer, it can be ALL bad , but the tiny stuff u can control vs tiny stuff the other healer controls thats when you can pull ahead or remain behind.

Im not saying someone else shouldnt improve, but blaming someone else is a bad mentality which hurts you more, no matter how awfull dps is you should be able to climb if u deserve it

If they do that with you it means it most likely is happening with the other healer which makes it balanced

yea but when I am a lowly disc priest trying to compete against insane pres evoker toolkit its just pain, feels impossible to land a fear cuz they can just fly away and cast sleep walk while flying on 15 sec cd, and then my teammates always going too deep so I have to stand in bad spot to heal

fwiw I play pres evoker too and feels way easier to reach higher rating cuz if my teammates are in bad position I can even move them myself which also applies a shield!! insane

Because they run up your a**?

Happens to me Ostern, but after the 10% stamina nerf we are back to SL state(survivability) where all other classes are DF state… feels really bad again, just increase the survivability a little bit again. I understand in the beginning it was to much but 50% overall nerf was to much. Make it 25% overall.

This so much! I always cringe so hard when I see them cast nullifying shroud directly after gates opened. Trying to purge them is pointless due to so many other buffs on them. It’s always the same scenario against them and I’m already sick of them…

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