PTR nerfs?

So what now guys? 10-12% fire/frost nerfs on everything? Glacial spike was nerfed before so its now -24%. Our 15% RoP remove compensation is gone now? Our mastery is nerfed on both specs, ok maybe the frost AoE will be fine but with all these nerfs idk.
I wanted to return to mage in 10.1.5 but im not sure after seeing this bunch of nerfs.
Did anyone tried it on dungeons? My testing is only happened on dummies+ my mage isnt well geared only 430, and the nerfs are very visible there.

1 Like

Why would you get compensated for this? the whole idea behind RoP is that you are stationary for a damage buff.
Remove RoP and mage is getting a massive buff in mobility that alone should be a buff to the class.

For Frost at least, our mastery now buffs Frozen Orb, Comet Storm, Blizzard, Ice Lance, Glacial Spike, Ebonbolt and Ray of Frost, rather than just Frozen Orb.

And we’re now less dependent on Icy Veins uptime, with a talented permanent haste buff and Icy Veins largely being reworked into an actual damage cooldown instead of a maintainance buff.

As for Fire, I’ve not really been paying attention :stuck_out_tongue:

we have been compensated for it, the thing is among all the other buffs and changes that has taken place, the results have caused a over-buff to Mage hence the nerfs. reasons we’d need compensation:

removing a 40% Damage increase, is a HUGE Nerf, and would make mage more mobile, but completely unwanted xD It still has to do damage, we are a Pure DPS.

According to mages, you are not able to use Rune of powers full power almost ever, if i just trust the complaints that mages have had about this ability.
And i don’t because of having played some mage myself.

And more mobile means you can have more actual dps on target instead of looking really strong if you can stand perfectly still.
that is a MASSIVE dps buff in actual combat.

Yeah blizzard do love mages.
Out of the pure dps classes mage is being coddled by blizzard like crazy, the moment you have some issues it gets fixed.

Mage is still not a BM hunter with or witheout RoP. We still have to cast, do not forget it. Mobility is good, yes but only BM hunter can running 0/24. Just do not forget it when u want to make ‘‘SMART’’ comments on mage or any other caster classes topics. You think mage is the first priority always? I dont think so, yes arcane got some reworks before but arcane is a mame nothing more. Frost and Fire is the same since legion. Now frost will offer a bit more fun, after 6-7 years, fire will be good too i guess, but im not sure about the fun factor, it will be samething like it was before SKB. Damage is not everything, sure it metter mostly with pure dps classes, but the last 6-7 year we got only some %-buffs and nerfs nothing more.

1 Like

This tells me your a trolling child.

Mages have been dog poo since start of DF with band aid fixes given out way way too late to make up for bad dps compared to every other dps class.

The rework on the way certainly isnt a instant fix to anything and its debatable if its even a buff compared to current dps.

ofcourse u can use rune of powers full power regularly, it requires substantial positioning yes, the problem is its extremely punishing to deal with IF ur forced to move, which during some affix weeks can be a real problem.

Maybe Pre WOD… Mage has been ALOT less comfortable since the new dev team took over.

Lets just ignore the facts is what you just said here.
let us ignore the first half of the first raid when Arcane was the top dps spec in the game.
let us ignore the raid right now where Arcane is Top dps spec in the game.
let us ignore that mage was one of the top dps in parts of season 1 in M+ (both fire and frost is used in the 4th 5th 9th and 15th highest key in season 1 and that is just looking at the top 20runs)
Let us Ignore that mage is one of the top classes for M+ this season. (in fact fire mage is used in the very highest key as i am typing this)

Let us ignore EVERY time mage is strong then what you said is true.
Let us ignore that the worst placement of the highest spec of mage is middle of the pack even in the first raid of the expansion, and also 2 out of 3 specs are middle of the pack there.
That is while mage is supposedly the worst class in the game according to you.

Fact is that you are just very ignorant or just plain wrong.
You think i am trolling when you literally are trying to give out FAKE information.

Hopefully it is just you being ignorant and not actually trying to pretend what you said is true because it is just factually as far away from truth as you can possibly be.
.
.

Warlock then Shadow Priest then Mage is the 3 dps classes with the highest chance to be above average dps this is stats taken from WoD Legion BFA Shadowlands and data from warcraftlogs.

That is literally the point of the ability it is why it is so strong with so short cooldown.
The cooldown is far shorter then it should be for the powerlevel it brings, but whatever it is gone next patch.

No it is just more mobile than MM hunter and at least for 2 of the specs (as i do not know about one of them) it becomes either the second most mobile ranged or very close to it after BM hunter.
Maybe people will realize how very strong mobility you have as a mage when you do not have rune of power.

That is far from correct having played some mage here and there fire has changed playstyle many times over this time period and Frost have similar playstyle but very far from the same over this time period.
If you think the class is going to feel completely new with the rework you really need to learn what those kinds of changes are.

It might feel the same because you have the same abilities but they have been doing different things and how exactly you play it has changed but feel free do tell what is it that has not changed over this time exactly?

Frost already is a fun spec it just not fun when you play only that one.
Fire is already fun spec for a lot of people.
Fun is subjective and there is a 100% chance there will be people who will find the rework not fun.

We know mage is good in organised content. Its unorganised where mage has shown suffering.

We are aware mages make a great esports specc. But for the average player it simply didnt add up

Some seem so salty we got a small rework​:joy::joy: mage is fun, defintly.

The fact mage is the least popular class in the game in terns of m+ rly shows that :skull_and_crossbones: go read some rio leaderboard stats. Most seem to disagree with you

Mage aint fun in unorganised play.

1 Like

Your the clear noob ignoring the facts from the launch of DF with fire and frost being bottom dps and arcane being medicore if played just riiiight.

And by just right I mean with a masters degree in adjusting utterly absurd rotations on the fly and saying buh bye to all that dps if even 1 thing went wrong to mess up the rotation.

Tell you what post on your mage with all these amazing parses, go on show us, oh no, your just a trolling fool thinking mage is still op as it was in its prime several expacs back.

3 Likes

Overall tuning hasn’t been the main issue for mages this expac (although it has been awful at times). The “design” of all 3 specs has been awful.

Fire - One viable build for all content. Reliant on staying in combat for skb. Ignite overpowered on large packs (partly due to a PF bug that is only just getting fixed) which made tuning on ST and small packs useless. Aoe rotation is the same as your ST rotation and ignite spread needs mobs to stay alive about 30secs to do good damage. New 4set also added another buff to manage along with ftb, skb, clasm.

Frost - One viable build for all content but with a few talents you could change for aoe/st. Reliant on staying in combat for Icy propulsion and thermal void. Does awful damage on your average m+ size pack because of its aoe scaling and 2T cleave balance. All the interesting non passive spells in the talent tree undertuned so the rotation is 3 buttons.

Arcane - Two variations of one viable build. Burst dps! But burn takes over 20secs half of which is set up time. AoE rotation is a ST rotation so if your target dies your screwed. The opener is so precise that one missed global can tank your dps. Opener has 22 stages… couldnt be bothered to work out how many cgds that is.

So in raid, depending on that weeks tuning and not on prog you can play any spec. On prog mosts you should be playing arcane but any mistakes and your bottom of the meters.

In m+

If mobs will die within 30secs (most tyran keys) Arcane and fire are awful

If mobs do live longer than 30 secs but

A) the packs are 15secs apart, its a mana heavy week, the pulls are small, there’s not good mobs with higher health than the others - fire is bad

B) you are not an arcane expert, there’s swirles to dodge or there’s no mobs with higher health than the others - arcane is bad

Frost became the default backup for pugging however, if you stop for healer drinks with IV you lose loads of damage. If your tank dies at the start of a pack and you just pressed IV you do awful damage for 2 mins. My fav is when a tank pulls a pack decides 10secs in he can handle more and pulls all the mobs out of the your aoe which you rely on for procs and cdr.

O and I forgot about how much damage all 3 specs lose when your group needs to hold bloodlust for a tough pull or boss! BL is now a personal cd that we can’t press unless everyone is sated.

This was all amplified by mages being missed in tuning notes and patch notes so much it literally became a meme.

2 Likes

You summed it up pretty well, Due to similar experiences, I neglected the mage in this expansion, even though it was almost always my main. I was thinking about frost until now, but now I like fire better i guess, with Unleashed Inferno its just fun, combustion every min +i like to implement hyperthermia too for fun. I also started to get a little disillusioned with it in shadowlands, but it was still okay there. My problem there, mainly with frost, was that, for example, with aoe legendaries, the single was weak on aoe builds and vice versa, byt other classes with an equally strong AOE build did twice as much damage to 1 target too. And it was sometimes uncomfortable on higher keys. Well, the point is that 10.1.5 is coming and it seems to be better for now.

Yh… its not not all roses. Unleashed inferno doesn’t buff flamestrike. To get to hyperthermia for a flamestrike build you have to take pyroblast buff talents. The new meteor would be nice for aoe too but again you have to spend points on unwanted talents to get there.

I don’t understand what the devs are thinking. Pure dps classes are currently mediocre dps except for rouge, in shadowlands the balance druid dominated, now the sh priest, that one class gets all the attention and buffs. S tier but it was buffed again… why? Don’t get me wrong, yes they are dealing with the mage now too, but overall in a pretty lame way. Anyways we will see it soon.

1 Like

‘Pure dps classes’ have no right to be better at dps than hybrid classes, it’s not like mages, rogues and warlocks don’t bring utility (poor hunters). We just get an extra roll of the tuning dice.
Also the changes they made to spriest suck imo and mage was very strong at times in shadowlands.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.