They’re clearly being caught off guard by the questions calling out very real problems with the story, and make up answers on the fly while trying to dress them in positivity.
I miss the days of Metzen saying “sorry, I messed up with the draenei retcon”. And I cannot believe I just used the words “I miss” and “Metzen” in the same sentence.
These answers solidified my opinion that these people shouldn’t be in charge of the game’s story and would be better off working on a Farmville sequel rather than Warcraft.
“Can Man’ari Paladins be a canon thing? :3”
“Sure! We had a Light-infused Nathrezim after all!”
auuuggghhh
Oh, but it will be a “deliberate” choice because wow is a “evolving” story… yet the evolving is only happening in SW, Orgrimmar and the Current Expac Continent.
But we do have those. There’s nothing artistically wrong with the setpieces and cinematics.
Also, reading the reply to “Humor offers breaks in the narrative.” bit it confirms my frustration I’ve had with quests for so long. The forced humor and lighthearted breaks during certain quest chains is by design choice apparently. The amount of times we have to save someone or something and then we’re suddenly picking blueberries because the quest NPC wants to bake a cake for his mates on the side while the world is on fire.
If nothing else it’s nice to see that blue-eyed Blood Elves are canon. I know most people were pretty much aware of that, but I’ve had the odd discussion of “lore-customization vs. OOC customization” on that topic.
Maybe we don’t think of the same thing when we say rule of cool. I’m talking about stupid choices characters make because those said choices are cooler than the common sense one’s.
Rule of cool is when something gets a pass or endorsed purely on the principle that it’s cool. The “common sense” alternatives may not even exist as the story writers setup the scenario where what they fathom as cool is also the only possible way to a resolution, such as Illidan turning Gul’dan into ash at the end of the Nighthold raid.
“A narrative that does not take the time to pause between all the serious intrigues that it involves can be felt as very, very stifling, not to mention the fact that if the players are too regularly confronted with the same narrative process they become get used to it and eventually get bored. So, if you are serious all the time, how do you tell your players that what is happening before their eyes is very, very serious?”
Paid writers admitting they don’t know how to write.
There is a certain degree of hilarity just watching your lead narrative directors go,
“Ah…well you see, we see narrative errors as an opportunity to add a unique, new canon perspective on things because uh < checks notes > everything you’ve done for the last 20 years has just been a. . .Titan point of view?”
I get a really good laugh out of the mental image of imagining Aman’Thul having to Men In Black Mindwipe me after every single quest I do in every zone for every story so that he can give me the Titan version of everything I did with my own hands and saw with my own eyes.
Aman’Thul when he sees that I entered the “Utopia of Ny’alotha”: Ah crap, Eonar can you take my calls today honey my barbie doll has entered the golden realm of Ny’alotha I need to go change his memories so he remembers it as a horrific, totalitarian despotic slave empire where everyone is subject to the will of eldritch entities".