Public orders need crafting quality option!

The reason no one is using public orders is because you can’t set quality.
No one is risking to roll the dice on expensive materials.

This has been asked a long time ago in DF. What’s the holdup here for a very simple fix?

2 Likes

Because they wanted to keep the social aspect of crafting in place.

Also because the system is pretty complex, so they do not want players to just make public orders with cheapest materials, have minimum rank 5, and wonder why they are never completed. They want players to go search for crafters and have the crafters explain what is needed.

There has never been a social aspect to crafting outside of guilds.
The AH saw to that. People make stuff and post them on the AH. That’s how it always was.
This new system allows the shoppers to make more specific requests of crafters, they’re not looking to make friends through this system. There’s guilds and all kinds of grouping activities for that.

If players want to get a max rank craft with the cheapest materials, I don’t see an issue there. If no one can make it, they’ll have to either revisit an inferior craft or fork up better mats. It’s a basic concept.
They can implement some flavor text when you put up a crafting order to give some guidance if that’s needed.

Finally, there’s a time element to this too. If you have a schedule that only lets you play, let’s say during the night when people are mostly not online, what do you do then?

This needs to be implemented so the system gets used, where today it is not at all, except for anything that does not require quality.

2 Likes

public orders are limited, you have 4 and each one has a 24h CD, so that probably is not the case.

I think there could be problems with prices being public, it could show which items have the greatest demand, dunno, all dodgy stuff and this is avoiding it all completely, but it would be nice if they eradicate those ranks completely 99% of people want q5 anyway, it’s pointless. Same for q3 mats, now q2 is lower in price than q1, it’s ridiculous.

I miss times when I ordered something, paid for it and the crafter arranged everything himself. I don’t like how the system pushes people to buy mats in AH, it’s weird… Like I want you to build me a house but I have to buy the bricks somewhere first.

Yes, I agree.
It would’ve worked if the ranks actually meant something. Like, you have to have a rank 1 crafted, and with mats collected from raid/dungeons/… you can have it recraft to a rank 2, and you need a rank 2 to get to a rank 3, etc., and getting from a rank 1 to a rank 5 item would require great effort (like going from ilvl 500 to 630 or something).
But, the current gamedesign is too focused on loot, and weekly lootboxes, etc. They need people to keep churning loot, so they end up with a system that’s on the fence about what it wants to be. You can’t really have a meaningful gear crafting system, if gear is readily available everywhere else in game and at much less effort.

I can understand that part a little bit. It’s to avoid bottlenecking crafters, and you having to wait on your items because you’re the 10th client in line, and the crafter is still collecting all the materials. That said there is the AH, and crafters could fluctuate their product prices with prices of materials.

I think you forget about something, even since Vanilla there has been a social element to crafting. If you needed a certain item, and a specific person had that, you could add them to your friendlist and most likely you would go back to that person for that specific profession if you needed something. The same mechanic is still in place.

I think it is a healthy mechanic for the game to have, some people like to focus on that part of the game and have a whole list of customers that come back to them. There are professions communities even in place to accustom to this side of the game.

I wouldn’t be in favor of public orders having the option to just having the option of max rank, cause it would even further break down the social structures that are put into place.

Again, that’s not a social structure. A guild is a social structure. A raid, when not LFR, is a social structure.
Adding someone to your “friends” list because they can craft something for you at some point has about the same the same social value you get from the worker serving you food at McDonalds, and guess what they do at McDonalds now, they let you order your food at an ordering kiosk…

I believe it was meant to be optional to include mats, but we somehow all agreed to just put them in automatically, the order doesn’t require most of them, and the recipes are almost the same.

The commission and resourcefulness stat would make sense like that way more, because most crafts don’t require anything from a crafter but to click the “craft” button, and he sells all the extra mats from resourcefulness in AH, but people pay for it generously anyway. It’s just weird how wrong we use this system. Could be nice if Blizzard somehow pushed people that way of using professions, mats price fluctuation would be expected, and who cares, we can get the mats ourselves if we want…

And why don’t we talk about the tax on commission? Like what the hell is that? I wonder if American tipping culture is that far so employers take a cut from tips regularly :smiley:

It is a social structure, just as a guild is indeed a social structure of the game.
And yes if you want to make that comparison, sure, the person you can find who craft your wanted quality of the item you are looking for, is serving you in your needs.
Just enabling a public order to be able to get the maximum quality would do two things, one, it would leave out people that do not have their profession at the right rank.
Two, it would break down the communities and people that find so much joy into specializing and creating their gameplay around professions.

If you want to be certain that the item you need is maxed out, you can always join a professions community, or use the trade channel ingame.

Yeah spamming trade chat where people direct you to scripted “stores” via chat bots is immersive and social. Only reason trade chat exists is to maintain the illusion that WoW’s economy has a social aspect.

1 Like

Then just make it so as soon as you select rank 5 in a public order, you are forced to include rank 3 materials. Problem solved.

One, how does NOT having a quality system on public orders suddenly change anything for people that do not have high rank professions? Do you believe someone looking for a tier 5 craft is compasionately going to accept a lower tier just because they had a whisper chat? That’s ludicrous. They would just move on and look for some other crafter.

Two, there are no such communities. A couple of people spamming chat is not a community. Sounds like something for RP servers.

There is a “fix” since beginning - personal and guild crafting orders.

Cause it means that people with not the right quality could still provide a service and train their profession with it, is it ideal? No, but what follows is the entrance to the social structure of professions.
You use your first runed enchanted crest to make a weapon, great, you find a crafter.
Few weeks later, you got 90 gilded crest together and want to upgrade your weapon, ow who is that crafter again that made me that weapon. Let’s contact that person if he can make it.

There are such server based communities. There are people that mainly focus on just leveling and maxing out all professions available, or like to be the main blacksmith or tailor on their server. So by allowing public orders to have a quality system, you would take this whole interaction and playstyle away that has been around since Vanilla.

That you are not in favor of it, that is okay but I understand that it is there and wouldn’t want to take away the fun and that playstyle of people within the RPG.

That doesn’t help people who are not in a guild or don’t know crafters.

And again, that is NOT social interaction. That’s just convenience on your part. You found where McDonalds is located, great! Now, you can go there and order food. You’re not going to get a beer with the person who served you your burger.

And again, a couple of people does not make a community, and it’s a bit condescending to assume that their whole social interaction rests solely on their profession.
The Retail crafting system is not meant to make artisans, that was Classic. It took dedication to get exalted with Thorium Brotherhood, even a guild effort. Now, you can level up your crafting to max level in a day. The only limiting factor is knowledge points, but I could make an alt to focus straight to what I need if I wanted.
This system is meant to give everyone a shot at crafting. It’s not meant to coddle players who “identify” as crafters.

Yesterday, my monk alt was looking for a crafter to make leather bracers, a basic epic recipe you get when you go down the tree to bracers. I couldn’t find one the entire day. I ended up picking up leatherworking and drilled down to bracers. I made all first time crafts, did a few patron crafting orders for the knowledge. I didn’t even pick up the treasures, but just bought basic green crafting gear. I was able to craft a 5 star, ilvl 619 item in an hour, with embellishment and all.
This was easier to do than spam the chat all day looking for a crafter.

There are no arguments for there not being a quality system in game for public orders.
Blizzard, you made this game into a fast paced conveniency store, then commit to it. Holding on to a token principle here and there is just insincere at this point.

If the system is pretty complex, it must be reworked and simplified.

You asked why the system works like that and I just gave you reasoning. Again that you do not like it, that is fine.
The social structure is there, and yes knowledge points make it so that people can maximize their professions and become a master of their profession.

It also takes dedication to maximize your current profession, that has always been part of the game and isn’t only part of Classic, there are people that have been working since Launch every day busy on the Patreon orders and knowledge points.

It isn’t condescending at all, people strive for it and work for it and find enjoyment in it. You even notice yourself, yes you can make the bracers, but if you now want to create a belt for example, you have to put in further time to get to that level.

For some people the goal is M+ or Raiding in the game, for some it is collecting mounts and in this instance it is professions. It’s all just respectable and part of an RPG and allows several playing styles.