Pull the ripcord?

I thnk they don’t understand what World Content is or should be.
There was an interview with Ion during MOP (wonder if I can find it on youtube?) where he was puzzled by people doing dailies in Vale of Eternal Blossoms “clicking the same seven cannons and killing the same twelve enemies everyday”. He couldn’t understand why we were doing this. This is why in WoD they removed Dailies. They simply can’t understand what motivates players to do dailes.

So they add World Quests, Torghast and some Dailies but rather than make them purely optional, like Netherwing or Cloud Serpent, they lock story, flying, legendaries and other virtually “mandatory” aspects of the game behind these because they don’t understand that players will do these things for fun, cosmetics or mounts alone.
Saying that we might have proved them a little right when they gave us an optional anima grind and a lot of players opted not to do it but I think this was more to do with horrible terrain, combersome WQs and extortionate prices on anima (especially the building upgrades).

Ion is a Raider, he designs good Raids. He doesn’t play World Content and doesn’t understand what motives players who do this type of content. He doesn’t trust us to participate in systems unless these are almost mandatory due to what is gated behind them.
The game needs a “World Content Designer” role (if one doesn’t already exist). Someone who enjoys world content and wants to see this aspect of the game be developed in a fun and engaging way.

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Which are?

The numbers, of course!

two number 9s
a number 9 large
a number 6 with extra dip,
a number 7, two number 45s
one with cheese
and a large soda.

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Truer words have yet to be spoken on these forums

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I rather listen or read a stupid or silly but independent opinion than some regurgitations from [insert your favorite youtuber here]

They were told the problems the Covenant system would create in the lead up to release and they blithely assured us it would be ok as they would be able to balance it.

Everyone laughed at that. Blizzard may enjoy recreating the game’s systems anew with each expansion but that doesn’t mean the rest of us have forgotten their failed attempts in the past.

Blizzard is addicted to introducing pointless player power systems into this game. Either it’s because they want to put a major new feature as a bullet point on the expansion front page, regardless of whether or not that feature is a good idea, or they are convinced that players actually care about this nonsensical division of player power when all the evidence is that they do not or it’s a combo of both.

Blizzard should never have attached player power to Covenants. That their playerbase, people who play the game but the vast majority of whom are not game designers were able to correctly identify the problems with the system before it was launched means Blizzard knew of the issues as well.

Which means one of two things.

The first is that they hubristically believed they genuinely could balance it, when even non game designers can see that there were too many variables at play (12 classes each with a unique ability, 36 specs interacting with 12 abilities in different ways, multiple legendaries per spec and each spec interacting with 12 distinct soulbinds) for that to ever happen. That they were incapable of balancing previous systems of smaller scope is damning, because if they felt they could tackle an even more intricate system where they had failed previously, then that is where hubris crosses the line into incompetence.

The other possibility is that they understood they couldn’t balance it, understood people would be compelled to pick covenants by virtue of what the spreadsheets decreed was best for them rather than what they would have enjoyed on an aesthetic/cosmetic level and that they decided to implement it anyway. That demonstrates contempt of their playerbase.

I will say it again. Stop adding these systems. The only system that has been proven to work is that power derives from gear. If you want to give us a cool new ability, you make that a permanent part of the class as a new passive or a new talent. If you don’t want to give us a new ability forever, DON’T GIVE IT TO US. We won’t miss what we never had, and no matter how cool you think it is spending development time on creating 48 new abilities with a shelf life of two years is, it’s far less cool to have those abilities ripped away from you and then replaced with the new shiny.

No more Artifact weapons. No more Netherlight Crucible. No more Artifact power. No more Azerite Armor. No more Azerite powers. No more corruptions. No more Azerite power. No more Covenants. No more Renown. No more soulbinds. No more conduits. No more Anima. Just stop wasting time building systems nobody else wants.

Gear from mobs. That’s it. Announce that and you’ll get a huge cheer, might cheer you up.

But when you hear that huge cheer, remember it represents a repudiation of six years of time wasted on those horrible systems. Remember all the hours you slaved over one aspect or another of one them and know that that cheer means you were wasting your time. Remember how you’ll feel knowing that the community has rejected that effort, remember it so that the next time one of you has an itch to have metriced progression and a spreadsheet for tracking player power, that you can shut them down then and there.

And yes. Pull the ripcord. What are you doing in resisting but protecting the integrity of a system nobody beyond yourselves cares about. Pull the ripcord and people can actually use Covenants for what they should have been, an aesthetic choice to grind armor and mounts that appeals to you.

I mean…a friend of mine who was a big mythic raider and used to defend Blizz a lot in the past, with almost all achievements available done just left the game after playing nonstop for 10+ years. If he left at the beginning of a new patch/raid it means that the game has become REALLY REALLY BAD.

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I had a severe wobble myself two weeks ago. I’ve played the game since December 2006, round about the time of the war effort for AQ. The last time I considered quitting was during Cataclysm due to the allure of Swtor, but I gave swtor a whirl and came right back.

My guild keeps me here. Doing dungeons and raids remains fun. But this is a game in deep trouble. We want to be heard. We want the developers to actually acknowledge other games are now eating their lunch. We want them to say we understand the problems…and we want them to then proceed to outline how they are going to fix those problems rather than explaining that we are approaching their beautiful systems in the wrong way.

Ion has defended himself too often by appealing to this notion that it’s a genuine difference of opinion on certain matters. His philosophy has led the game to the brink of ruin. It’s well past time he admitted he was wrong and course corrects.

It’s usually a loop of people subbing for new patch then unsubbing a few months in while waiting for an update.

It seems like 9.1 wasn’t enough to keep people hooked for a few more months.

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That’s nice and all, but completely irrelevant. You’re assuming that because someone’s opinion matches something you’ve seen in YouTube, it must have come from there. The “pull the ripcord” came from Ion himself during an interview and before any YouTubers even had a chance to cover it, it was already the biggest thing in the forum’s in both EU and US.

The community has more hand in popularizing it and the ideas behind it than any YouTube creator. If you’ve followed it while it was relevant, you’d have seen tons of different opinions that could not have come from anywhere but the people.

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