Hi,
I haven’t seen much talk about this other than people wondering about how it would work pre 8.2, thought I’d check in on what others are thinking.
The Pocket Sized Computation device is clearly unique and cannot be obtained again (or at-least you can’t have two of them on you). That’s cool, but the Punch Cards seem to be working exactly like Gems, in that you put in a new one & the old one gets destroyed. This is what my brain isn’t able to comprehend, which genius thought of this?
Gems, being fairly cheap craftables are understandably expendable. You replace a gem and two weeks later a couple of gear swaps made a different secondary stat sim 1% higher. Feelsbadman.jpg but you go ahead and spend some gold or make more gems.
Punch Cards on the other hand, are random drops from rares / mechagon bosses save a fixed set that you can buy after grinding rep. While right now there isn’t even a reliable way to sim two punch cards to see which one you should use, even if that were the case, they are not as expendable as Gems nor would they ever be. You could easily have a couple of options for any of the three slots that would be more viable for different kinds of content - WHY THEN are they designed to get destroyed when replaced?
Can anyone think of a decent logic Blizzard may have had? Maybe once I have two trinkets MUCH better than the PCD I’d care a bit less about it, but even then doesn’t this basically destroy the versatility that’s supposedly the USP of using this as your trinket? People could very much want to switch between different aspects of the Red slots for different types of content or even various fights in a raid perhaps. Why Blizzard, do you create something pretty interesting and then handicap it in this way?