There are pretty stupid things in the Rogue trees actually. But that isn’t the topic and I am not here to give a lecture.
That is a pretty cool attitude ! In all seriousness, find solutions instead.
Well you should be able to because arenas aren’t 1v1 so when you stun TWO targets all by yourself, if you’re in 2v2 it means NO ONE can stop your teammate’s follow up CC (or your own Cyclone), and if you’re in 3v3 it means you have TWO teammates free to follow up CC and only ONE enemy to stop BOTH of them (AND your Cyclone !!!), assuming they have zero instant CC to use alongside the stun. That is how pressure is generated starting from two stuns. Very feasible. It was never question to land 5 Cyclones over 20s with no setup whatsoever to have pressure as Feral. This isn’t Balance.
I know the tree mister Druid, no worries.
Well, that is simply my own opinion on the matter. Feral, as a melee, already has very strong CC options with a lot of stuns (could add the AoE incap but lets go with Bash as this is more meta right now), Cyclone, instant root on PredSwift procs, spammable castable root, a knockback … plus a lot of mobility, considering, even if it isn’t Arms Warrior or WW Monk mobility. I don’t think they should have, on top, and AoE root and some vortex. They have enough in that department, especially considering the damage they can dish out. I’ll add that I wouldn’t like any melee to have those tools anyway. Being able to AoE root as a melee is actually rather strong, same with chaining people to the ground. Ehw there is a reason why Spear was so outrageous. Vortex isn’t anywhere near as good, but it’s the same concept. I don’t really like it on a melee.
But as I said, opinion.
Sitting on a Mage as Feral isn’t overly difficult, and never has been. AT makes it a bit more annoying than it used to be when they didn’t have it if you don’t have a purge with you, but that is it. Nova you break free of. Slows, too. Poly, immune. They can only DB, which can be dispelled as nothing else needs to be dispelled on a Feral, and Ring which they can’t use if you are not in the dispelled DB. Or then the Ring gets dispelled. That leaves the knockback, luckily the chargr has less CD, and blinks, which can easily be caught up because again, slow removal, Dash, StampRoar, while the Mage is slowed by the infected thing debuff I don’t recall thr name of (Infected Wounds?). However sitting on a Mage against Mage/caster is horrible because you have to use your mobilityto go AWAY to survive, so you don’thave it to connect back, but that holds true for every single melee in the game, has always held true, and will likely always. Oh and, the argument of “yes but to break nova or slows I have to use a GCD” yeah, they also have to do that to apply them, only they do no damage while on global while Feral does with bleeds. So … the Feral has the easiest part in the match-up really. Right now though Fire deletes everything while pressing spacebar, but that’s more of a tuning issue than a “we can’t catch him as Feral” problem. But dying makes it hard to connect, yes.
Hehe, nice !
Hm, I think you should always open with a Rake stun no matter what. The opener is where you use your first DR. Can’t really afford to have weak opener with stealth based classes, they are kind of designed to have opener advantage.
Also right now it’s pretty cool because you can Rake from stealth with TF and Incarn up, FF, Swarm if you play it, Rip, any global here if you don’t play Swarm, like Slash to trigger Bloodtalons, and then you can just stealth Rake into FB so you basically have the 6s Kidney Shot that even Rogues no longer have in your opener, your biggest bleeds up, and a huge bite. That’s good. Don’t open weak !