Hello Blizzard! I want to talk with you about guardian druid (GD) mechanics. You need to improve this spec. Now this spec is totally useless. All other tanks have good mobility and saves. But GD has nothing.
For example:
DK:
- healing (blooddrinker, death strike, blood worms, Bonestorm and etc)
- def abilities ([Icebound Fortitude], [Dancing Rune Weapon], [Vampiric Blood], [Will of the Necropolis], [Anti-Magic Shell])
- control talents ([Grip of the Dead], [Control Undead], [Death and Decay], [Gorefiend’s Grasp], [Asphyxiate])
DK has good abilities for kiting.
DK has great dmg.
He can’t die without healing for a long time.
Monk:
- healing ([Eye of the Tiger], [Healing Elixir], [Expel Harm], [Vivify])
- def abilities ([Fortifying Brew], [Ring of Peace], [Ironskin Brew], [Purifying Brew])
- mobility and control ([Chi Torpedo], [Leg Sweep], [Paralysis], [Transcendence])
Monk has the best abilities for kiting.
Monk has great dmg.
He can use mobility ability to evade a lot of dmg.
Pally has good saves, mobility, very good healing and he can really good assist for party.
War is good too.
I don’t want to write about all. I want to talk about GD
Druid:
- healing ([Frenzied Regeneration]). That’s all.
- def abilities ([Barkskin], [Survival Instincts], [Ironfur] - it’s unreal! I need to generate 45 rage and i can’t sustain 2 stacks all time. This is main ability for surviving. I have to use it all the time. And if i use it i can’t use [Maul]. I can’t use maul, because I haven’t rage for it, because I need to use ironfur. Without ironfur mobs and bosses kill me. That’s all. By the way I have only 2 good def spells. 3rd spell is broken.)
- mobility ([Stampeding Roar] is good but GD has 100% ms and nothing. He is just a slow piece of meat).
- control ([Incapacitating Roar] is totally useless. WHAT IS IT??? I really don’t know how you manage to make it unplayble. What is it for? [Typhoon] not bad but useless for tank too.)
My suggestion:
GD can’t play arenas and u can limit spells for arena. You need just improve PVE aspect for this specialization.
1. Healing:
- Frenzied Regeneration - zero rage cost. 1 charge and 15 sec cd.
- Swiftmend - need to use in bear form. Up cd for 30 sec. Use only for yourself. Looks like TBC mechanic.
- Ysera’s Gift - 0,5% every 1 sec. If I have 300k hp it’s heal me for 1.5 k per sec. Looks like monks’ Eye of the Tiger.
2. Def abilites:
- Ironfur - need to reduce rage cost to 20 from 45 and up time from 7 sec to 10 sec. Max 3 stacks.
- Earthwarden - 2 stacks per attack. Reduce dmg from 30% to 20%.
3. Mobility:
- Just improve move speed from 100% to 130%. Now GD is a piece of meat. He can’t kite. He can’t run away from big aoe spells.
4. Control:
- Incapacitating Roar - 45 sec cd, 5 yards stun for 4 sec. Resembles monks’ abilities. Now this spell is totally useless. TOTALLY. UNCONDITIONALLY. And u can limit it (ONLY PVE).
- Thrash - you need to add slow for 20% for 15 sec (ONLY PVE).
-Entangling Roots - need use instant and in bear form. Time effect 1 min cd 45 sec (ONLY PVE).
5. Rage cost:
- Maul - reduce rage cost from 45 to 15.
- Mangle –improve rage generation from 8 to 10.
- Swipe - add rage generation 2 per target.
In the end:
A lot of players want to play druid tank, but they can’t because he is really useless and unplayable, not reasonably balanced. People choose DKs, monks, pallys and wars. They are balanced.
I suggest good changes. It will only improve PVE aspect of the game. But it is really important for PVE tanking balance. Me and another players want to tank with GD. But another tanks are far better. And I think it’s not fair. For example DKs has unreal healing. Sometimes they have more healing than heals in mythic +.
Thank you for your attention, hope You will make some changes.