PvE & PvP going forward

Hi Folks.

My posts is not & will never be related with PvE.
- Even tho this title may suggest otherwise

So quick, we wont need a TL;DR for this one

Suggestion:
Class Fantasty at it’s peak.
Mage Fire
Fire1PvE:
Fire1PvP:

That is COMPLETELY SEPERATED.

Before u say that is already existing.

It is not.
The game is played so diffrent & if u look at it from an “in-depth” perspective.
WoW is like the Movie Inception
A Game within a Game.

PvP have a very solid core diffrence than PvE.
True that the controlling is the same and combo’s might feel similar.

Change it up. Make them Diffrent. Even to the naked eye.
So we will no longer suffer from countless nerfs & unwanted class changes because of the other perspective of the game.
So we will no longer feel forced to pick between options that “work” in PvE before reaching the points that we actually wanted. Same goes for PvP.

Yes this is thought of with Dragonflight talents in mind.

JUST EDITED:

a person in comments asked if I wanted to elaborate on this. It is not far down in comments but incase u dont read all comments etc. which I fully understand, I will add my second answer. I try to paint a picture of what I mean. Please scroll down and read futher in the comment section if u want to understand or just with your own great examples (:

REPLY:
I actually just came to think a quick way.

lets say all “current spells” for Fire Mage is just baseline.

Then we take a spell out of the spell book - this being
Phoenix Flames

Phoenix flames shines alot in PvE I would imagine. Especially in M+ due to AoE & Ignite Spread.

This mechanic is not as useful in PvP. Maybe in a random BG

if the PvE tree version allowed for an improvement of this spell or leave it as is cus strong enough.

Then the PvP tree version could make it into a single target spell or give other options. That way never letting the aspects never touch one another (:

also currently in Shadowlands. The row of Living Bomb. Living Bomb has no use in pvp maybe to keep a Rogue in combat what so ever, and the other options are equally as bad because they will break CC like blind or polymorph.
Which is why mages pickup living bomb in pvp cus its “a control of usage”
But if a PvP tree was added it could allow for an alternative version of living bomb a totally diffrent spell or somthing. And by having this it would never hurt PvE.

I will highlight valid points that are of similar choice to better paint the picture.
this person here had a version on “situational” spells

End;
alright. That is by far a better example I hope you understand and most important, i hope you agree (:

5 Likes

Fire Mage PvP and PvE peaked in Cata. DF will not be better. We have all CC on DR. Our damage is Pyro + Crit interaction.

If devs want rotations to be more interesting then damage abilities need to be way closer to each other. Now we have stuff between 8%-260% spell damage.

All because of fooking Ion Hazzikostas retarded raid mechanics.

Raid DPS ruins this game. Because Raid encounters are flawed by design. They are flawed because fights drag for minutes and the end result is repetitive.

You have to design around Class design not around Raid encounters.

Those fooking fools…

1 Like

Could you elaborate a bit on this? It sounds interesting, I have not had this conclusion and would like to hear a bit more about it.

“Separate PvP from PvE.”

That’s about the gist of it, I think.

3 Likes

I wanted this from a very long time, but pve is the main focus of Blizzard and PVP is a “side activity” in their mind, so they won’t allocate time and resources to create completely unique and separate pvp “classes”.

It will be double work for them to also have to constantly tweak these pvp classes. They’re lazy enough and although such classes will bring great fun to pvp players and will save them from buffs/nerfs which totally do not pertain to anything pvp, Blizzard doesn’t really care about this and it never did.

Long ago one of them even said “pvp is a mini-game”, and this is sadly supported by many pve players.

Think of it in a way as

Currently PvE & PvP shares a tree & also in DF.

If u take Fire Mage to give the example.
u will have an “Obvious choice path” for PvP & another for PvE.
lets break it down quick. One for AoE & one for Single target

Overrall “Fire mage is all about Combust - and sending out Pyroblasts.”

that spec has to suffer whatever incoming nerfs because of the oppersite site wether thats PvE or PVP.
if there was decided to seperate the specs & Functions from one another so PvE doesnt have to bleed when the spec is OP in PvP & the other way around.

That could allow for more options within the talents.
meaning, in PvP its about CoolDown trading & DRs etc. That is one way to check for a “win-condition”.
in PvE its about precision & figuring the strat.

If PvP is its own element it could be balanced around “new strategies” like the evoker is bringing in “an advanced class” so could be PvP be introduced for new mechanics if the core “mage fire tree” and other specs had a PvP version of themselfs.
Blizzard would not have to think of the consequence of nerfing a spec in one end only to make it suffer in the other end.

I hope this paints a picture. I am no developer, and I dont have the correct tools on this forum to even showcase good examples of this. But the title being pretty self explained (:
I wish you a good day. (:

I actually just came to think a quick way.

lets say all “current spells” for Fire Mage is just baseline.

Then we take a spell out of the spell book - this being
Phoenix Flames

Phoenix flames shines alot in PvE I would imagine. Especially in M+ due to AoE & Ignite Spread.

This mechanic is not as useful in PvP. Maybe in a random BG

if the PvE tree version allowed for an improvement of this spell or leave it as is cus strong enough.

Then the PvP tree version could make it into a single target spell or give other options. That way never letting the aspects never touch one another (:

also currently in Shadowlands. The row of Living Bomb. Living Bomb has no use in pvp maybe to keep a Rogue in combat what so ever, and the other options are equally as bad because they will break CC like blind or polymorph.
Which is why mages pickup living bomb in pvp cus its "a control of usage"
But if a PvP tree was added it could allow for an alternative version of living bomb a totally diffrent spell or somthing. And by having this it would never hurt PvE.

alright. That is by far a better example I hope you understand and most important, i hope you agree (:

So instead of nerfing “phoenix flames” they can target more specific into the mage by looking at the PvP choice nodes & the PvE choice nodes.

This “way” can be added in many ways, and as I mentioned in my first comment, I am not a developer but I do see the idea in looking into this (:

If i understand this corre tly then only one question comes to mind:Why do you pvp players wanna seperate the game? The game is already seperated enough as it is.

If your going to make 2 different kind of meanings to an ability for pve and pvp its will be like your playing call of duty where the game is split in 2 were you have campaign and multiplayer seperate… because in pve as an example the warrior will use slam as a single target damage to do physical damage but if your idea goes through slam may hit multiple targets in pvp which wpuld change everything.

So no hard pass because it would mean learning 2 different games

to answer that question,

some classes play arena based on setup.
like a Mage & Rogue does, which means any AoE that breaks a blind or a polymorph would “ruin” the strategy.

Therefore it could be nice to see new option nodes in the future

The idea is not to seperate the game, but to seperate the element.
as I write .

The game is played so diffrent & if u look at it from an “in-depth” perspective.
WoW is like the Movie Inception
A Game within a Game.

or Games within a Game.

All the elements u can play in WoW is diffrent game platforms. They just perform under same Roof or same theme so to say.

WoW is alot of Loading screens but WoW is also an open world loading screen (:

Edit:

to answer that bit. The game is already diffrent in every way possible.
the only thing common is the nerfs & buffs the individual classes recieve.

take raiding.
u do go to raiding with the same strategic mindset u use in arena.
u dont go do arena with M+ strats.
u dont go to M+ using ur battle pets.

That is the diffrent game platforms WoW has under one roof (:

As I said in another thread, but I post here as well as it’s more related with the thread title.

This will count as a seperate ability not a Glyph, but I would like Burst of Speed to return to the game, at least for PvE. It had been removed a few years ago, because some people had complained that they couldn’t kite Rogues in PvP, while they don’t look at their own classes which have stronger abilities: like Paladins who had 3 bubbles (I think that was nerfed and reduced to 2 bubble abilities though), and instant full heal ability on CD (Lay on Hands) which they still have, etc.

Also they could bring back option for old Classic ability sounds while they are at it, since those old Classic ability sounds already exist in re-released version WoW Classic, but the problem is Blizzard doesn’t really listen to feedback even if they may state that they do.

I agreed with your idea. Only the difference is that I’m suggesting a return of a removed ability, which was useful for farming old content, it was a movement speed ability with a short cooldown like 3 seconds. It was unnecessary to remove it from the game, they could at least keep it in game for PvE. Just like how PvP talents can only be used in PvP.

3 Likes

thank u for the feedback (:
I have included it into the post now (:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.