PvP - am I wrong?

Just want to hear opinions of some higher exp warriors.

So, I watch all AWC this season, and its obvious that war is not that popular class unless its supper OP on dmg.

The other thing I noticed is that the best pvp classes are those with spammable CC (no cooldown), or those with so many CCs that they can basically circle them endlessly.

From what I saw, and from my own pvp games (I’m very low mmr, around 1600), CC has replaced survivability. Meaning, CC can stop most dmg and goes, but also be used offensively.

So. Would warrior be better pvp class if, for instance, fear had no cooldown?

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The cc that has no cooldown usually has a cast. i.e. poly, cyclone.

If an instant cc had no cooldown it would be very op.

The only one i can think of is cheap shot, but it requires stealth or shadow dance. It is very op tho since you can spam it in shadow dance.

I haven’t played PvP much this season, but the power of fear usually comes from how much damage is needed to break it. If warrior need more CC power, just increase the amount of damage you can take before the fear breaks and we golden.

Warrior is usually more focused into ending the game with hard CC plays, than the micro CC pressure and chaos of others. As long we got the time to do our play within that CC window (be it storm bolt 4 sec or fear lasting for 4 sec) we are fine. If fear breaks at 1 sec, then it should be looked at to last closer to the whole 4 sec needed.

If you enjoy warrior you are the Mortal Strike bringer (with sharpening) that ends games in sudden moments of huge pressure. The most fun and healthy warrior can be, is when the healer fear that incoming play. When the warrior is the true game ender. Sudden Death style.

Whenever dampening starts to kick-in, we become pressure machines whatever the spec (fury or arms). We also have high damage Executes, and fury get the best MS available.

Our main problem is to survive a caster comp due to the crazy damages that Ele/Mage/BM bring to the table.

Our fear is great, and doesn’t break unless you focus the target. It is easy to counter for disc though and that’s THE healer spec right now, so it has less potential but can be played around if you are careful.

In MOBAs this is called “stat check” heroes or champions, that only become viable once they are overtuned and are almost never played when even slightly undertuned. They often have a very bad design flaw and many were reworked.

Warrior was never been overtuned since Shadowlands and no warrior player has won anything since then, during Dragonflight you would never see a single warrior in the peak 200 MMR of the Shuffle ladder except Vitezandro with 3 of his characters. Most warriors quit queuing after they reach #1 for warriors. I got in these peak shuffle lobbies myself for a period of time in first season of Dragonflight and what I had to do is play spear and heavily support my partner DPS. Warrior is a class that currently suffers the most from the “mobility creep”, while everyone else got new tools to keep distance, warrior has remained the same.

This has been true even during Shadowlands, pressing a defensive and just standing still wasn’t enough anymore in high ranked games. As time went on this became more apparent in lower ranked games.

During Shadowlands S3 and S4 I never lost to high ranked warrior players in 2v2, it was comical, all I did was save Piercing Howl for their Colossus Smash, press W, and walk away. Your own characters movement can reduce the amount of GCDs the enemy can do to you, while a simple defensive will only reduce them by a percent. Same goes for CC, I find myself using CC defensively almost always these days.

I love this idea. Similar what Retribution Paladins have in their talents, a choice between Blinding Light and Repentance. Even if it was able to be dispelled I would still use it all the time over the regular AOE fear.

Maybe the FUS RO DAH shout from Skyrim that targets one player :joy:

Yes, this is exactly what I mean.

Priest can press pain suppression on you, and you can use wall, and it 70-80% of dmg reduction. OR, you can stun/clone/fear the player attacking you, and its 100% dmg reduction - with 1 gcd.

Off topic, damage reduction isn’t additive. Using 30% damage reduction after a 40% pain suppression wouldn’t reduce the damage by 70%. Calculation formula is multiplicative, not additive.

In this case it would be 58% reduction, if you used Die by the Sword (30%) with Pain Suppression (40%).

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