Pvp changes

Hey,

First of all congratz on thorgast/leggo changes and covenants.

I enjoy all aspects of the game; but Blizz, u rly need to give a damn thing for the pvp player base.

Pls, stop patching and making decisions in 30min mtg”s for this content.

I work in a corporate enviromennt, i know kpsi and i assure you, you will get better retention and subs if u start listening to ur playerbase.

In my opinion this are the changes that would help tremendously for begining:

reward more conquest for arena wins:

2v2 40 conquest per win
3v3 50 conquest per win

F day wins:

2v2 75conquest
3v3 100conquest

Improve honor gains from bg and arenas.

The grind is to hard to be enjoyble since gear discrepancy ia to high.

Gear changes:

Base pvp gear 210 ilv- total cost 15k honor for all set + 2k honor weapons. Total 17k honor!

Stop punishing alts or new players who join Sl.

Gear upgrade: max 500 honor per piece/every level.

Give alts or new players a chance to start pvp ing without it beeing a slow painfull grind.

Ilv discrepancy for conquest gear!

Base blue set 210ilv-upgrade 229

Conquest starter set under till 1399 233ilv

1400-236 ilv

1600 -239 ilv

1800 - 242

2100- 246

Following a similar method will give conquest gear a max 13 ilv betweeb ranks.

Pls, pvp its more about skill than ilv!

And i assure u more people would play pvp and make more alts!

Improve catch up mechanics trough pvp to reach higher covenant level.

Change ur attitude about pvp grind and comunitty!

Now is ur chace to slowly making it better!

Sorry for grammar mistakes, english is not my mother language!

With respect!

Andrew

1 Like

The fact that we get 25 conq for a 2s win is purely laughable when we have 5200+ conquest to get. Its for sure “catch-up”, if you are a turtle trying to reach the gang of bunnies having an orgie on another continent.

4 Likes

Thats why 45 would be decent and f win 65.

Atleast u can get an item in 10-12wins( rings etc) and 20 wins for a head/chest etc.

Not 40-50 wins , ungeared for 1 item!

why suddenly everyone makes a post on what they think the game should be ?

as if blizzard would read your posts and say HEY THIS IS EXACTLY WHAT WE GONNA DO!!!

forget it.

1 Like

Cuz they have bad rap atm and change somethings for 9.1.5 and pvp focused players deserve. A better system.

So if u like it the way it is, good for you, of u dont, its a free world, others try to do good things, others sleep .

Doesnt cost me nothing to give a feedback for 5 min, even if they read or wont!

Have a nice day!

2 Likes

It was forever 10 wins to cap. Now it’s 22 in 2s. Why? Can any Blizzard dev elaborate why increasing the amount of wins required to cap char was a good change for the game in their mind? What was the purpose of it?

3 Likes

To pad the average user time spent in game to show off for investors of course. Like every other grind they implement.

1 Like

Heres math:

Instead of 22 games a week-forced

Without grind- most casuals would play atleast 10 on main and alts.

They would get more traction it people would just have fun, trying new specs , classes, etc.

Most of us would travel to see coldplay in a concert.

Most of us wont travel a long way for some no name launched band.

People want fun, not grinds.

They will have more fun if they implement healthy systems for the player base.

1 Like

It should be percentage of the cap minus current week. At least 2% so after max 50 wins you are done, no matter how deep in the season. I believe it was like that before (in pandaria?)

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