They basically don’t nerf damage when they think the games last too long and that is what they obviously think, as they nerfed healing conduits and mana generation.
But I agree, it’s questionable why a rshaman can deal so much damage, especially when playing with a tanky class.
It changes that they need to drink more often, no?
Uhh… why? This was one of the conduits that made it a bit more bearable to play against BMs and Warriors. Do they want everyone to play the same spec or something?
I don’t even understand why they buff shaman mana reg in pvp.
Resto sham can go aggresive because of stupid earth golem damage.
They can put slightly more pressure because of wind shear/hex.
Riptide is instant, heals way too much for no mana cost …
Riptide only heals for good amounts when restos buff its effectivity with 2 things (Unleash Life and Swirling Currents Conduit) Both of these are limited in their availability (Unleash Life has a cd. Swirling Currents requires placing of Healing Stream Totem, also has a cd) They would have to target one of these two things.
maybe a little bit, but since rdruids play comps where they can drink whenever they want, i think it will hardly change something, at least at awc level, but maybe i m wrong
just get bored watching druids go oom 20 times in a game.
nerf drinks in arena instead of mana reg. e.g. only allow 5 water or at least remove stealth drink or let hots keep you in combat or or or many possibilities i guess.
nerfing mana reg feels terrible in bgs