PvP Class Tuning Incoming – 9 April

The following PvP class adjustments will arrive with scheduled weekly maintenance (9 April in this region). We will continue to monitor and tune class combat in PvP and PvE as necessary in the weeks to come.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Unholy
      • Developers’ notes: We’re increasing the damage of Unholy through a few sources this week and adding some power back into their healing reduction PvP talent.
      • Necrotic Wounds now absorbs 4% of all healing received (was 3%).
      • Festering Wound damage increased by 12% in PvP combat.
      • Virulent Plague damage increased by 12% in PvP combat.
      • Death Coil damage increased by 12% in PvP combat.
  • DRUID
    • Heart of the Wild cast time reduction reduced to 15% in PvP combat (was 30%).
    • Feral
      • Rip damage decreased by 15% in PvP combat.
    • Restoration
      • Mana regeneration reduced by 70% in PvP combat (was 65%).
      • Liberation of Undermine 4-set bonus chance to trigger reduced to 10% in PvP combat (was 15%).
  • HUNTER
    • Marksmanship
      • Developers’ notes: We’re adjusting Marksmanship with the goal of reducing their maximum burst damage potential and increasing their consistent damage.
      • Trick Shots now hits targets for 40% of normal damage in PvP combat (was 75%).
      • Aspect of the Hydra now fires at 30% original value in PvP combat (was 60%).
      • Spotter’s Mark increases Aimed Shot’s damage by 10% in PvP combat (was 20%).
      • Improved Spotter’s Mark now increases the damage bonus of Spotter’s Mark by 10% in PvP combat (was 20%).
      • Trueshot now increases critical strike damage by 10% (was 20%).
      • Aimed Shot damage increased by 15% in PvP combat.
      • Arcane Shot damage increased by 20% in PvP combat.
  • MAGE
    • Fire
      • Fireball damage increased by 25%.
      • Sunfury Phoenix damage increased by 30% in PvP combat.
    • Frost
      • Developers’ notes: Icy Veins has been more threatening than we would like, so we’re moving more of Frost Mage’s damage baseline and making a few adjustments to PvP talents with high and low representation.
      • Icy Veins increases Haste by 15% in PvP combat (was 20%).
      • Frigid Empowerment now increases spell damage by 1% per stack in PvP combat (was 2%).
      • Death’s Chill now stacks up to a maximum of 10 times in PvP combat (was 15).
      • Slick Ice now increases the damage of Frostbolt by 2% and decreases cast time by 2% per stack in PvP combat (was 4%).
      • Frost Bomb (PvP Talent) damage increased by 40%.
      • All damage increased by 4% in PvP combat.
      • Ice Wall now inherits 30% of the Mage’s health (was 40%).
      • Overpowered Barrier (PvP Talent) now increases barrier’s absorb by 80% for Frost Mage (was 100%).
  • PRIEST
    • Discipline
      • Developers’ notes: We’re increasing the effectiveness of some Voidweaver specific damage this week to continue to improve its viability.
      • Voidweaver: Entropic Rift damage increased by 30% in PvP combat.
      • Voidweaver: Collapsing Void damage increased by 30% in PvP combat.
    • Holy
      • Developers’ notes: We’re reducing the strength of Oracle Holy Priest this week through nerfs to its damage and Prayer of Mending output.
      • Oracle: Preventive Measures now provides a 15% damage and healing bonus to its affected spells in PvP combat (was 40%).
  • ROGUE
    • Outlaw
      • Restless Blades effectiveness reduced by 20% in PvP combat.
      • Sinister Strike damage increased by 20% in PvP combat.
      • Pistol Shot damage increased by 20% in PvP combat.
  • SHAMAN
    • Enhancement
      • Developers’ notes: We’re increasing the power of some core Maelstrom spenders which have fallen behind the rest of its damage sources.
      • Elemental Blast damage increased by 15% in PvP combat.
      • Lightning Bolt damage increased by 25% in PvP combat.
    • Restoration
      • Developers’ notes: We’re increasing the strength of the Storm Conduit PvP talent and some targeted buffs to Totemic Restoration Shaman.
      • Storm Conduit now reduces the cooldown of spells by 4 seconds (was 3 seconds).
      • Storm Conduit now reduces the duration of interrupts suffered while casting Lightning Bolt and Chain Lightning by 65% (was 50%).
      • Rain Dance now reduces the mana cost of Healing Rain and Surging Totem by 60% (was 45%).
      • Rain Dance now increases the healing of Healing Rain and Surging Totem by 50% (was 30%).
      • Acid Rain damage increased by 30% in PvP combat.
1 Like

I mean technically its called ‘April Fools’, not ‘April 1st Fools.’

5 Likes

So buffs for mm and frost to compensate nerfs on cds and even it out more towards sustain dmg

Yay enhancement buffs. Granted they can keep their buffs n give back ancestral guidance -.-

No idea why some overperformers needed compensation buffs at all n how some specs completely dodged nerfs such as WW n fury.

MM i wish they would just decapitate alongside BM n make survival the only playable pvp hunter spec. BGs just become crap whenever hunter is strong.

1 Like

You have forgott too BUFF MISTWEAVER
Yes the bottem worst heal ingame

Finally we are slap wrist frost mage, the class that going down from S+++ tier to just S+ tier.

Regarding MM, he need to be reworked as he is really good at bgs because as there is no loss, but trash in arenas as you cant cast single aimed shot vs really good teams. If feral isnt god class he would be useless like survival this season after the badly placed nerfs.

Is outlaw change enough? Time will tell as he outperform most of classes by endless spammable CC and really big dmg.
Maybe you should start looking to reduce spammable CC like cheap shoot and polymorf, cycloon, etc… as for example mage can now do 6 fake casts in row and do not really lose that much while hunter have trick shot trap that has milions of counters on 25 sec cd and once he miss that or he is outplayed its just suffering for him and he feels bad, while other classes can target directly without real punishment.

Next thing is mobility, some classes just have too much and they just outrun hard casters anytime they really want. 4 hooks for outlaw ??? 2 instand blinks while casting for god class itself with cancer micro roots all around him while some classes do not even have wheels on their wheel chair???

Its right direction of nerfs but i think you have to focus more on things that are real problem and do not have that many counters or outplay potentionals instead of play with percentage of some the spells.

thanks god they didnt nerf ret pala for fun this time.
still its very weak in arena and pvp

HAHAHAHAHAH well done.

MM is already one shotting with 1 aimed shot, and they are buffing it even more.

3 Likes

Enhancement Shaman needs more mobility. Wtf are you doing? Reduce the CD of Spirit Walk and give it some immunity to slows for a few Seconds.

3 Likes

nerf frost mage, rly? >.> how are they gonna kill ppl now?

Haha. I don’t get it.

xDDD yeah hunter is broken AF, lets go buff him :grin::+1:

SHP buff where? (or better rework, older priest was better no kapp) i get reflect/interrupt on MF insanity or void torment and i am useless.

2 Likes

Buff for MM, no nerfs for retri… its late april joke?

you do understand that shadow priest can one shot with its Dotts?
if you play ret you will understand how weak its damage is In comparison with other classes in pvp

HUH, WHAT?

1 Like

Well normally you would be right but MM is a top 5 spec in shuffle n top 10 in 3s n two expansions ahead everyone else in bgs resulting in 70% of the bg playerbase being MM hunters. Its also by far the strongest spec in Blitz, dont care about that though personally.

Compares to casters MM can handle tunneling far better as its perm kick immunity. If i tunnel a destro lock he aint casting, if i tunnel a MM he backpaddles in sheer panic n still trade favorably in melee. If deadzone still existed id understand the issue but thats no longer the case. Its also absurdly tanky ontop beating most melees in tankiness.

No further adjustments to balance druids? The last “buff” was basically a nerf, since the burst potential was all we had. Buffs to tickling dots that get dispelled 24 7 did nothing. Buff to wrath did nothing, since we can never cast in most lobbies. A baked in dispell protection for boomys like SPs and WLs have would have been a better move. The buff to frenzied regeneration was nice on paper, but outside bear and well-honed instincts we’re still way too squishy. Or did you just give up, because you don’t know how to fix the spec without another rework?

1 Like

nerf sub/assa 7 % and mage def and boomkin starfall and warrior rampage and make shockwave a snare and buff hpal raid healing please

There is recent competition sort of serving as good test of all specs trying make fastest 100 → 0, its about 5 min research to have general idea what specs in current meta has fastest time to kill and how they compare to the rest.

Feral got a nerf while hunter got a buff .
Like okay homie, 5 min cd though and u nerf it to 50% effectiveness in pvp and you reduce my Rip damage ?
Like ? i got no defensives, might at least let me cast a clone or two idk ?