Not a long ago, there was a video of 0 ilvl Priest in arena “proving” that gear doesn’t matter. Of course it kinda hinders the proof that the only wins he got are those where Shaman (who outgeared enemies) killed both, so it didn’t really work in his favor. One could even say it proved the exact opposite.
Anyway, what if we however had both player with low ilvl? And not just one person getting boosted by overgeared player?
I mean, of course gear matters in PvP, especially when there’s a huge item level difference between the players. Does skill matter more than gear? Absolutely. But to say that gear doesn’t matter is factually incorrect, and only a dishonest person would claim otherwise.
Like anybody who had some sense actually doubt that gear matters most?
They play one of the best 2s comp, they are supposedly some of the best players, they play against crap teams, that literally do things for no reason and still getting owned at rat league rating.
And it’s normal, cause skill doesn’t matter that much at all when gear is so important and actually matters most.
If they play something else than hpala + fire, it will be even worse.
Not sure they also met some booster with 40k+ HP who would literally 2v1 them and I see a lot of people on the forums complaining about boosters even on those low ratings.
So, yeah, good video, proved once again a point most ppl already new anyway.
Maybe blizzard didn’t. The Priest with 0ilvl who tried to prove it by playing with booster didn’t either.
I’m glad there is video like this.
PvP is so toxic towards new players. Imagine you need to get rating to get better gear, but you can’t get rating because you can’t get wins since you don’t have good gear. Idiotic cycle.
Especially when they made sure gear matters so much, that you will not be able to get it.
Boosters would’ve been less an issue if they could lose. But they can’t since they outgear enemies easily.
That priest actually proved the opposite, that his geared friend shaman could carry even 2v1, basically emphasizing on the point that gear matters most.
And Blizzard care only about the money, cause they know this game is dying and on a dead end course, so Activision has obviously fully empowered the WoW team to rake in money by whatever toxic or destructive tactics they want and boosting is one of those.
So yeah, between gear gating and the vicious circle it causes and boosting pvp is quite toxic atm for many people, probably for the majority.
well maybe, but most people aren’t as skilled
he’s got extreme gear difference, true, but also extreme skill difference…
complainers might have much less of a gear difference (tho 227 and 200 would be still a lot), but even if they were better than opponent, they still wouldn’t have a chance… they’d have to be much better and the gear difference would need to be minimal
He didn’t play against very high geared though either.
I think I saw some 32, 34k hp, which is still above 200 or around but not like they met someone in high gear at the games recorded, or except the rogue at the first one which they won, I think he was with 39 hp or something?
Still those teams play horribly bad most of the time and still beat them, pure gear advantage even through huge skill disadvantage.
Skill matters, I wouldn’t say a lot, when you combine all factors, gear, comp, spec imbalances, map specifics, skill will definitely won’t look as the biggest contributing factor in overall outcome of a match.
And why would 150 ilvl be too low for the experiment, keep in mind they played vs people who are either totally unorganized as a team or inexperienced or simply not that good at the game or all of that together (most likely).
You think it would be different if they play with 190-200 ilvl and meet people who then play at let’s say 2.2k+ lvl skill and gear? They would still lose. Maybe not all, but certainly wouldn’t win all either, which they would probably do otherwise in full gear.
200 vs 226 is still huge maybe even more than 150 vs 200 however i believe 200 would be more accurate for majority of communty who are trying to achieve 1.4k
20 ilvl differences or 70 ilvl differences isnt the same though. This video would be way better if he was playing with 200 ilvl at these brackets.
which is atleast 50 ilvl above him some even 70 ilvl above him. The average player who (rightfully) complains about gear difference is 200+ ilvl and has a 10 to 20 ilvl difference in gear.
Well, surely it’s not a small difference yes. But even going up a bracket you can feel the power curve jump, so even 10 lvl can be a decisive difference.
And let’s not forget that avg. people don’t have the skill of those guys, that factors in too. Imagine avg. joe vs someone 10-15 ivls+, it’s destructive.
And as obvious, even supposedly huge skill difference can’t cover for gear imbalance.
Venruki is using an extreme example, but it is very valid relative to the biggest proportion of the player base.
it is doable.
I played with ilvl 200 together with another ilvl 204 player and we faced some boosted players with 226 gear and i am not even anywhere highly skilled. No idea what skill level i am as i only play once in a while arena and reached anywhere from 1.6k to 2.1k =) So i guess with ilvl 200 you somewhat stand a chance against bad players with good gear if you are playing a little better with okish gear
You can beat some, depending on the class and how derp they play.
It is still an uphill battle and no fun
It’s not like gear doesn’t matter at all but yeah. That’s truth. If you are good you will push anyway but it will take ages. I have 2 friends who tried similar thing. They both are gladiators and they tried to gear chars from fresh 60 to 1600. It took them 600 games to do it. It’s just stupid.
Imagine this is a video of 2x Blizzcon Winner (Zilea in Wrath and Ven in MoP) losing to players at 1500 cr.
so i guess there’s 2 layers to it. first there’s the player who is undergeared because they haven’t geared up yet, and then there’s the player who is undergeared because they can’t upgrade anymore.
the first one could be an issue of rate of gear acquisition and could perhaps be tackled by either increasing the rate, though this will have pve implications and is probably unlikely unless pvp gear is detached, or by some scaling that brings you up to an “acceptable” level if you’re below, say 180 for example.
the second one is pretty interesting because once you’re at even 1800, gear doesn’t really matter so much (unless you fall into the first camp and haven’t geared up yet). the issue mostly concerns the average players i think because they face people who are 1800 in a different bracket, people who have a lot of pve gear or people who are boosting.
i read a while back here on the forums a suggestion to introduce a rating-based ilvl cap, so for example in a 1700 game you would be limited to a max of 213. i like that idea though i’m not sure on the exact details of how it would work. an argument against it would be that you reduce the incentive to push because you can’t use your gear, but i think that’s not such a big deal because if you use it in the area where you earned it, you will be able to. it only applies if you drop or if you are in a bracket where you are a 1600 team, not an 1800 one.