PVP gearing is easy?

Thirty minutes of arena if you win based on MMR and game length will get you about what 50 MMR average if you win every game against equal or worse teams.
It does not give you an item every thirty minutes.
How are you so silly.

Neither does M+.

PS this entire thread is also based on the notion that mythic raiders are bad at the game, which is insanely stupid.

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This thread is hilarious.

PvE players have been pointing and laughing at (pure) PvP players for years. And now, when the roles are reversed for once, they whine and complain.

Youā€™ve enjoyed a gear and gearing advantage over PvPers for years. I didnā€™t hear anyone calling it unfair then.

Yeah, why should someone have to PvE to be competitive in PvP?

Comparing a single person, even a streamer or content creator, to Limit e-athletes is simply not a fair comparison.

The Limit people are not just players like you or me. They are not even players like that pvp streamer. They are professional athletes and their competition sport is WoW. You donā€™t seem to understand, let alone appreciate the amount of work each of them put in to prepare for their sports event (ie. WFR) and the level of behind the scenes logistics involved. Itā€™s not a question of ā€˜they did the raid at 221 so the raid gives more lootā€™. First of all, they all grinded the highest rank in Arena in the first week just to get the vault picks. Second of all, they all grinded M+ until they all could do +15s with their eyes closed. Third of all, each and every one of them cleared Heroic in a separate split group filled with a dozen of people whoā€™s sole purpose for being in the raid instance was to funnel gear. Fourth of all, they employed a person whoā€™s sole job was to go through EVERY SINGLE server in NA, transferring between them and buying BoE items because there was no single server that could ever have enough of the items to satisfy their needs. In the end they spent 330 MILLION gold buying those BoEs, thatā€™s the equivalent of over FORTY FIVE THOUSAND REAL LIFE DOLLARS in NA token prices. Thereā€™s a fifth of all and probably some more, but I hope you are starting to get the picture by now.

Complexity Limit is not a guild of players, itā€™s a corporation employing e-athletes. Comparing your favorite pvp streamer to a Limit athlete is like comparing your uncleā€™s car shop to a Tesla car plant. Yeah, theyā€™re both places where wheels get put onto cars. Thatā€™s about it for similarities. Theyā€™re both people that play WoW. Thatā€™s about it for similarities.

Idk? You tell me.

The point is the systems should just be separated?

Winning 5 matches of arena in 30 minutes gets you closer to an item. Doing m+ for 60 minutes can still mean no progress was made.

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Wut? :joy: Tell me what items pvp awards that have no item level correspondent in pveā€¦

thats because pvp was always afterthought in wow due to how terrible it is .

there is 0 reason for pvp players to get such good gear. it should be separated and unusable in pve.

even Ion admited in inerview that pvp is too rewarding atm.

That is unfair, Because Blizzard said you wouldnā€™t be forced to do PVE content. On this Character I have only done PVP and now It has become very hard to push because of people with hugely inflated ILVL from Heroic / Mythic raiding.

Why should raiders have an advantage in PVP for doing PVE, thatā€™s just crappy design.

M+ drops 210 at +15. And one weekly item of 226.

PvP? Buy your choice of item AND get a weekly item.

I agree with this, but not for the reason youā€™ve said. PVP gear should be separate because itā€™s currently basically just used by HC / Mythic raiders to plug gaps and theyā€™re able to easily stomp people who actually like PVP.

PVP gearing is fine -if- the gear was just for PVP, because then no PVE players would be farming it. TL;DR bring back MoP PVP power.

Except 90% of pvpers never achiev 2100 but even monkey will get 226 item from m+ vault. You see the difference?

Just stop crying already is so cringe. Grow up an try to get better instead of crying on forum

Well, there used to be one specific stat called ā€œResilienceā€ that was PvP only and players having Resilience gear were never allowed in a PvE groups. There are people who literally want to do 100% only PvP, but this (split) actually hurts more and it helps

#1 The weekly m+ reward is equal ilvl with the weekly pvp rewards. You canā€™t seriously compare the infinitely spammable m+ reward with the weekly limited pvp reward. M+ drops are lower because they are infinitely spammable.

#2 ā€œPvEā€ means raids and dungeons. You said, and I quote, ā€œPvP awards higher ilvl than PvEā€. Raids award 226 gear and 233 weapons. PvP awards 226 gear and 233 weapons. There is nothing that has no correspondent in pve that pvp awards in terms of item level.

HC raids and Mythic + are way more achievable than like 2.1k CR+ though.

I donā€™t see why they donā€™t bring this back, or PVP power. Why shouldnā€™t people need 2 sets of gear? I donā€™t want to do HC raiding on this character so I can Push my CR. There is a reason so many mythic / HC raiding guilds are stomping and spamming RBGS atm

Hc raid is hard for first few weeks and then everybody overgear it.

At which point theyā€™re what - 215 Ilvl, probably even higher if theyā€™ve been doing Mythic+

Whereas I have hit PVP cap every-week and gotten really lucky with the great vault and iā€™m still only 208. And thatā€™s where the problem now is Around my rbg bracket, 1.7-1.8 - all these over-geared Mythic raiding guilds plugging gaps are having an Easy time in RBGs, because of their PVE gear.

The only real solution to this is to make PVP gear and PVE gear separate again with a stat like PVP power.

At #1/2 in EU, I believe itā€™s Raiku doing the wrecking dude :mechanical_arm:

If weā€™re talking about one week worth of effort here, letā€™s be realistic.

One week of M+ = 226 item plus 210s based upon how many drop.

One week of rated pvp = 226 item plus one 226 item IF you only buy: rings, neck, cloak, Cc trink (so not any item is it?) and then as many 197s as you can afford.

So basically your entire gripe is that PvPers in one week can buy a 226 cheapslot that you canā€™t? Otherwise thereā€™s not much difference except that the ā€œpatch gearā€ you get outside of the weekly is 13 ilevel higher than the pvp ones, albeit untargetted.

Also letā€™s not forget you supplement your pve drops with raids. I think blizzard assume pvers will do ā€œa bit of bothā€ ie raiding and then M+ outside of this, and people who only do one type of pve content will be disadvantaged slightly. This is certainly how itā€™s been since BFA, with even M+ communities running raids on a weekly basis where they can.

In this respect your GV item ends up with hypothetically more options than the pvp guys, who will only ever have 3 unless they decide to do pve content. Whereas if youā€™re a raider who does a bit of M+ or vice versa yours will be at least 4 in most cases.

Also as others have said, less than 2000 people have the rating required for 226 gear atm in EU. That is a staggeringly low number of players. Not everyone is PvP is running around in 226 gear, most are in the 200-213 range on their conquest slots which means with their BG gear patch ups their ilevel is probably around 195-207ish or so. Not massive by any amount compared to several of the PvE people here moaning about how players whom represent the cutting edge of the game have better gear, and thus they think everyone in that territory has better gear.

A majority of rated pvp players donā€™t even break 1.4. That means 200 ilevel gear. Iā€™m pretty sure a vast majority of M+ players do m+ that yields better than 200 in their GV. I mean what itā€™s a +6 for a 207 isnā€™;t it?