PVP healing

Is it possible to nerf healing in PvP? For example, strong heal spells could consume a greater amount of mana. It’s totally absurd that a healer can heal 50 million in a PvP arena.

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Dampening already exist.

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Tbh i dont think its a healing issue. Imo its rather there are too many cds, for example monks have karma, wall, defuse magic, endless mobility. Its impossible to kill them till damp. Or stuff like dark pact should not exists imo.

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for example, Chain Heal will not require 14000 mana but 30000mana . Or reduce mana regen. Just like it was before. If you spam heal, you will run out of mana immediately. Its not bad idea look at monk and shaman. Or dps like paladin DK awfull

Brilliant :joy:

Are we playing the same game mate?

I see health bars going up and down faster than a well paid harlot.

Have yo considered using your cc on healers instead of just pressing just damage buttons?

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atleast they took dampen harm :smiley:

But in generall the ability bloat on micro disruptions, defensive cooldowns are so high on a relative low cd. But this is their design pfilosophy since like mop and they pushed more and more into cooldowns, cooldown stacking etc :confused:

What if you my friend jump into healing in the game and then ask everyone who heals that healers should be nerfed. I can quarantee that your opinion will change at the speed of sound : P

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So healers can only play 30 seconds of arena while you press s and click sniper shot.

eh bro, dampening already serves as “let the kid win mechanic”, its alredy sucks to be healer specialy in SS, feels like party where anyone have fun while you are the only one who pays bill.

Even with dampening, it feels like heals are way too strong.

How?

People are dying from 50-70% in less than a GCD. You don’t even have time to heal them.

Rdruids certainly do.

Not when they drop from 50-70% to dead in a GCD.

The burst is ridiculous in PvP.

I don’t even dare playing without ray of hope now because people just die if you don’t use it on them before the burst happens.

It gives me 6 seconds to heal them up, with +50% healing done and yet I can’t do it sometimes because the burst is just so stupid high that it goes omeganegative and can’t be healed even with the +50% healing from ray of hope. I’ve had someone go so negative in ray of hope with guardian spirit on them that guardian procced when it ended. That’s 50+60% healing on them and yet I couldn’t heal the damage. Like straight up dumped 4x serenities into the kill target with that much amplified healing and they were still outdamaging the healing.

So, no, healing isn’t too strong.

Most DPS just don’t know how to do do damage.

guess this is a prepatch issue rather than on lvl 80 for the most part. Evoker heals will also be slightly to strong on lvl 80 and may could a little nerf for example as this is what i play

There are jsut some prepatch outliers, like ele shaman, dk, ret. Speccs like ww monk do like no dmg at all it feels like

No. The problem is not the healers healing. The problem is that EVERY dps have insane amount og self heal. Also it already is a pain to be healer after the introduction of damage as healer. Make healing great again.

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When I play dps most shuffle matches end early because healers either don’t know how to heal properly or a dps throws the game.

try cc healers bro
they say it can stop them from spam healing

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