PVP - Interrupts are an issue

Hello everyone,
I’ve been playing arena for a long time both as a melee and ranged DPS on an above average level.
I was super excited for solo shuffle, only to find it filled with melee cleaves every single game, clearly indicating the ease of learning a melee compared to caster in a PvP environment.
I think the main issue holding back casters and healers are the fact that you simply cannot cast due to the insane amount of crowd control, mini-interrupts and actual kicks.
This is NOT FUN and although skillful on the top level, nobody enjoys having to fake cast for 6 seconds in a row only to be stunned instead of interrupted.
A way to make PvP more fun and have interrupt feel more impactful, is to increase the CD on all kicks in the game, especially melees. Increasing the CD to 20 seconds would feel much fairer, since it is already rough enough to play a caster vs melee cleaves.
If this would make casters too OP, make them cast more and have impact when interrupted, making faking MORE important.
Over the years there have simply been way too much of an increase in the amount of mini-interrupts and I think we need to look at the issue.
I hope some of you agree with this and would push for this as a possible change.

4 Likes

You might wanna remove this, people will check-pvp you

Thats true, but the other way around is also true:
If a melee joins into 3 casters he also cant do s-hit and will always be kited, slowed and cc’d (which isnt fun either)

Probably it would

That might be a solution.

Overall solid idea I would say, just needs some fine-tuning ofc

there is a lot of instant cast abilities casters have, regular melee interrupt cd is 15 sec which is not that low to the point you need it to increase to 20 sec

my experience is opposite so what, try face triple casters as a single melee in your team, just to begin with

Mandate :clap: Melee :clap: Ranged :clap: Healer :clap: queues.

For all brackets. o:

Well, besides 2s ofc.

Just a ban on RM would suffice for 2s. :smirk:

3 Likes

That is what precognition is for. Yes I agree that interrupts are too much, but there is still a way to make it a bit better. You dont need to fake for 6 seconds. One successful juke is enough.

Should be baseline if we’re going to be balancing around juke/kick.

Or at the very least make it a point in talent tree like kick is.
I do think it would be nice though.

3 Likes

Uh no, the raw output and/or mana sustainability is lacking for more specs than you’d think.

Also, healing through interrupts and CCs is a skill expression. There are healers pushing high rating in shuffle, but differences can be seen between which spec (although the top ratings aren’t seeing a big difference, just a couple of hundred ratings between the highest rated healer overall and the highest rated underdog).

^ Wrote that for a different topic, but it’s a quick overview of how the healer specs are performing and their differences in popularity. And that’s only solo shuffle.

So the problem is the heavy burst gameplay designs, and the raw healing output not pushing out enough. For example, there have been people mentioning how they can’t even keep up with the raw damage output even while freecasting sometimes. Others who run out of mana after just a minute of gameplay.
This is not normal. It’s a very hostile environment towards healers. But interrupts and CC is something that has ALWAYS troubled the lower rated more than the higher rated, and as you can see healers are pushing it to the limits of what their output and mana can do, DESPITE the interrupts and CC.

So no, the CC and interrupts aren’t the problem for healers overall. It’s that only 1 healer is putting out proper healing, without losing all of their mana while doing it, and can survive being trained while doing so.

The rest are reliant on the importance of positioning, and sometimes DPSers need to peel for them.
But that’s not solved by dumbing down the gameplay to what it was like in Legion, with little CC available and interrupts not doing much because of sustained damage output not doing much before deep dampening, so it was all about the bursts, but the bursts weren’t tuned as heavy as they’ve been since SL and now made worse in DF.

So a summary of this topic:
The OP hasn’t played much PvP for years, and is more than likely out of touch with PvP gameplay overall. In other words, it’s a rusty OP wanting everything dumbed down to PvE-levels of gameplay once more.

Heavy sustained gameplay design overall while making it so bursts don’t matter as much, subsequently places more value in faking and positioning than now. It also vastly improves QoL for healers overall.

3 Likes

Nobody is kiting a WW, DH or Fury.

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Wow man, you rly like writing.

Good points tough

Well, depends on the class. On my Hunter, ele and warlock its definitely possible, on my shadow not so much.

If a WW is getting kited by an Ele; its WW’s l2p issue. Not Ele’s godlike control over the spec.

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Wolf can not be slowed below 100%, I can frost shock, earthbind, earthgrab, stun, lasso, thunderstorm and I have teammates who peel for me. Really not that difficult as long as you stay more than the dash range away.

well it is also the fact that my cadts do less dmg than melee attacks and everyone is healing.

today i tried destro and pumped like 20 chaos bolts into a fury warrior without healer… in thend he switched on me and destroyed me.

i mean like casts should do dmg at least if you can get it off…

before 3 chaos bolts killed people…

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atm even if you fake an interrupt you get stunned afterwards. oh, did you take the pvp talent?
Well lucky you, you get to have 1 cast and lose half ur hp faking for it.

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Or you can just hide like Mg behind classic and pretend to know anything about pvp. :joy:

3 Likes

Man you’re really resentful.
Make peace not war(craft)

1 Like

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