PvP is a joke

Sorry man if that seemed like a “troll”, but for me it is just the quantity of those legolas’ that make it seem like 50% critrate buffed, if it was truly that I would be rolling hunter :rofl:

the nonexistence of setup/counterplay for crazy DPS is just a failed idea, which is why those things need to be looked at properly. There’s a reason why druid starsurge and SWD from priests got gutted.

yup… blizz belief that this kind of gameplay is fair and balanced is just mental. would rather get punished by letting a cast happen than getting rolled by instants.

locks and SP kinda hard cast half of their toolkit otherwise they just fall like dominos.

fun game truly :rofl: if dots were tuned correctly this would be less of an issue.

it was called the wboss release patch :rofl: , we all got lied to by devs which is hilarious, except hunters again. #betternerfhunteragain

i wish it was but it seems to be a common thing in ele vs ret matchups, relying on massive RNG twists, crits and no stun resists is not exactly fun when there’s eles healing for our avg damage times two if not three + getting consistent PS procs through Riptide and Flame Shock.

you’re talking about ele shaman here.
a spec that WASN’T nerfed with phase 4 release patch notes - a hotfix nerf to way of earth, did nerf them however, ele and resto shaman can no longer run this rune.

enh shaman was crushed because the runes they use were.
when you say “shaman” i assume you mean shaman overall unless specified otherwise, and since you’re moaning about instant heals i assume you’re referring to maelstrom which is an enh shaman rune, thus by extension i am left to interpret that you are talking about enh shaman when you are complaining.

maybe express yourself more clearly.

ele shaman and resto shaman cannot instant heal without nature swiftness which is a 21 point resto talent, the only exception to this being chain healing from power surge proc, and that spell doesn’t heal for much and by far won’t be enough to self sustain in pvp.

if you’re talking about riptide then i dunno what to tell you.
that is a garbage clutch heal spell that heals minor amounts of damage.
its a lesser healing wave with a HoT tick every couple of seconds.
ele/restos bonus healing from gear will power it up slightly, but not to the point where it becomes akin to maelstrom instant heal big healing wave or NS healing wave.

resto shaman has always been able to instant heal with NS.
this is not new nor unique to SOD and ele shaman has to give up elemental mastery to get it, which is a huge tradeoff.

besides that, the cooldown of NS is 2 minutes, so this BS you are spewing with them “constantly instant healing” can stop now, yes?

“infinite mana” is bs as well, and you know it.
shaman spells outside of procs are mana intense so while they have shamanistic rage, you can easily oom yourself within 10-20 seconds of spellcasting, which you will be doing a lot of in pvp, regardless of spec.

pray tell, what do you mean by this?

IrOniC cOmiNg FRoM ShAmAns seems to be your literal only defense when someone points something out to you. i swear its like every time you respond to someone.
maybe try to use some actual arguments?

right.
its not you who is out of touch.
its everyone else.

omega kek.

doesn’t look that way tbh.
we got a bunch of paladins crying that a counter to their class exist, with you being their head spokesperson.
that hardly constitutes a majority.

you seem to speak from experience.
do you play shaman?

like bro, yes, you definitely want to spampurge the paladin for more reasons than just BoP/BoF removal (and the paladin DOES have a counter to this btw. which if you were a good paladin player you would know)… paladin has a million other valuable buffs, such as wings, and even BoM that you want to remove asap.

and no :poop: you don’t need to purge rogues, ferals and warriors, their buffs are physical thus undispellable.

i’m not going to pretend tank specs are balanced.
this is like the one thing i would agree with you on.
its busted rn.

fun as hell in pve though, so i got mixed feelings.

enhance in phase 3 was on the good side of the equation, now they have unironically fallen below mid.

and yes, everyone and their mom are rerolling elemental.

i warned you guys the nerfs would cause this to happen more than a month ago, but blizzard has outdone even my own expectations in this regard by, on top of the harsh enhancement nerfs, further incentivized enhancement shamans to roll elemental by virtue of tank gear now requiring spell power to function well.

if you’re gonna main spec roll spell power gear with a bunch of stamina/defense on it for your tank spec, you might as well just roll elemental for pvp since you’re already geared for it.

resto ain’t killing :poop: lmao get outta here.

i really severely dislike how you constantly exaggerate (hint 2; this is partly why people don’t take you seriously).

3 rogue openers will not leave the tank shaman with 70% health and you know it.
the tank shaman can survive a SINGLE rogue opener and be almost dead by the end of it (20-30% health left depending on rogue’s luck with crits) - assuming he eats the whole thing without trinketing kidney.

resto shaman does not do damage, if you lose to resto shaman you are playing very poorly.

enhancement cannot snapshot earth shield because mental dexterity doesn’t give healing bonus.
honestly, how many times do you need to be told this?
people have posted you screenshots of their combat logs showing this lousy spell ticking for 300 health.
you’re just flat out ignoring the facts.

if it couldn’t be stacked with lightning shield nobody would use it.
that’s literally the only saving grace for this rune right now.

enhancement.
riptide, earth shield.
maelstrom reserved for lesser healing wave.
wolves mandatory as well.

so that’s actually 4 healing runes the enhancement shaman MUST use to function in pvp, whereas before they could get away with just maelstrom because mental dex gave healing bonus and big healing wave could be used with maelstrom for big chungus heals that would leave the followup maelstrom to be used for a damage spell, which is no longer the case.

i understand that maelstrom and wolves aren’t strictly “healing” runes, but as far as pvp goes that is what they are used for.

rogue, mage, warlock, shaman, priest.
-basically every other class has higher skill ceiling than hunter in vanilla.

thats on me tbf LOL. ele has been demonic and a few of them are deep ele and have remaining points in resto, or the other way around.

riptide with instant heal and a HoT enters the room on a 6s CD, and every shaman especially caster shamans with deep resto+ele or vise versa just spammed that crap to maximize PS procs thats ontop FS. sorry to ruin that bubble

NS hasnt been the issue at all, it’s that 6s riptide that pains people.

well with power surge and shamanistic rage i hardly see any shaman go even oom if they just use FS/Riptide/Stoneclaw.

too bad you cant use wings cuz forbearence, there’s not a million chance you can use wings in PvP vs dispels because you might either need BoP/Bubble.

tried it myself as rogue and it is actually somewhat true, you might ask for someone with a lawnmower to scratch your back instead of a rogue. especially taurens are bad offenders thanks to natural bulk. they can eat it without trinketing kidney.
(even if they would trinket it, rogues reset into another stun chain, then another and another and another,and there goes one wave)
ofc gear dependent on howmuch they stacked it but boy tank shamans are physically not really killable.

equip healing/SP gear, cast ES, reequip ur normal, enjoy. no mental dex needed to begin with. pretty fun if you play it that way.

shaman casters opt for ele/resto talents, they can go either and be perfectly fine in PvP as hybrid DPS/healer. which most of them do to begin with.

utility runes at best.

feels bad not mentioning warriors to begin with, considering they just get bullied by anything now and even in era.

Warlock or Priest over Hunter? Bro what.

well some like to put points in improved ghost wolf for more mobility since the pvp boots give 15% speed, which is an increase of 55% speed on a 1 second cast, which is essentially a lvl 40 mount speed that can be used in combat.

but you are right, most go into resto because there’s a 5 point talent that gives more crit chance to ele spells.

i realized that a bit after posting and i edited that section of my post to include riptide, which in ele’s case might be a tad too powerful for a 6 sec CD instant heal with a HOT attached.

outside of spell/healing power bonuses riptide is a dog spell though, so the problem here is ele having easy access to it while basically sacrificing nothing to obtain it, since rolling thunder is a buggy mess that isn’t nearly as good for pvp.

same can be said for earth shield in the case of ele shamans, who benefit from 400-600 ticks thanks to their gear spell/healing power bonuses whereas enhancement gets 300 ticks which is about half of what an elemental shaman gets, which is ironic since the melee combat spec values it more than the caster spec.

well people have been calling out power surge combo’d with burn and overload for months now.
on paper the 5% tickrate on powersurge seems low, but when you count 5 targets and 5% per target it essentially brings that up to a 25% tickrate which is far too high of a chance for instant cast procs.
considering flame shock lasts a whopping 18 seconds (when runed for max duration) and has a 5 second cooldown (when talented) this tickrate can easily go up to 50% or more when applied to more targets.

this is why they seem to have “infinite mana”.
take away the absurd chance to proc power surge and you’ll see the mana reserves dump into the gutter.
the culprit to their power is obvious, but blizzard likes to gut way of earth and enh runes instead, for some reason.

also, stoneclaw?? you mean earthbind?

yeah i already said wings should have inherent dispel resistance built into it, something like 20% for a chance to avoid being purged/dispelled seems fair, but i think blizzard intends it to be used for pve and not pvp.

to be honest, as a tank spec with tank gear and tons of stamina, they better god damn well be able to survive a rogue opener without trinket.
if they couldn’t that would be evidence that rogue is doing far too much damage.

poisons also do magic damage, so there’s that.

that sounds extremely exploitive.
borderline cheating.
i disliked the leg swap shammy rage meta for shaman severely, and now i am expected to swap a whole set just to reapply earth shield only to have it instantly dispelled?
hell no.
i need that bag space as well btw. ain’t no way i’m carrying all that crap around just to snapshot my ES so it serves its intended purpose for enh shaman.

not even with itemrack addon would i want to endure this.
blizzard has to fix that in some way.

could add a 30 second cooldown on all runes when swapping gear or something.
at least this way you’d have 30 seconds where you can be caught out of position by a rogue if you try to exploit snapshotting.

OR they could put bonus healing back on mental dex and stop f’ing around so there’s no need to gear swap to obtain the same result.
it was a mistake to remove it to begin with.
the maelstrom nerf was plenty all on its own, and mental dex healing nerf was mega overkill.

yes that was intentional lol.
warriors in vanilla aren’t very high skill ceiling though, but i suppose this fact hits extra hard considering their current state in SOD.

spam hamstring and mortal strike, overpower on proc, stay near healer, bounce charge/intercept to interrupt/mini stun… pummel/shield bash macro occasionally… disarm the rogue/ret/enh.
not terribly complex to pull off successfully.

that being said, in era warriors with gear and a pocket healer are nearly unstoppable.
seen them plenty in pvp tournaments where the only reason they lose is their inability to deal with frost mages, of which there are plenty in the pool of competition.

It is 3 minutes and it’s the main “Oh :poop:!” cooldown the spec has.

No one is going over 400 ES ticks in PvP right now, non-crit. Unless switching to a full healing set shenanigans are involved(Diamond flask style).

I’ve got a mix of T1, t0.5 and world boss gear sitting on ~500 spellpower and the PvP aura reduces healing by 30%. That makes ES tick for ~350 when engaged in combat with a player. It can crit though but Elemental doesn’t have high spell crit chance on heals, ~15%.

ah :poop:
my mistake lol, i don’t play the caster specs that much.

so not even restos get good procs from ES?
lol what?
is the scaling messed up or something?

ah right, i forgot all about that.
that explains it at least for pvp.

although, this also means enh ticks are even worse by virtue of not even having the healing power from gear to bring it up a bit… lol i dread to even try it.
probably ticks for like 150 for enh shaman then lmao. might as well have no rune in the slot.

dude wtf i just realized this means lesser healing wave at 5 stacks maelstrom heals for even less than the 600-700 it does in PvE.
MEGA KEK.

Resto does benefit and if you have around 800 healing(not unreasonable to have at this point in PvE gear ) it will tick for significantly more ~600 is right, but you have to be resto for that.

The 30% healing reduction takes a good chunk out of it like I’ve said above.

obviously, all look the same to me at this point :rofl:

and indoors, druids are fuming over this. imp travel form on steroids

too bad those break gauge and blind which is how rogues can drop combat and restealth. thats why ive always used sebacious/wound(/crippling but the waylay is basically a third poison) due to the damage gain on back/ambush

welcome to the true degeneracy of ES

same happened to Sheath of Light, and just to make selfhealing even more hilarious for paladins they added a -50% heal reduc on Guarded which is the only source of mana reg mid combat. hardcasting FoL for 150…

enh shaman might as well remove all healing spells from the action bar :joy:
like bro, at this point you’re literally better off never spending maelstroms for healing.
riptide? more like :poop: tide.
earth shield will literally only be used because it stacks with lightning shield and provides healing equal to like 5-10% damage reduction per hit per proc and not for actual healing.

duuuuuuude wtf.

yeah but ghost wolf is dispellable and the shaman is considered a beast in that form so he can be slept by druids and feared by hunters.
it also doesn’t break roots/slows.
its also pretty mana intense.
to use it you have to trade away earth shield.
it has a cast time even when talented.

it has many downsides compared to druids shapeshifting/travelform.

the “use inside” aspect is very nice and the 10% damage reduction is a nice bonus on top, but honestly, i would trade that for instant cast (when talented) any day of the week.

luxury would be to have it break at least slows as a mere slow prevents its usage entirely at which point you need to combo it with decoy which is pretty garbo considering shaman is drowning in GCDs as it is, to the point where its like “hey can we maybe have more open gcds pls?”.

hmm only deadly poison does that though?
or does instant poison do that too?
in any case, rogues shouldn’t be running dps poisons for pvp, they should be running utility poisons such as mind numbing etc.

at the time of posting i had forgotten about the 30% healing reduction from the blanket aura, which makes this all the more infuriating to me.
so basically every figure i have provided up to this point needs to have this 30% reduction applied in regards to pvp interactions.
so i.e riptide for enh shaman is not actually 500-600 heals, its more like 300-400, ES is not 300 ticks, its 180ish… lesser healing wave is not 600-700, its 360-490ish… feral spirit is not 150-170 heal per hit, its like 90-100… broooo…

which is stupid in the same way that enh healing is stupid.

they’ve removed the hybridity from ret and enh at this point.

sap sometimes applies poisons to targets, also theres occult poison. was super annoying if you had deadly brew rune on and it broke sap.

they dont use dps poisons but you mentioned poisons nature DPS so.

blizz in a nutshell garbo devs.

meanwhile casters keep rolling and healing while dishing.

also grinded this stupid laden dew gland whilst talking LOL, this droprate reeeee.

i see, yeah that seems like an unintentional interaction.
due for a fix tbh.

yeah ok fair enough.

i understand that enh and ret healing is not supposed to be very effective, but this is joke levels of healing, to the point where they might as well go all the way and disable healing for these specs entirely - which would be stupid, but that’s essentially what they’ve already done, so like… just finish the wounded animal, so to speak, because this is cruel and unusual punishment.

like fine, take my healing, but you need to give me defensive CD’s, CC and armor/resistances to compensate for having no healing, like other classes.

yeah seems unfair.

one of the worst quests in the game unless you get lucky rng.

here’s an alternative for ret healing, that would be to run Sacred Shield and risk running oom, a thing which just kills any paladin.
Other classes with mana have infinite mana, paladins have finite.
But both have massive downsides which forces you to take one of em and go for kek or dive bubbles. It is truly garbage.

too bad its mandatory as a druid LOL.

Paladins are without a doubt the most op class in pvp , shamans are for sure strong but paladins are beyond S tier.
Bubble and kill ppl in 2 globals , they have hunter level of dmg just melee class but unlike hunter they are unkillable.

A team of scientists couldn’t decipher an answer that would make you happy. So I won’t bother either.

Hunters are the gods of all reality, able to Chimera Shot you through the Screen.

You are right, we are all wrong.

I am going to get a lot of crap for saying this but here it goes.
Rogue are fundamentally broken and ruin the game, there i said it :skull:

2 Likes

Stealth in WOW: you can stay in Stealth infinite time
Stealth in any other PVP game: limited time you can stay in stealth

this is why and main reason
same issue for Cat druids

and they have admited long ago PVE is the main balance focus
and still 20 years later the same issue either it be Retail or SOD
even if they admit PVP exist by adding events and do NPC AV changes with HP/dmg on the but still a PVP mode
they still for some reason refuses to try to balance for PVP

anyway
did you guys know as Broken Shamans and Hunters is
Mages is as underpowered as those are broken
just try to gank any mage as any class and its a free kill

its so bad that Xaryu : 1 of the best pvp mage streamer of all time was unable to kill a bot controlled hunter in SOD
Mages has being powercreeped fully out of PVP and i think that example is legit the best example on this

1 version of that PVP damage reduction aura they added in SOD
i saw afew clips of BIS geared mages was unable to kill a fully AFK player before going oom
becuase the mana per damage ratio is all wrong now we use too much mana compare to the damage to dont give now

at same time they allow hunters/Shamans to kill people within a GCD for 0 mana, 0 cooldown usage basically

but nerfed Mages´s overheat rune in PTR to make fireblast even more worst in cooldown if having that rune: fireblast i say is around 500dmg, instant cast, 20 yard and 8 or 15 sec. cooldown (depend on having that rune) mages is not tanky
while Warlocks is has metaform= tanky has searing pain, is around 500dmg, instant cast, 30 yard and 0 cooldown

so a class is overpowered or underpowered
both ways it look like a joke: becuase we having way too overpowered classes(1 of them being faction exclusive that also hurting alot of stuff like BRD event being 1sided)
at same time having classes where people just started to notice its a full out free kill : mages not matter what class they are

2 Likes

If you defend a class globalling clothies with instant casts you’re far more than simply wrong.

And who the F is ‘‘we’’ ? Everyone complains about Hunters except Hunters. They’ve been busted literally every phase of SoD.