PVP not rewarding for casuals

From TBC to Shadowlands most gladiator mounts were purchased with real money. It was only in the end of SL where they started banning buyers even if they played their own account. The only glad mount that you can assume was earned legit are the ones from dragonflight unless they have found some new way to do it.

You can ask a specific arms warrior on the forum who bought his S1 glad and R1 RSS character. He didnt play it himself and he got his “achievements” roughly 2 months after the season was over.

the real question : why glad 0.5% no return?

no, u can buy it like every other glad mount,i know a vulpera turkish guy on a german server, who is a mount collector, he doesnt like pvp, but want the mounts for his collection, he dont even hide, that he bought it.

he told me it cost him 550 Euro, but because he bought it on a Meta op class in the current season which was also geared, so if u buy a boost on a S tier meta class, it´s way cheaper, on other classes it can cost up to 700-800

Let’s take a deep dive into one more pure comedy gold post!

Nice transmogs on 1800
Usually a good illusion on 2100
Freebie participation seasonal mount

No you don’t. You’re seeing season 2 shadowlands welfare Glads, or people who got it 10 years ago. And that is the worst case scenario. These players are either washed or were never good to begin with.

Actually it’s like 3-4 addons which are pretty basic for PvP. You don’t need a Spaceship NASA UI to be able to win. There are many high rated players who barely have any addons. If you look at Crusader for example, he has R1 every season and doesn’t even track his teammate’s cds.

UI is a preference thing. You can choose to track different things, and as many things as you want. You can manually see debuffs, manually see people bursting, etc, that is a personal choice which some players do anyway. Sure, it’s a bit harder, but if you have a habit of doing it, you won’t need addons for it.

New PvPers aren’t attracted because of how complex the game is. But that is also subjective depending on what you want.

If you show a new player the Gladiator mount, it is unlikely they will get it the same season, because it’s a long road to that if you’re new.

But if you show the 1800 set to a new player, that is more than achievable.

Because for 1800 all that is required is basic game knowledge, understanding your basic damage / healing rotation, and understanding the basics for the most popular classes that you are facing.

If you make something accessible to 90% of players, it loses it’s value. Rated PvP is about playing better and pushing rating. Absolutely every player can achieve 1800, it’s a very low benchmark. All that is required is being able to learn how the game works and watching examples of better players playing your spec.

So this idea is a meme.

The people you think you are facing that are glads / legends, are not really that. They’re just slightly better than you.

What’s the point of pushing rating (rated pvp) if you’re going to eventually face better players than yourself? That’s literally how people improve.

Addons are free for everyone. So is setting up your UI the way you want it to be. While you’re out here on the forums complaining, somebody that is playing your class, your spec, at your rating is already surpassing you by trying to improve.

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Yessir, gimme that combatant 1 full elite pvp sets each season :sunglasses:

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you sound jelly and im not even glad

Rated pvp isn’t for casuals
you have non rated pvp for that

as for rewards, what did you want?.. a title like " Casual pvper "
or " almost combatant " ?

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well, considering wow current rated system is entirely built on participation I personally dont mind casuals and would wish there to be alot people from different variety as thats what for this whole system is built now.

if you look at the amount of people with 2.1-2.4 total in eu you see the numbers are extremely low in pvp. if you build reward based system entirely on participation and then manage somehow to make it so that casuals dont want to play the game, well then the whole system fails and needs a rework or attract alot people back playing the game from all variety of skill and not just the “pro” on trivial low mmr.

if this was in pve and we would look that only example 60 people of some spec from entire eu have completed mythic raid for season when its almost over… obviously it would seen as extremely low and talked about that whats going on and do we need to change something.

wows pvp system just isnt good and it fails when there is not enough people playing the game, which makes it a bad system if there is no feel of progress for the “casual” they will stop playing and it only gets worse from there.

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Infinitely Based take
:exploding_head:

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Its also mindblowing were using system built for participation or dividing playerbase on multiple modes if you look at numbers how few people are playing pvp on this game.

The game is obviously not attracting enough people to play it and the system when there is little participation is obviously not working either and only creates another problem when the people who do play decide to wait for the last weeks. Why do we have a system or game that hardly no one plays? Isnt the purpose of any game that it is played. People are paying sub for these seasons but some are telling them that they should come play only at the last month of it, I mean how does this make sense.

Even if we dont count in the clear balance issues its obviously not a good system. But at the least people should understand that on system like this you need large variety of playerbase in order for it to work properly. You have choises of advocate for changes on the system or try convince more variety of players playing the game.

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PvP isn’t attracting people more so because

  • It isn’t the main thing you do in the game
  • The game is paid, unlike pure PvP or mostly PvP-focused games which are free to play
  • Every expansion they’re doing a reverse complication, which is only reversed in PvP. What’s a reverse complication? They’re giving each class a bunch of new spells and utility, therefore the classes technically become easier to play because they have more answers for more situations. But for PvP, since you are facing these classes, you have to learn to deal with new things every new expansion. A returning friend didn’t understand what’s going on when a Shaman used burrow, or why the enemy Warrior had that many charges.

From the Shaman’s standpoint, playing is easier because he now has a Bubble-like ability, making his game more forgiving. From the Shaman’s enemy standpoint, that’s one more spell he has to learn that Shamans have. That’s the reverse complication dillemma.

“PVP not rewarding for casuals” - “Olympics not fun for fatties”

Does anyone know if changes are coming up to revitalize this sinking ship?

Nope, there ain’t. We’re separating the playerbase further by implementing a shuffle RBG.

If nothing changes soon pvp will be even more dead than it already is.

Yup.

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At this point, I am considering that maybe those who play often do not want new players…
The joke “Gitgut”, as well as the “Reroll class”, just makes it flat obvious.
It’s hard to want to - “git gud” - when you have an insane uphill to go, without rewards on the way.
I used to feel like the 100-arena wins was fun to get, which is why I have some of those mounts — but since the change of %, and no gain in % unless you win everything as healer (solo shuffle), it has been straight up mud buscuits…
Finding someone who isn’t an elitist and actually plays during the horrible hours I play at, is proving to be very difficult (for normal 2v2 / 3v3).
Most of the friends I used to pvp with have quit long ago now, and they kept repeating “pvp is garbage” since beginning of Shadowlands / end of BFA. :woman_shrugging:t2:

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